Query Results for
Type=Game
Categories=2d,Diff-Moving
SELECT * FROM `Item` LEFT JOIN `IndexEntry` USING (ItemID) WHERE `Type` = 'Game' AND FIND_IN_SET(:'2d',`Categories`) AND FIND_IN_SET(:'Diff-Moving',`Categories`) AND `IsHidden` = 0 AND `Item`.`IsDeleted` = 0 AND `Language` = 'English' ORDER BY `LinkText`, `Item`.`Summary` ASC LIMIT 500 OFFSET 0
- 10-directional Chess. 10-directional pieces: an augmented Knight and a restricted Chancellor. (8x8, Cells: 64) By Jörg Knappen.
- 3to2. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- 8-Piece Chess. (Queen's Army chess, all 8 Back Rank Pieces different). By JT K.
- Accounting Chess. Modern Business Chess: win by capturing or indicting the opposing CEO (King), or bilking all of your Stockholders (Pawns). (8x8, Cells: 64) By Dan Troyka.
- Advanced Chess. Pawns move in a similar fashion to the pieces they start in front of. (8x8, Cells: 64) By Este.
- Ajax Orthodox Chess. Orthodox Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) By Jose Carrillo.
- Ajax Random Chess. Pseudo-Fischer Random Chess with Ajax-Chessmen, and droping Ajax-Ministers. (8x8, Cells: 64) By Jose Carrillo.
- Alapawn. A simplified, more chess-like version of Alapo 8x8. (8x8, Cells: 64) By Luis Bolaños Mures.
- All the Way Chess. Pieces must move as far as they can when moved. (8x8, Cells: 64) By Doug Chatham.
- Allthought Chess. Variant of Thinktank Chess with Berolina Pawns. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frank Maus.
- Almost chess. One queen has combined rook and knight moves. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ralph Betza.
- Amalgamated Chess. Incorporates some aspects of historical variants, but uses only usual equipment. (8x8, Cells: 64) By James Gryphon.
- Amazon chess. Queen may also move as a knight. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Amontillado. Pieces have combined `halfling' powers, going half the usual distance. (8x8, Cells: 64) By Ralph Betza.
- ancient chess. a antidevelopment of chess. (8x8, Cells: 64) By Andy Maxson.
- Ancient world war. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Anglis Qi. Xiang Qi and FIDE Chess variant. (8x8, Cells: 64) By Charles Gilman.
- Anti-Gravity Chess. Pieces that moved repel pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chain Chess. Pieces that moved must have a chain of `anti-magnetic interaction' with their own king. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Magnetic Chess. Pieces that moved repel and attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Anti-Relay Chess. Anti-relay is when a piece loses a movement capability it normally does have due to its position relative to another piece. By Michael Nelson.
- Anywhere Chess and Variations. Pieces (except kings) can make teleport moves to any empty square on the board. With several variants. (8x8, Cells: 64) By Edward Jackman.
- Archoniclastic Chess. Pieces are augmented on squares of their color. (8x8, Cells: 64) By Ralph Betza.
- Argess. White and Black have different starting positions. (8x8, Cells: 64) By Hector H. Carreño.
- Arimaa. Board game playable with standard chess set, hard for computers. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Omar Syed and Aamir Syed.
- Arimaa. Uses same equipment as Chess, but designed to be difficult for computers. By Omar Syed and Aamir Syed.
- Assault&Siege. Missing description (8x8, Cells: 64) By Ismael Santos.
- Assideum. Game on 8 by 8 board with differenly moving pieces. Author: Doug Garand.
- Augmented Chess. Players give standard chess pieces small additional movement possibilities from predescribed set. (8x8, Cells: 64) By Ralph Betza.
- Augmented Different Knights. Knights receive different additional movement possibilities. (8x8, Cells: 64) By Ralph Betza.
- Augmented Half Chess. Pieces can go half as far, but then are augmented with additional movement possibilitie. (8x8, Cells: 64) By Ralph Betza.
- Aviary. New pieces with shogi elements and a bird theme. (8x8, Cells: 64) By Daniel Hollombe.
- Backwards Stalemate Chess. Missing description (8x8, Cells: 64) By John Kipling Lewis.
- Balaklava Chess. Many pieces have additional knight moves. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Gianluca Vecchi.
- Balanced Swap Chess. Move has second part where a swap is made on the board. (8x8, Cells: 64) By João Pedro Neto.
- Banzai Chess. Friendly pieces can be pushed and pushed pieces can bounce. (8x8, Cells: 64) By Vincenzo Rapisardi.
- Barasi Chess. Game named after inventor with Berolina pawns can also move backwards; other pieces can only move forwards. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Paul Barasi.
- Baroque/Ultima. Game where each type of piece has a different capturing ability. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Robert Abbott.
- Battler Chess. Game with powerful King, and improved Bishops, Knights and Pawns. (8x8, Cells: 64) By Modest Solans.
- Berolina Chess. Different moving pawns. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender. Inventor: Edmund Hebermann.
- Berolina Grid Chess. Combination of Berolina Chess and Grid Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Berserker Pawns. Pawns may go berserk to protect their King and once per game in addition. (8x8, Cells: 64) By Terry H. Jones.
- Bland Chess. Chess with no diagonal moves. (8x8, Cells: 64) By (zzo38) A. Black.
- Board 8x8 Game Mix. Game with fairy Chess, Draughts & Lines of Action elements. (8x8, Cells: 64) By Lev Grigoriev.
- Bovine Chess. chess variant to illustrate new alternative notation for fairy pieces. By sam tenka.
- Braves' Chess. Solves the problem of draws in chess. (8x8, Cells: 64) By Luis Bolaños Mures.
