Enter Your Reply The Comment You're Replying To George Duke wrote on Mon, Mar 22, 2004 05:28 PM UTC:Define an 'Event', generally applicable, as either a Capture or a Check. An interesting game, one likely to have a high baseline for all four Depth-Drama-Decisiveness-Clarity, should have event frequency 33-50% per paired move. In other words, by move 30 say, there should ordinarily be 10 or 15 captures or checks, either way B-W and W-B. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.