Enter Your Reply The Comment You're Replying To Larry Smith wrote on Mon, Mar 14, 2005 09:58 PM UTC:Good point, Fergus. So I would not allow all pieces to be shifted, possibly only Pawns. These would represent fluctuations in the space-time matrix. So, a temporal jump might result in a large number of enemy 'soldiers' to face. But such shifts ought to be limited, or at least conditional. Good idea about U.N.I.T. Soldiers as Pawns. How would they move? They should offer a nice complement to the Daleks. I was also thinking that pieces should also be used as in Shogi. If captured they become the property of the capturer. They would then turn into their counterpart and may be dropped on a turn. This would guarantee sufficient material for any win condition. I had a musing about this particular condition, if the Doctor and Master pieces were allowed to be captured and turned this could result in either two Doctors or two Masters on the field. But this would necessitate that neither be the actual goal of the game. And might the Doctor and Master have multiple 'lives'? I was also thinking about the Tardis piece. It could be a neutral piece which could be used by either player and controlled by an off-board piece(the key). The players would lose and gain possesion of this key under specific conditions. What would be the goal of the game? Edit Form You may not post a new comment, because ItemID Oh Frabjous Day! does not match any item.