- Brett Rules. Different mobility of queens, rooks, and bishops and a different winning condition. (8x8, Cells: 64) Author: Juraj Pivovarov.
- Brickchucking Chess. Pieces cannot move backwards, but do give check/mate backwards. Author: Ben M Reiniger. Inventor: Alan Holloway and Gary Smith.
- Bull's eye. Upgrading of the possibilities to move within the Bull's eye to make the game more dynamic. (8x8, Cells: 64) By Gerd P. Degens.
- Cannono. Pieces move by bifurcation, but capture normally. (8x8, Cells: 64) By John Smith.
- Capture the Scepter. Checkmate the king or capture the scepter located on opposing king's home square. Features extra-mobile sliding pawns. (8x8, Cells: 64) By Charles Daniel.
- Carnival of the Animals. A nearly-FIDE variant with Eurofighter Pawns (first implementation on an 8x8 board) dice (two aside for preference) which mutate. (8x8, Cells: 64) By Charles Gilman.
- Castlingmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64) By Ralph Betza.
- Cavalier Chess. All pieces except queens have some kind of knight-movement. (8x8, Cells: 64) By Fergus Duniho.
- Cavalry Chess. A once popular variant from the 1920's where every piece has additional jumping moves. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Frank Maus.
- Cavalry Queen Chess. Queen rides a horse and therefore it passively moves as Knight (but captures as usual). (8x8, Cells: 64) By Lev Grigoriev.
- Centaur Chess. Pieces move backwards as Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Central Point Chess. Small 7x7 game with different pieces. By QIDb602.
- Chafl. combines Chess with Tafl. (8x8, Cells: 64) By Graeme C Neatham.
- Chameleon Chess Redux. Missing description (8x8, Cells: 64) By Adam Goss.
- Chaos. A strange Chess variant designed to baffle onlookers. Inventor: Ron Kensek.
- Chaotic Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Chasm Chess. Berolina Pawns, reflecting Bishop and Queen, and a chasm in the board! (8x8, Cells: 64) Author: Danielle Allen Inventor: Danielle Allen.
- Chatter Chess. Variant based on the idea of line chatter where rider pieces can switch to other friendly pieces' lines of movement. (8x8, Cells: 64) By Ralph Betza.
- Chaturanga. The first known variant of chess. (8x8, Cells: 64) Author: Fergus Duniho.
- Chaturanga with minor changes. A series of variants based on the (according to many) earliest form of Chess. (8x8, Cells: 64) By Charles Gilman.
- Chazz. Only kings and pawns. Pawns can move backwards. (8x8, Cells: 64)
- Cheapmate Chess. Mate your opponent with an illegal move. (8x8, Cells: 64) By Robert Price.
- Cheaters' Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- CHECK 11. 11 different original factions, chosen secretly, each with extra powers when few pieces remain. By Paul Thierry TESSA.
- Checker-Pawn Chess. Pawns are replaced by Anglo-American Checkers pieces. (8x8, Cells: 64) Author: Richard D.B.M. and Peter Aronson. Inventor: Richard D.B.M..
- Checkers Chess. Pieces move initially only forwards. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Multhopp.
- CHESS 2000. Chess on 8 by 8 board with knight/rook and knight/bishop pieces. (8x8, Cells: 64) By Gerhard Josten.
- Chess in the Round. 1970's commercial variant that allows turning corners with the Rook and Queen. (8x8, Cells: 64) Author: Barry Yoner.
- Chess Is Wild. Pieces acquire special moves in the inner 16 squares. (8x8, Cells: 64) By Peter E. Leyva.
- Chess New. Missing description (10x10, Cells: 64) By Hector Quintana.
- Chess Olympic. Some pieces move differently. (8x8, Cells: 64) By Redzo Kolakovic.
- Chess with magical connections. Missing description (8x8, Cells: 64) By Aleksandr Kostin.
- Chess with Mixed Pawns. Four normal and four Berolina pawns per player. (8x8, Cells: 64) By Ralph Betza.
- Chess with Quantum Bishops. Bishops move orthogonally along both paths and end up where a normal bishop would end up. (8x8, Cells: 64) By (zzo38) A. Black.
- Chess+. Players choose when and where to place their pieces behind the pawns. Author: Ola Sassersson. Inventor: Nick Bentley and Christian Freeling.
- Chess++. Some pieces are made more powerful, some less. (8x8, Cells: 64) By Paul Keres.
- Chess480. Fischer Random Chess with orthodox castling rules. (8x8, Cells: 64) By John Kipling Lewis.
- Chess960.com. Talk about Chess960 with other members. By Calvin Jack Pomerantz.
- Chessapawn. Game where all pieces move forward and a win is by promoting. (8x8, Cells: 64) By Robert Price.
- Chessling. Variant where the board starts empty and each player can move or drop a piece, and the goal is capture of all opposing pieces. Author: Peter Aronson. Inventor: How-Hie Ling.
- ChessXp. 10x10 Chess, strictly derived from the 8x8 architecture. By Uli Schwekendiek.
- Chess_AB. Pawns may move backwards; and may promote to captured pieces. (8x8, Cells: 64) By Redzo Kolakovic.
- Chimera Chess. The highlight of this chess variant are the Chimera pieces, which are substantially enhanced versions of the orthodox Knight. By Albert Lee.
- Chosen Chess. Move a piece you chose last turn, then choose a piece to move next turn. (8x8, Cells: 64) By Gianni Cottogni.
- Co-Regal Chess. Take the enemy King/Queen and checkmate the remaining monarch to win. By Tank .
