Enter Your Reply The Comment You're Replying To Larry Smith wrote on Mon, Mar 22, 2004 06:51 AM UTC:The rules for the game of Nemoroth, though complex, was completely understandable. The various moves and powers were well defined. The only area of non-clarity would the the potential inter-relationship between all the effects when a specific move is preformed. This makes strategic planning very tough, if not impossible. It can strain the limits of the mind. And the developer gave all players fair warning about its nature. It can be used as an example of a well-defined complex game. [BTW, the Gridlock game I referred to in an earlier posting was Paul Leno's Gridlock, or Gridlock's Ruins or New Wave Chess. I've been able to decipher about ninety percent of it, and it has caught my interest. I will post a few of questions about it on the appropriate pages.] Edit Form You may not post a new comment, because ItemID Game Design does not match any item.