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Bn Em wrote on Fri, Apr 5, 2024 01:02 PM UTC:

It's certainly an interesting‐looking game, and the honey/egg mechanics very on‐theme. Has an element of win‐by‐marriage too which I haven't seen in a while.

A drone moves […] two sidewise

Exactly? Or up to?

Workers […] have to advance six cells forward in order to be promoted

I.e. up to rank 11/3? What about workers that have been hatched from eggs: is it also a 6‐cell advance (the literal reading — in which case we'd have to keep track of that per worker, which is a lot of bookkeeping) or is it also until the same promo rank as the initial workers (eassier to track, but a longer trek for hatchlings)?

Of the two cells in front of a Worker only one of them can be used for capturing, according to its colour

Not strictly true: both options are available if the worker is on a cell of the opponent's colour

a Honey Cell will be placed on an empty cell back home

Is it allowed to place Honey on the edge of the colony (on rank 6/8)? And if so can pieces be hatched on the no‐man's land of rank 7? (a literal reading suggests yes)

If some of the cells around a Honey Cell are not free, the Eggs will have to be placed around the next Honey Cell

Is there a requirement that as many cells surrounding honey be filled as possible before moving on to the next one? Or could a pregnant queen in an otherwise intact starting position place eggs on i1/h1/g3/k1/l2/k3? (And if the former, is it required that the honey be chosen in order of nr of adjacent cells? A literal reading suggests the first but without this further restriction)

Destroy[ing] the future of the enemy Queen's Colony […] can be done by:

Is it intended that these all need to be fulfilled? Or just as many of them as necessary to prevent further replenishment? Or just any one, even though having e.g. honey without workers would still allow for new workers to be hatched?

On the next turn […] This counts as no move

Do these things happen before (my assupmtion) or after the player makes their chosen move? And if before, is checkmate counted before or after this non‐move (the line about no egg‐creation suggests before, but the usual logic of checkmate suggests it should be counted at the time the chosen move is made)

A Colony becomes suffocated when the ratio of pieces vs empty cells is more than 2:1

Counted within that colony (the 1st 6 ranks), I assume? That's a lot of bookkeeping for over‐the‐board play, though of course computed implementation would make this (and the randomisation of hatchlings) trivial


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