- Cold War Chess. A long and very challanging game against all odds. By Kutasi Márton.
- Colorbound Chess. Pieces never change their squares’ color, so army is divided into two halves – attacking and defending. (8x8, Cells: 64) By Lev Grigoriev.
- Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) By Ralph Betza.
- Colour Chess. Pieces paint the squares they leave, allowing other pieces to move as them. (8x8, Cells: 64) By John Smith.
- Combined Arms Brigade Chess. New movement for traditional Chess pieces with a modern military theme. (8x8, Cells: 64) By Saleh Waziruddin.
- Companion Chess. Missing description (8x8, Cells: 64) By Stephane Burkhart.
- Comrade Chess. Comrade instead of Queen. (8x8, Cells: 64) By Lev Grigoriev.
- Confusion Chess 1b. Every piece is replaced by something roughly equivalent that moves strangely. (8x8, Cells: 64) By Ralph Betza.
- Construction. Chess pieces are modelled after construction vehicles. (8x8, Cells: 64) Author: Karl Kristianson.
- Contact Chess. Connecting pieces enhances movement, attack and defense. Powerful pawns and kings. By John Gallez.
- Continental Chess. Continental Chess is Chess Variations with many types of pieces such as stepper, leaper, hopper and rider. (8x8, Cells: 64) By Siwakorn Songrag.
- Contrast Chess. Pieces lose or gain strength depending on the colour of the square they stand on. (8x8, Cells: 64) By David Howe.
- Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) Inventor: Matthew Chrzaszcz and Derek Mota.
- Cruise Pawns. Pawns can shoot away like cruise missiles. (8x8, Cells: 64) By Terry H. Jones.
- d4 d6 chess. Dice determine the number of steps you can move with your piece. (8x8, Cells: 64) By Maurice Dekker.
- DemiChess. Most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
- DemiChess Revisited. Updated information on DemiChess. (8x8, Cells: 64) By Ralph Betza.
- DemiRifleChess. Rifle Chess where most pieces have about half the strength as in normal chess. (8x8, Cells: 64) By Ralph Betza.
- Diagonal chess (well balanced). Diagonal chess with 7 fortified pawns. By Zbigniew Kokosiński.
- Diagonal pawn chess. Pawns always move diagonally, whether capturing or not. By Joel .
- Diamond Chess. Based on orthodox chess but rotated 45 degrees (invented in 1886). (8x8, Cells: 64) Author: Greg Strong. Inventor: A.K. Porterfield Rynd.
- Dice chess (wikipedia rules). Dice chess using 2 dice, wikipedia rules. Author: Kevin Pacey.
- Dimension X. Chess on two planes - one with the usual chess pieces, the other with spooky trans-dimensional pieces with strange interactions. (2x(8x8), Cells: 128) By Gary K. Gifford.
- Diplomatic Chess. The Diplomat replaces the King. (8x8, Cells: 64) and Derrick Fernandez.
- Dipole Chess. A cross between Chess and the game Dipole by Mark Steere. (8x8, Cells: 64) By Rich Hutnik.
- Doppleganger Bordahbee & DB Extreme. A cross between Doppelganger and Bordahbee - Choose the "normal" or "extreme" variant (with twice the capture power). (2x(8x8), Cells: 128) By Gary K. Gifford.
- Dovecote Chess. One small non-rules tweak generally changes the character and pace of gameplay. (8x8, Cells: 64) By Lev Grigoriev.
- Dragon Chess. Regular chess army against a single, 3x3, unwieldy but powerful piece. By kittytac.
- Dragon Wars. Multiple types of Dragon duke it out. (8x8, Cells: 64) By Bob Greenwade.
- Dragoon Chess. An attempt to make Chess more strategic by making pieces more mobile. By NotCricket .
- Duggan's Fantasy Chess. Game where usual pieces become mercenaries, horsemen, golems, assassins and adapts. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duggan's Fantasy Chess (revised). Revised and Improved version of fantasy Chess variant. (8x8, Cells: 64) By Sean Christopher Duggan.
- Duplication Chess. Twice per game, move a piece with duplication. (8x8, Cells: 64) By (zzo38) A. Black.
- Dynamo Chess. You pull and push pieces around and off the board. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Hans Kluever.
- Dynasty Chess. Missing description (8x8, Cells: 64) Author: Ben M Reiniger.
- Edgehog Chess. Three Chess variants featuring John Driver's edge-loving piece the Edgehog. (8x8, Cells: 64) Author: Peter Aronson. Inventor: John Driver.
- Emulation Chess. Pieces have no move of their own, but move instead like adjacent pieces of either side. (8x8, Cells: 64) By Jason Shields.
- Enep. An experimental variant with enhanced knights and an extra pawn. (8x8, Cells: 64) By Aurelian Florea.
- Euqorab. Anti-Baroque. (8x8, Cells: 64) By John Smith.
- Every Man a Pawn. Each piece has the powers of a Pawn (except promotion) in addition to its normal powers. (8x8, Cells: 64) By Peter Aronson.
- Exinox Chess. Normal chess set, new type of pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Extended Chess. Standard setup with changes in moves and win conditions. (8x8, Cells: 64) By Miguel Villa.
- Faceoff Chess. Chess with big moving restrictions for kings. (8x8, Cells: 64) By Lev Grigoriev.
- Fairyranga. Game based on Chaturanga & Makruk with Southeastern, Mongolian and even Russian elements. (8x8, Cells: 64) By Lev Grigoriev.
- Falcon Random Chess. Missing description (10x10, Cells: 100) By George William Duke.
