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Comments by CharlesGilman

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Piececlopedia: Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca.[All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sun, Jul 19, 2009 06:11 AM UTC:
The problem about this piece is that it is a strengthened Nightrider where the Wolf and Fox are a strengthened Rook and Bishop, and what would more usually be desired alongside those pieces is a strengthened Knight - or at least a weakened Nightrider such as the Double Rhino.

Man and Beast 05: Punning by Numbers. Systematic naming of coprime triaxial oblique pieces.[All Comments] [Add Comment or Rating]
💡📝Charles Gilman wrote on Wed, Jul 22, 2009 06:36 AM UTC:
Yes, but do you want them expanded any further? Your previous comments on 3d Chess suggests not, but I would value confirmation of this.

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Charles Gilman wrote on Wed, Jul 22, 2009 06:47 AM UTC:
In my piece article MAB 09: Mighty Like a Rose I devised names for Nachtmahr's Crooked Nightriders. They are, with starting files in brackets:
Longnightflyer (h);
Shortnightflyer (a);
Longnightsidler (c);
Shortnightsidler (f);
Nightdueller (g).
All these names can of course be extrapolated to Crooked riders of other oblique leapers.

Tripunch Chess. Knights become Nightriders, Rooks add Gryphon moves, Bishops add Aanca moves, and Queens become unbelievable. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Wed, Aug 5, 2009 07:18 AM UTC:
Well, I've done all that - in my piece article MAB 13: Straight and Crooked Moving.

It has just occurred to me that strengthened-FIDE-array variants, such as this one and my own recent Overkill Chess and Quadripunch Chess, are particularly suited to combining with my Nearlydouble concept, so that the stronger pieces have a larger board to make better use of their greater powers. Would you be happy for me to include a properly-attributed Nearlydouble Tripunch Chess among a page of such variants?


Besiege Chess. Double height chess board, where black is surrounded by white. (8x16, Cells: 128) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Wed, Aug 5, 2009 07:22 AM UTC:
It occurs to me that a 3-player Besiege Chess with equal armies could very easily be achieved on a suitably adjusted board. One would be to have three FIDE arrays stuck together - Red v Yellow, Red v Blue, and Yellow v Blue, say, with one put in the middle and its camps joined to the same-colour ones on the other boards, and one King turned to a Queen for each player. If this looks too grotesquely large, another possibility is to join two boards but remove the file a/b/g/h squares from the middle 4 ranks. In the latter case I would recommend the middle army having the first move to make up for being attacked on two fronts by two armies each internally united.

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Charles Gilman wrote on Wed, Aug 5, 2009 07:31 AM UTC:
Some other orthogonal/diagonal pairs of animals that might be added are
Panda and Bear (former distinguished by patch of opposite colour around
eye) and Sow and Boar (latter distinguished by tusks). Along with the
suggested Wildebeest character it might be worth including a slimmed-down
version for for Antelope or Gazelle depending on context. If some kind of
'striping' is to be applied to the Knight character for the Zebra, it
could also be applied to the Camel for the 5:1 Zemel, and to the Elephant
for the piece distinctive to Korean Chess.

Hex Dragonal Chess. Based on an idea by Jeremy Good this CV has horizontal rows of hexes and an unusual set of directions,. (13x13, Cells: 127) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Thu, Aug 6, 2009 05:59 PM UTC:
I recognise the piece called a 'Rook' here. The idea of a piece moving straight forward/backward/sideways on a hex board was put to me when I claimed that there was 'no piece bound to half a hex board' although the Dabbaba is bound to a quarter of it. I eventually documented it in my piece article Man and Beast 12: Alternative Fronts - you can find it by searching on that page for Moorhen. It is defined by the straightness of the directions (and of up and down on a hex-prism 3d board) regardless of whether they are orthogonal or hex diagonal and whether the orientation is Wellisch, Glinsky, or hex-ranked.

The labels for the directions are somewhat confusing as 'oblique' usually indicates a direction such as that of the FIDE Knight, going through intervening cells off-centredly. A more accurate description for the directions of each colour are forward/backward hex-diagonal, sideways orthogonal, forward/backward orthogonal, and sideways hex-diagonal. The linepieces in these directions I term Unicoranker, Rookfiler, Rookranker, and Unicofiler. These definitions also work on a Glinsky board, but on that it is the first two that have four directions and the second two only two.


