Enter Your Reply The Comment You're Replying To Bn Em wrote on Sat, Apr 27, 2024 03:22 PM UTC: The Electric Fields are […] reshuffled after each move. Players only know the type of Electric Fields while interacting with them. It doesn't seem to me that this is distinct (outside the possibility of taking back moves, which in any case is a pain when randomness is involved) from simply deciding after each move the target square's charge. Which is significantly easier to implement (one die roll rather than an 81‐element shuffle), if less interesting thematically. Though on the theme, would it make sense to have the fields somehow depend on the charges of the pieces on the board (as in actual electrostatics)? Trickier to do convincingly of course… If one piece attempts to capture a piece of the same charge (on a non neutral field), both pieces involved will be repelled in the opposite directions one square away Any directions in particular? If not, who choses? (attacker?, defender?, dice?) And how is ‘opposite’ defined for radial vs N directions? I'll also have to take some time to see whether I've understood how the two charge‐dependent rules interact Edit Form You may not post a new comment, because ItemID MSelectro-chess does not match any item.