- Feeble Chess. Pieces are weak as they must use a turn to change direction or flip between taking and non-taking mode; includes Weakest Chess. (8x8, Cells: 64) By Ralph Betza.
- Fibonacci Chess. Move your opponent's pieces on certain turns. (8x8, Cells: 64) By Steve Costa.
- Fighting Chess. A reform to Chess that eliminates stalemate and strengthens some of the pieces. Author: Jeff Gibson. Inventor: Tony Berard.
- File Sharing Chess. File Sharing, pawn swapping, always passed pawns. (8x8, Cells: 64) By JT K.
- FireFighter Chess. A game where one piece is a secret fire fighter with special powers. (8x8, Cells: 64) By Ralph Betza.
- Fish Chess. Pawns can move backwards without capturing. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Fluid Chess. A modest variation allowing movement through friendly pieces. (8x8, Cells: 64) By Joe Joyce.
- Follow the King!. Pieces must make the same move as their King. (8x8, Cells: 64) By Ed Pegg Jr..
- Force Field Chess. Missing description (8x8, Cells: 64) By Douglas Yale Kaplan Seiden-Sacharovich.
- Forward Chess. Variant where backward movement is limited. (8x8, Cells: 64) By Michael Nelson.
- Four-Fold Chess. Missing description (16x16, Cells: 256) By Larry L. Smith.
- Free Castling Rule. Less restrictive castling rules. (8x8, Cells: 64) Author: Roger Cooper.
- The Game of Nemoroth. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) By Ralph Betza.
- Ghostrider Chess.. Missing description (8x8, Cells: 64) By Claudio Martins Jaguaribe.
- Gladiator Chess. Missing description (8x8, Cells: 64) By David Fisher.
- Golem Chess. Variant where the Queen is replaced by the Golem, a piece that must be captured twice to remove it from play. (8x8, Cells: 64) Author: Peter Aronson. Inventor: Peter Aronson and Ben Good.
- GoshawkChess. Variant of Capablanca Chess with two Goshawks per side replacing the Archbishop and Chancellor. By James Zuercher.
- Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) By Peter Aronson.
- Gravity Chess. Pieces that moved attract pieces like magnets. (8x8, Cells: 64) By João Pedro Neto.
- Great battle. based off ultimate battle chess. (8x8, Cells: 64) By Andy Maxson.
- Great battle 2nd edition. the sequal to great battle chess! (8x8, Cells: 64) By Andy Maxson.
- Greener Chess. The grass is always greener on the other side of the fence -- and your pieces are stronger there too. (8x8, Cells: 64) By Ralph Betza.
- Groundskeeper Chess. Missing description (8x8, Cells: 64) By Yu Ren Dong.
- Half Bughouse. Another name for Anywhere Chess. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Half Chess. Pieces have approximately half their usual movement possibilities. (8x8, Cells: 64) By Ralph Betza.
- Halfgi. A hybrid of Chessgi and Ralph Betza's Half Chess. (8x8, Cells: 64) Author: Fergus Duniho. Inventor: Peter Aronson.
- Halfling Chess. Game where all pieces (except Knights) are Halflings. (8x8, Cells: 64) By Ralph Betza.
- Hammer Chess. Minor pieces have increased movement possibilities. (8x8, Cells: 64) By Jim Aikin.
- Haynie's Game of Leapers. On 8 by 8 board with several pieces that can jump. (8x8, Cells: 64) By Billy Haynie.
- Haynie's high power fairy chess 64. With orthodox chess set but different stronger movements for most pieces. (8x8, Cells: 64) By Billy Haynie.
- Heavenly Queen Chess. Queen’s motion is changed slightly but enough to make it unique. (8x8, Cells: 64) By Lev Grigoriev.
- Heavy Gravity Chess. Chess with heavy gravity, Knights can't jump, Queens, Bishops, and Rooks are limited to 4 spaces per move, Kings move 1 diagonal. (8x8, Cells: 64) By Gary K. Gifford.
- Hero and Superhero Chess. The King's Pawn is replaced by a Hero (moves like any other piece on your side on the board) or a Superhero (improved Hero). (8x8, Cells: 64) By Tomas Forsman.
- Hero's Chess. A chess with very different pieces. (8x8, Cells: 64) By (zzo38) A. Black.
- Hidden Random Chess. This is a two-player game that incorporates the element of chance in chess. By Prussia General.
- Highcastle Chess. All pieces can castle. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Ed Pegg Jr..
- Hobbit Chess . Two variants, 8x8 and 9x9, using hobbits as superpawns. By C. George Boeree.
- Hobgoblin Chess. Inchworm crowd-forming magnetic mutating lunar-hallway exploding-Pawn Chess; an extreme game. (8x8, Cells: 64) Author: Jack Masters. Inventor: Simon Vertigo.
- Hop Chess. The same as FIDE chess plus a special piece called the hopper. (8x8, Cells: 64) By João Pedro Neto.
- Hoppel-Poppel. Modest divergent variant where Knights capture like Bishops and Bishops capture like Knights. (8x8, Cells: 64) Author: Jörg Knappen.
- Horseman's Chess. Game where pieces mount and dismount. By Frank MacCrory.
- House of Mirrors Chess. Mirrors and reflective pieces add interesting twists to strategy by making pieces appear in 2 or 3 places at the same time. (8x8, Cells: 87) By Gary K. Gifford.
- Hyper-Banzai Chess. Sub-variant of Banzai where you can push more than 1 piece per move. (8x8, Cells: 64) By Vincenzo Rapisardi.
- Hyperspace Chess. When moving more than one square, pieces travel some turns in hyperspace before arriving at their destination. (8x8, Cells: 64) By João Pedro Neto.
