Enter Your Reply The Comment You're Replying To Larry Smith wrote on Sun, Mar 13, 2005 11:42 PM UTC:I believe that some might be mistaking the simple quantification of a game through prove-able values as a determination of either its play-ability or enjoyment. These values will only establish particular parameters which a game might be categorized. For example: some players will prefer a game which takes a large number of moves to develop before any significant threat occurs, and others will enjoy a game which starts with exchanges. The preference showed these values should be left to the potential player to determine. And this argument can be the source of many challenged games. [Note: I use the term 'argument' in its positive form.] Edit Form You may not post a new comment, because ItemID Init sensitivity does not match any item.