DUAL RING Tournament Format. Tournament format for handling uneven number of players.[All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sat, Aug 15, 2009 06:45 AM UTC:Good ★★★★
When player A beats player B, does player A take over player B's army in player B's other game, or start a new game against player B's other opponent?

Man and Beast 03: From Ungulates Outward. Systematic naming of the simplest Oblique Pieces.[All Comments] [Add Comment or Rating]
💡📝Charles Gilman wrote on Mon, Aug 17, 2009 05:44 PM UTC:
[comment withdrawn]

Orphan. Moves like a piece that attacks it.[All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sat, Aug 22, 2009 07:02 AM UTC:
Hugo is wrong. It is true that any piece moving to threaten an Orphan is automatically threatened by it, but what if the piece is also protected by an ally? Then if the Orphan captures it the Orphan itself can be captured as it has no time to capture the next piece. For example, there is a Black Orphan on a4 and a White Rook moves to d4, where a Bishop on b2 protects it. If the Orphan captures the Rook, the Bishop can capture the Orphan.
	Is this a record for the time taken to reply to a comment? My excuse is that I have only recently become interested in pieces which imitate.

DUAL RING Tournament Format. Tournament format for handling uneven number of players.[All Comments] [Add Comment or Rating]
Charles Gilman wrote on Mon, Aug 24, 2009 05:44 PM UTC:
The reason why I thought of players taking over existing games was that it seemed odd to end a game that had not actually been lost by Checkmate or resignation (or whatever is usual for the game in question). At least I didn't suggest removing both a losing player's Kings and sticking the boards together camp-to-camp until the final got played on an inordinately long board!

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Charles Gilman wrote on Mon, Aug 24, 2009 05:59 PM UTC:
Some other images that could be worth including are:
Aanca/Anchorite - perhaps punningly represented by an anchor
Crooked Bishop
Crooked Rook
Fox
Gryphon
Kangaroo
Squirrel
Tank
Wolf

DUAL RING Tournament Format. Tournament format for handling uneven number of players.[All Comments] [Add Comment or Rating]
Charles Gilman wrote on Wed, Aug 26, 2009 07:09 AM UTC:
Fair enough, I could have added losing by losing all pieces (Draughts) or being bankrupted (Monopoly) or being beaten to the last square (Snakes and Ladders) or indeed by being timed out in any game. The point is, the odds of the same player losing by such normal means in two games at once will be rare. What if a particular player is on the verge of winning one game when they lose the other? It could be because (in the case of Chess) they play much better as White than as Black, or because they play better than one opponent but worst than the other, or for other reasons I haven't thought of.

LiQi. Very Strong Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sun, Aug 30, 2009 06:27 AM UTC:Good ★★★★
Interesting to see Gutenschach's Foundation1, Theorist2, and Study3 on a 2d board. The next thing, I suppose, would be to have planar pieces on a hex board, for which I have just suggested piece names right at the end of Man and Beast 15.

Notes:
1same as Base in Prince, but name changed to avoid confusion with suffix -base meaning Man and Beast 12 downward-orientated piece.
2differs from Scientist in Prince in lacking 3d-specific Technician move.
3differs from University in Prince in lacking 3d-specific Technician move


Chess Dial. Play starts with Shogi, then mutates into Xiang Qi, then FIDE Chess, then Shogi again! (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Mon, Sep 7, 2009 07:11 AM UTC:
A further alternative to T Wootten's suggestions would be a bar on entering the palace, treating its boundary as a two-way bar as the River is for Elephants. Indeed on that basis a General might even be barred from leaving the enemy palace!

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Charles Gilman wrote on Mon, Sep 7, 2009 06:12 PM UTC:
Interesting to read about a game inspired by Minishogi in a similar way to my own Minixiang.

Ecumenical Chess. Set of Variants incorporating Camels and Camel compound pieces. (8x10, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Charles Gilman wrote on Wed, Sep 9, 2009 05:49 PM UTC:
Castling is fully explained. It requires the King and Rook to be onthe same rank at the time, and only to not have moved outside blocks of 2x2 cells. Castling between the King and a Rook starting on the second rank requires that one of the two has moved to the other's rank within the 2x2 block.

💡📝Charles Gilman wrote on Sun, Sep 13, 2009 07:23 AM UTC:
How would 'Sherazade' be extrapolated? What would Queen+Zemel be? No, I am more than happy with Queen+Camel=Acme, as used in 3 to the 5 from its first posting.