- Ideal Chess. A social game that melds FIDE chess with playing cards. (8x8, Cells: 64) By Graeme C Neatham.
- If regular octogonal chess would be possible?. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Illusionary Piece Chess. A piece and a Pawn on each side are more powerful, but can not offer check or prevent bare King. (8x8, Cells: 64) By Peter Aronson.
- Inchworm and Longworm Chess. Pieces move their heads to a new square, then move their tail to that square on a later move. (8x8, Cells: 64) By Ralph Betza.
- Interweave. Game with elements of Checkers and Ultima where all pieces are colorbound and only capture pieces on the other color. (8x8, Cells: 64) By Peter Aronson.
- Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) By Zim .
- Jack-Be-Nimble Chess. Jumping pieces have to learn how before they jump tall pieces. (8x8, Cells: 64) By Ralph Betza.
- Jester Chess. The Jester is an 'anon' piece but similar to the 'Fool' - beautiful commercial wooden sets - a must have! Author: Simon Edward Jepps.
- Journalist's Chess. Journalist is movable to any position but no capture. (8x8, Cells: 64) By (zzo38) A. Black.
- Kilyow. Invented by Furugouri Akio(古郡章雄) in 1991. By Yu Ren Dong.
- King Friday XIII Chess. Flexible castling, promotion to opponent's pieces, etc. (8x8, Cells: 64) By (zzo38) A. Black.
- King Support Chess. Revised Chess intended to be clearer and less drawish. (8x8, Cells: 64) By Thomas .
- King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) By Graeme C Neatham.
- Kings castle. Crack the castle - Lancer to the front. (9x9, Cells: 81) By Gerd P. Degens.
- KingSwap!. A solitaire swap puzzle to escort your lazy King. (5x5, Cells: 25) By Vincent Bugica.
- Kira Chess/Kira Shogi. "Kira" and "L" pieces which is not known by your opponent. (8x8, Cells: 64) By (zzo38) A. Black.
- Knight Scattering Chess. Knights can neither capture nor be captured, but instead can move opposing pieces a Knight's move away. (8x8, Cells: 64) By Sergey Sirotkin.
- Knight-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Mannis Charosh.
- Knights of the Round Table. Missing description (8x8, Cells: 64) By Adam Goss.
- Lancers Chess. chess with lancer piece, lancers instead of knights. By JT K.
- Lecce's Chess. semi-chess with a big army. (4x8, Cells: 32) By Andrea Perrone.
- Lene Hau Chess. Pieces take several turns for doing one move, going only one square per turn. (8x8, Cells: 64) By Ralph Betza.
- Levitating Kings. Kings can levitate orthagonally or diagonally over a line of friendly pieces. (8x8, Cells: 64) By Gary K. Gifford.
- Lion Chess. Replaces the riders in Chess with hoppers. Author: Fergus Duniho. Inventor: Joseph Boyer.
- LiQi. Very Strong Chess. (8x8, Cells: 64) By Larry L. Smith.
- LOCKING CHESS. Play chess in a new way with pieces superimposing and moving over each other, special moves, strategies, tactics and checkmates! (8x8, Cells: 64) By LUCIANO IMOTO.
- Lumberjack. Pieces move depending on the column they are on. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Bruce Zimov.
- M!C Chess. All pieces but the king move and capture differently in a 10x10 board. By danielxdg.
- M-Chess. Pieces change movement capabilities depending on the column they occupy. (8x8, Cells: 64) By Stan Druben.
- Madness of Kings Chess. The Kings are, simply put, insane!! (8x8, Cells: 64) By Abdul-Rahman Sibahi.
- The magic mashers. another experimental chess with different armies variant. (8x8, Cells: 64) By Andy Maxson.
- Magic Ring Chess. Each player has a magic ring which will give the piece wearing it additional powers of movement. (8x8, Cells: 64) By Lim Ther Peng.
- Magnetic Chess. Pieces that moved attract and repel pieces like magnets. (8x8, Cells: 64) (Recognized!) By João Pedro Neto and Claude Chaunier.
- Majority Chess. You can move a piece only if it is on a file where you have a majority of pieces. (8x8, Cells: 64) By Emiliano "Wentu" Venturini.
- Masking Chess. Mask and move pieces so they are invisible to the opponent. (8x8, Cells: 64) By James Lummel.
- Maxim chess. Variant, invented by my little brother. (8x8, Cells: 64) By Daniil Frolov.
- Medieval War Chess. This game has quite a few differences from regular chess, but it does use the standard board and pieces, making it easy to play. (8x8, Cells: 64) By Anthony Peterson.
- Meta Chess. Game where players decide how the pieces move and where they go. (8x8, Cells: 64) By Rich Hutnik.
- mettamorphachess. Missing description (8x8, Cells: 64) By Eric S. Clayton.
- Mid-Evil Chess. A mid point between chess and shatranj. (8x8, Cells: 64) By Andy Maxson.
- Mighty-Lion Chess. Normal Chess augmented with a hard-to-trade Lion super-piece that can make double-captures. (8x8, Cells: 64) By H. G. Muller.
- mir chess II. a variant of mir chess with same piece strength. (8x8, Cells: 64) By Andy Maxson.
- Missing the Mark. Making intentional errors. (8x8, Cells: 64) By Ralph Betza.
- Modest Variant.. Black may castle out of check. (8x8, Cells: 64) By Steven A Brown.
- Momentum Chess. Pieces keep moving in the same direction. (8x8, Cells: 64) By Ralph Betza.
- Monochromatic Chess. Pieces remain on squares of the same color. (8x8, Cells: 64) By Harry Pijls.
