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Bob Greenwade wrote on Sat, Feb 10, 2024 04:53 PM UTC:

207. Moose and 208. Squirrel. The Moose is something that I only recently learned about, and while I'm not generally excited about Grasshopper-type pieces I do find this one surprisingly interesting. Like the Grasshopper, the Moose slides like a Queen, then reaches an obstacle and jumps over it to land on the first square beyond. In the Moose's case, on the space where the obstacle sits the Moose takes a 45° turn. (pyafsQ)

The diagram shows how the Moose could move relative to the three Pawns; it cannot move except to the six spaces marked by dots.

For the piece model, I decided to go with something that was very basic but easily recognizable.

The Squirrel is a much more familiar piece, able to jump to any space exactly two squares away. (NS)*

And for some reason, it just seems natural that the two pieces should be paired together like this.

*Traditionally, it's been DNA (or whatever ordering of those three letters is preferred at the moment), but H.G.'s recent addition of S as shorthand for D + A means that NS (or SN) will do the same thing.


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