Enter Your Reply The Comment You're Replying To George Duke wrote on Tue, Mar 23, 2004 05:27 PM UTC:To go with Depth-Clarity-Decisive-Drama, the first-order generalities, there are now numeric Piece-type Density, Game Length(# moves), and Event Frequency [(Checks + Captures)/#Moves]. [Cited by Michael Nelson from Ralph Betza's constructs:] Power Density makes four quantifiable factors so far to evaluate a given set of game rules, or any of millions. Power Density, not even requiring database of games played, makes ideal a priori evaluative criterion. PD trades off with PTD: other things being equal, a lower PD tolerates a higher PTD. Larry Smith's Gradations in piece powers are measureable, rigorous as any other way, by, with n the number of piece types and PV piece value: [PV1/PV2 + PV1/PV3...+ PV1/PVn + PV2/PV3...+PV2/PVn...+PV(n-1)/PVn]/ ((n!/(n-2)!)/2) --now five measureable quantities, three without any records of play needed at all--absolute standards if one will. Edit Form You may not post a new comment, because ItemID Game Design does not match any item.