- Monster Chess Variants. A Discussion of the value of Double-Move pieces. (8x8, Cells: 64) Author: Ralph Betza.
- Move as square says. Game with identical piece, movement depends on location. (8x8, Cells: 64) By Daniil Frolov.
- Multiple of 10 Checkmate. Missing description (8x8, Cells: 64) By Calvin Jack Pomerantz.
- N-Relay Chess. Uncapturable Knights give other pieces the ability to move as Knights. (8x8, Cells: 64) Author: Alessandro Castelli. Inventor: Mannis Charosh.
- Necromancer Chess. The Undead Walk. (8x8, Cells: 64) By Larry L. Smith.
- Nemoroth, The Game of. For the sake of your sanity, do not read this variant! (8x8, Cells: 64) By Ralph Betza.
- Neoteric Different Pawns Random Chess. Really different pawns are shuffled in asynchronous way on pawn rows. (8x8, Cells: 64) By Lev Grigoriev.
- Net Chess. Variant of InterGrid Chess. Move between intersections. (8x8, Cells: 64) By Tony Quintanilla.
- Ninth Century Indian Chess. Differs from Shatranj in the setup and the Elephant's move. (8x8, Cells: 64) Author: John Ayer.
- No-Retreating Chess. A varient where you can't retreat until you get to the last rank. (8x8, Cells: 64) By Calvin Jack Pomerantz.
- Noble WingS Chess. Missing description (8x8, Cells: 64) By Mark Simpson.
- Noli Me Tangere Chess. Missing description (10x10, Cells: 100) By Patrik Hedman.
- Not-so colorbound cylindrical chess. Game only with pieces, that would be colorbound on normal board. (7x8, Cells: 56) By Daniil Frolov.
- Okapi Chess. Regular chess, except that Knights are replaced by Okapis. (8x8, Cells: 64) By Bob Greenwade.
- OOmost Chess. All movement in this variant is a form of castling. (8x8, Cells: 64) By Ralph Betza.
- Orda Chess. Asymmetric variant where one army has pieces that move like knights but capture differently. By Daniel Lee.
- Overkill Chess. Paired pieces are compounds of 2 FIDE elements, King's partner of all three. (8x8, Cells: 64) By Charles Gilman.
- Overprotection Chess. If an attacked piece is more often defended than it is attacked, it gains extra powers. (8x8, Cells: 64) By Ralph Betza.
- Paradigm Chess30. Chess with Dragon Bishop and 30 positions. By Craig Willenberg and Lourenzo Van Niekerk.
- Pattern Chess. Use and overcome the pattern. (8x8, Cells: 64) By Gerd P. Degens.
- Paulowich's Chancellor Chess. A proposal to play chancellor chess with chancellors and queens in the corner on 8 by 8 board. (8x8, Cells: 64) By David Paulowich.
- Pawn Blackhole Chess. Each side is split into two and grouped into corners. Pawns play towards the center. Author: Nemo Thorx. Inventor: Nemo Thorx and Adam Corbally.
- Pawn Shooter Chess. Defeat your opponent by shooting pawns at them! (8x8, Cells: 64) By (zzo38) A. Black.
- Pawntrooper chess. Missing description (8x8, Cells: 64) By Karl Prosser.
- Penthouse. Game like Chess and Makruk but on the half of chessboard with drops and full chess set used. (4x8, Cells: 32) By Lev Grigoriev.
- Pitcher Chess. Introducing the Pitcher pawn that can catapult posterior piece. By M Winther.
- Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!) By Michael Nelson.
- Polymorph Chess. Knights and Bishops can morph into each other or into combined pieces. (8x8, Cells: 64) By Greg Strong.
- Polypiece Chess. Each time a piece moves, all pieces of that type on both sides change their move. (8x8, Cells: 64) By Ralph Betza.
- Potential/Demotion Chess. Pieces may move like lower-ranked piece, but when doing so, become that lower ranked piece. (8x8, Cells: 64) By Peter Aronson.
- Pretentious Chess. All Pieces can move as and demote to a Knight. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Primitive Chess. Short-range major pieces and no pawns, but a piece like an apprentice for each major piece. (8x8, Cells: 64) By Köksal Karakus.
- Progression. Instead of promoting, pawns gain powers when they advance. (8x8, Cells: 64) Author: John Love-Jensen.
- Promote King Chess. King can promote into Cthulhu, and white pawns can promote into black pawns. (8x8, Cells: 64) By (zzo38) A. Black.
- Proselyte Chess. Missing description (8x8, Cells: 64) By Larry L. Smith.
- Quang Trung Chess (4th edition). Variant with standard equipment, with different moving pieces, and elements of Xiangqi and FIDE-chess. (8x8, Cells: 64) By Vu Q Vo.
- Quantum Chess. Chess with a quantum mechanical twist. By Stephen Tavener.
- Quantum Chess. Chess meets Quantum Physics. Author: Fergus Duniho.
- Quarter Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Queenmania. A game with 11 queens and enhanced pawns. (12x12, Cells: 144) By Gerd P. Degens.
- Radioactive Queen Chess. White has a little diff in setup, but great diff in the game. (8x8, Cells: 64) By Lev Grigoriev.
- Random Pawns. Randomly select your Pawns' movement and capture abilities. (8x8, Cells: 64) By Gavin King.
- Random Wormhole Chess. Introduces "wormholes" and "toroidal" movement in a fun and manageable way. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Raven Chess. Kings move like queens and leap over friendly pieces, but cannot move through check. (8x8, Cells: 64) Author: John Love-Jensen. Inventor: John Love-Jensen and Richard .