Oh, and note the spelling of my surname!


Cardinal Chess. Just like orthodox Western "Mad Queen" Chess only substituting knight-bishop compound for Mad Queen. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Mon, Sep 14, 2009 07:27 AM UTC:
'Really diagonal is just orthogonal on a different, bigger board'
	This is something that I have illustrated with my Nested series of variants. For the implication in 3d, see my comments on Tetrahedral Chess.

'Knights are diagonal but use 2 different diagonals together that make them not colorbound'
	Not technically diagonal but I see what you mean. The moves of the Veering Knight and Backing Knight are again the orthogonals of a smaller board:
	.*....*.. ..*....*.
	...*....* *....*...
	*....*... ...*....*
	..*....*. .*....*..
	....@.... ....@....
	.*....*.. ..*....*.
	...*....* *....*...
	*....*... ...*....*
	..*....*. .*....*..

'hunters (pieces that move and capture in diferent ways)'
	It is snipers that have different noncapturing and capturing moves; hunters have different forward and backward moves (and no same-rank ones).

Xiang Hex. Missing description (9x7, Cells: 79) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Tue, Sep 15, 2009 05:50 AM UTC:BelowAverage ★★
Fergus Duniho's comments have emboldened me to say that I share his reservations but more forcefully. It is well worth taking heed of his expertise on both East Asian and hex variants, as you will see I have done. Had this been the first attempt by anyone at a hex analogue to Xiang Qi I would look more kindly on it, but there is already a history of variants combining these two elements and this one really adds nothing constructive to these earlier variants. The hex diagonal really is too different from the square-board one to suit pieces further restricted by Xiang Qi's internal boundaries. This is why Roberto Lavieri's Toccata dispenses with diagonal pieces altogether and my own progression of Xiang-Qi-influenced hex variants relegate diagonals to their Wellisch usage. The orientation is also Wellisch, following the lead of hex Shogi. Indeed my one variant that does adopt the Glinsky/McCooey orientation and use of diagonals also adopts Yang Qi's radical changes in diagonal pieces to match orthogonal ones, as its name of Liu Yang suggests.

Tiger Lily Chess. hexagonal chess on a board inspired by a flower. (6x12, Cells: 72) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sat, Sep 19, 2009 05:59 AM UTC:Good ★★★★
Is mine really the first comment and rating? This variant adds originality to a well-established extrapolation of moves. The routes of the orthogonals are a little unintuitive (as those in my own Xiangcata are) but they are well explained. One question: are the routes a1-d1, b1-e1, and c1-f1 also barred?

Ajax Modern Random Chess. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sat, Sep 26, 2009 06:30 AM UTC:
'The precedent for the Ajax-Pieces not being able to capture with their adopted Commoner moves is the Pawn.'
	Not really, the Pawn uses one type of direction in which it can move without capturing, and one type in which it can capture, but none in which it can do both. Likewise the Yeoman, Steward, and other offshoots.
	All the traditional 'crownings' of linepieces (Shogi, Duke of Rutland, Wellisch hex &c) include the ability to capture with the extra move. Indeed you use images whose usual meaning is a piece that can capture in all its directions. Your new images could prove more popular for straightforward Rook+Knight+Ferz and Bishop+Knight+Wazir. As it happens I have been writing a page whose introduction mentions Rook+Knight+Ferz, although as far as I know it has yet to make it into any actual games.

Double Cross Besiege. A spinoff from Besiege Chess using FIDE-size armies. (8x16, Cells: 96) [All Comments] [Add Comment or Rating]
💡📝Charles Gilman wrote on Sun, Sep 27, 2009 06:28 AM UTC:
I wasn't getting it, but I spotted an error that I guessed might cause it and corrected it. Please let me know if this has fixed it for you.

Ajax Modern Random Chess. Missing description (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Sun, Sep 27, 2009 06:41 AM UTC:
'Just like the Ajax pieces! What?'
No, quite unlike the Ajax pieces, which add an extra non-capturing move to a piece which can move with or without capturing it all its original directions. There is no direction in which Pawns can do both. See the difference yet?

Squirrel Chess. Adapted from Squirrels and Camels Chess. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Charles Gilman wrote on Mon, Oct 5, 2009 06:24 AM UTC:
Which square(s) does each piece start on? Normally this information would be included in the 'Setup' section.

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