- Re-Ghost Chess. The last captured piece turns into leaping transparent ghost and isn’t able to capture but still can check. (8x8, Cells: 64) By Lev Grigoriev.
- Ready Chess. Pieces cannot capture right after capturing, they have to be restored first. (8x8, Cells: 64) By Tony Quintanilla.
- Recapitulative Chess. Variant where the Queen, Rook and Bishop have their older moves until promoted. (8x8, Cells: 64) By Charles Gilman.
- Rectahex Chesss. A chess variant that looks like hexagonal chess but can be played on a normal chess board. (8x8, Cells: 64) By Ralph Betza.
- Reformed Chess. Introducing a new pawn swapping capability intended to solve the problem of drawishness in chess (with zrf). By M Winther.
- Relative Lumberjack. Pieces move the same as other pieces in its file. (8x8, Cells: 64) By John Smith.
- Retreating Chess. Pieces must fall back one square after each move. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Retro Chess. A chess game progresses backwards from an empty board. (8x8, Cells: 64) By Mike Smolowitz.
- Revenge of the King. http://xn--perlebr-bxa.de/2010/02/Vergeltung-des-K%C3%B6nigs. (8x8, Cells: 64) By Martin Janecke.
- Rookheavy Chess and Bishopheavy Chess. combining elements of Lilliputian Chess, Isis, Mongolian Chess, and crooked linepieces. (8x8, Cells: 64) By Charles Gilman.
- Royal Amazon Chess. Queens are replaced by Royal Amazons. (8x8, Cells: 64) By Peter Aronson.
- Royal Bishop Chess. Simple variant with royal bishop. (8x8, Cells: 64) By QIDb602.
- Royal Rumble. A 6 board all-out melee with random pieces, royals and starting positions. By Nick Wolff.
- Russian Chess. Pieces are not removed when captured, but stacked. (8x8, Cells: 64) Author: Ivan Derzhanski.
- Sentinel Chess. Instead of queens, players have sentinels who can transform into 8 pawns. (8x8, Cells: 64)
- Separate Realms Chess. Pieces capture like normal FIDE pieces, but have limited moves that only take them to part of the board when not capturing. (8x8, Cells: 64) By Peter Aronson and Michael Nelson.
- Separate Realms Chess II. A Variant of Separate Realms Chess with standard FIDE King, and more powerful Knights and Queens. (8x8, Cells: 64) By Jörg Knappen.
- Shamanic Chess. Pieces may be transformed into 'Shamans'. By M Winther.
- Shambhala chess. Maybe, it's the misterious first form of chess? Actually, most probably, not. (8x8, Cells: 64) By Daniil Frolov.
- Shatar, Old 1 Hia. Old Shatar with one Hia. (8x8, Cells: 64) By Gary K. Gifford.
- Shatranji. A hybrid of Shatranj and Chessgi. (8x8, Cells: 64) By Fergus Duniho.
- Shogun Chess. Pieces promote and can be dropped, similar to Shogi. By Daniel Lee.
- Short Leaper Chess. Missing description (8x8, Cells: 64) By Petar Djurickovic.
- The short splicers. An experimental chess with different armies army. (8x8, Cells: 64) By Andy Maxson.
- Simplified chess. Simple subset of the chess rules. (8x8, Cells: 64) By Michiel Tas.
- Simplified Chess. Missing description (8x7, Cells: 56) By John Kipling Lewis.
- Simplified Makpong. Makruk variant. By Henk Drost.
- Sirlin's Chess. Alternative presentation of "Chess 2 - The Sequel". (8x8, Cells: 64) Author: (zzo38) A. Black. Inventor: David Sirlin.
- Snake vs. Mongoose. White is supplemented by Mongooses, while Black has Snakes. (10x10, Cells: 100) By Bob Greenwade.
- Solitaire dice chess. Solitaire dice chess (concept works with variants & board games of skill too). (8x8, Cells: 64) By Kevin Pacey.
- Sonic the Hedgehog Chess Advanced version. Missing description (8x8, Cells: 64) By Daniil Frolov.
- Spiral Chess. The royal pieces slide along a spiral trajectory. By H. G. Muller.
- SquireKnight. Squire Knight combines Knight and Forward/Backward Pawn like moves. (8x8, Cells: 64) By Stephane Burkhart.
- Sting. A game where Kings can move like Grasshoppers in addition to their normal move. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Strong Pawn Chess. Pawns move in a similar fashion to the pieces they start in front of. (8x8, Cells: 64) By Este.
- Stupid. A cross variant between Ultima and orthodox chess. (8x8, Cells: 64) Inventor: Paul Monckton.
- Super-Chess. www.oteroideas.com. By Superuser .
- Superchess. Pieces can be put on top of rooks and moved with them. (8x8, Cells: 64) By John Montagna.
- SuperKing. Kings can move like queens, but not through check. (8x8, Cells: 64) Author: John Love-Jensen. Inventor: John Love-Jensen and Richard .
- Swap Chess. A move can consist of a series of pieces swapping places. (8x8, Cells: 64) By João Pedro Neto.
- Swapmate Chess. Pieces have "mates" which they can swap places with. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Switching Chess. In addition to normal moves, switch with an adjacent friendly piece. (8x8, Cells: 64) By Tony Quintanilla.
- Switching Realms Chess. All noncapturing moves must change the board subset a piece occupies. (8x8, Cells: 64) By Jörg Knappen.
- Synchronous Chess. Chess played with written simultaneous moves. By Ralf Hansmann.
- Tandem-Pawn Chess. Pawns are tandems of two pawns, which can move or capture as a unit, or decouple into two pawns. (8x8, Cells: 64) By Kenneth Regan.
- Tank Chess. With exploding bombs and pushing tanks. (8x8, Cells: 64) Author: Andy Kurnia.
- Tao's Chess. Chess variant where as you move across a line, the pieces reverse roles. By Travis Geyer.
- Tauschach. Each player has one piece off the board, that can be switched every turn with one of his pieces but not the king. (8x8, Cells: 64) Author: Hans L. Bodlaender.
- Tax Chess. King mobility affected by the placement of pawns of the same color. By Tomasz Sobczyk.
- Team-Mate Chess. Variant with 8 different pieces, none of which is able to checkmate a bare king on its own. (8x8, Cells: 64) By H. G. Muller.
- Teleport Chess. Each non-pawn, non-king piece may teleport once per game. (8x8, Cells: 64) Inventor: R. Wayne Schmittberger.
- This Game is for the Birds. Game where pieces fly past obstacles and some pieces capture by pecking. (8x8, Cells: 64) Author: Ralph Betza and John Lawson. Inventor: Ralph Betza and Peter Aronson.
- Three Kinds of Billiards Chess. Pieces bounce off the edges of the board. (8x8, Cells: 64) By Ralph Betza.
- Thunderstruck Server Chess. {This game seems broken…}. (10x8, Cells: 80) By Lev Grigoriev.
- Time Travel Chess. Pieces can travel into the Future. Kings can also return to the Past! (8x8, Cells: 64) By Gary K. Gifford.
- Tiraspol chess. Variant in which pieces capture as the piece whose starting file they're in. By Max K..
- Toe-to-Toe Chess. A variant of Sittuyin (Burmese Chess) with alternating setup, and powerful, short-range pieces. (8x8, Cells: 64) By Peter Aronson.
- Touring Chess. Pieces can either move normally or leap on a Knight's tour only known in advance to the referee. (8x8, Cells: 64) By Ralph Betza.
- Train Wreck Chess. Move your piece, then one of your opponent's, but only forward. (8x8, Cells: 64) By Peter Aronson.
- Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) By Ralph Betza.
- Triumvirate Chess. Uses three Knights. The last remaining opposing Knight must be checkmated as the King. (8x8, Cells: 64)
- Troja. Commercially sold game where pieces can be stacked. (8x8, Cells: 64) Author: Onno Garms.
- Trojan chess. the rules for the knight piece have been changed. (8x8, Cells: 64) By Piotr Smagacz.
- Turning chess. Pieces can turn 45 degrees after movement. (8x8, Cells: 64) By Ralph Betza.
- Twiknight. Knights can make one double move a game, and always check with a double move. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Jens Baek Nielsen.
- Twins Chess. Rooks, knights, and bishops are twins and move together. (8x8, Cells: 64) By Edward Jackman.
- Two Ring Chess. Symmetric variant of "The Fellowship of the Ring". (8x8, Cells: 64) By (zzo38) A. Black.
- Ubi-ubi chess. Experimental variant with powerful Knights. (8x8, Cells: 64) Author: Hans L. Bodlaender. Inventor: Koen Versmissen.
- Ultima. Robert Abbott's Ultima page. By Robert Abbott.
- Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!) Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Robert Abbott.
- Ultimate Battle Chess. Pawns, kings, queens, and knights move differently. (8x8, Cells: 64) By Vu Q Vo.
- Unbland Chess. Diagonal moves are usually (but not always) prohibited. (8x8, Cells: 64) By (zzo38) A. Black.
- Undecided Chess. Undecided Pawns can change into pieces by moving like them. (8x8, Cells: 64) By Adrian Alvarez de la Campa.
- Upgrade chess. Upgrade initially weak pieces by capturing. (8x8, Cells: 64) By Daniil Frolov.
- Vagabond Chess. Missing description (8x8, Cells: 64) By Patrik Hedman.
- Variants with Queens. Some variants, mostly dealing with queens, and mostly modest. (8x8, Cells: 64) By (zzo38) A. Black.
- Ven Chess. Moves are written down by both players before making the moves simultaneously. (8x8, Cells: 64) By Graham M. Smith.
- Warlock Chess. Introducing the Warlock piece, which can transform between Korean Cannon and Rook (zrf available). By M Winther.
- Warp Point Chess. Knights are replaced by Warp Points that other pieces can move between. (8x8, Cells: 64) By Jason Shields.
- The Water Buffalo Game. Everybody's got a water buffalo! (8x8, Cells: 64) By Jared B. McComb.
- Weakest Chess. Pieces are weakenend as they must use a turn to change direction or flip between taking and non-taking mode. (8x8, Cells: 64) By Ralph Betza.
- Werewolf Chess. An nearly invincible, but bribable Werewolf replaces the Queen. (8x8, Cells: 64) By H. G. Muller.
- Wey. Another variant in the same family as Avon, Cam, Isis, and Kennet. (8x8, Cells: 64) By Charles Gilman.
- White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) By Peter Aronson.
- Xadrez Galego. Queen, Rook and Bishop may also jump as a knight. Author: Florencio Gonzalez. Inventor: C. G. Lewin.
- ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) By Glenn Overby II.
- Zelig Chess. Game where the power of the pieces varies based on their position. (8x8, Cells: 64) By Stan Druben.
- Zero Relay Chess. Pieces can occcupy the same square and then relay their powers to each other. (8x8, Cells: 64) By Ralph Betza.
- Zone X. Chess with a special central Zone, a new piece, and new moves. (8x8, Cells: 64) By Roberto Lavieri.
- Zones of Action. Inspired form Lines of Action. (8x8, Cells: 64) By Yu Ren Dong.