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Comments by DerekNalls
It is highly preferable to quantify this factor if at all possible (in accordance with L. Lynn Smith's proposed criteria, in my opinion). Otherwise, the sought game-specific evaluations are likely to degrade into a chaos of widely-disparate subjective opinions and value judgments, impossible to reach a general concensus on and hence, not readily useful without reservation (as a table of values). Whatever important game-specific factors are not accounted for by the main, proposed initial sensitivity criteria can be supplemented by another factor, designed for that purpose, as a positive or negative adjustment to the total.
'This comment is hidden pending review. It will eventually be deleted or displayed.' ___________ In actuality, there are numerous comments scattered across some pages which have never been approved and displayed OR disapproved and deleted. Some of these comments have been in a state of suspension for months. More decisiveness (and in a timely manner) is needed.
Beautiful, complex geometries, notwithstanding, it is utterly unplayable even by modern supercomputers. Besides, only people can enjoy playing games.
1. Does anyone possess a Zillions implementation (*.zrf) for this game or any other simultaneous-move chess variant? 2. If so, can you direct me to it? 3. If not, is this absence due to a present limitation in the Zillions engine of being strictly turn-based? In other words, is it currently impossible to implement this game for play via Zillions Of Games?
I cannot help wondering how many of the 'excellent' ratings for this item by unregistered users are legitimate. Perhaps the open policy of this web site toward unregistered comments must regrettably change?
Assuming Thompson's theoretical assessment of feasibility is correct,
then human vs. computer or computer vs. human games (indistinguishable
under the simultaneous-move turn order) can be handled, with great finesse,
using Zillions. I wonder how and if human vs. human and computer vs. computer,
simultaneous-move games can also be handled, though.
<p>In any case, any Zillions implementation of a simultaneous-move game
would be a great service to inventors and players of this extremely-fair,
theoretically-fascinating new type of game. I know there are a few
programmers within our community with the requisite skill to do it
(if the project does not, in practice, get stuck in a quagmire of irreconciliable,
technical details). So, it is mainly a question of whether or not someone is
willing to undertake it.
I use the word 'legitimate' according to its standard dictionary definition and meaning.
Of course, the AI of the Zillions program would perform much better and quicker without such elaborate workarounds. It would be nice if the architects of the Zillions program were planning the great task of radically revising their program from the ground-up, restructured in light of what they know now after over 1000 games have been written for it versus pre-1998, with more holistic adaptivity esp. with respect to game- ending conditions, turn-orders, simultaneous moves, etc. [Mallett once said that an ideally written program should not nearly as often require the use of dummy pieces. (paraphrased)] The loss of backward compatibility for all pre-existing *.zrf's, then necessitating that ALL Zillions games be manually rewritten to run under the most modern version, is probably totally unacceptable to Zillions Development and some game inventors. Besides, I suspect Mallett & Lefler are no longer interested in pouring monumental amounts of effort into this minimally-profitable project. There has not even been a minor patch published in over 2 years. Ed van Zon, the English-language webmaster, is the only person who still communicates.
I also agree with Smith's idea [recently unpublished] as an effective yet moderate solution. I wonder what the editors think of it?
Synchronous Chess Variants http://www.symmetryperfect.com/shots/sync.pdf 7 pages
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[Removed dead link. Essay has been unpublished.]
I'm a 43-year-old white (Celtic-Teutonic bloodlines) American male (born on April Fool's Day). Interested in chess variants since the mid-80's but never achieved any work of lasting value until appr. 2002.
Please note that I intentionally used the word 'intransigent' thrice in association with the word 'dilemma'. I sought (with insufficient clarity that is my fault) a more thoroughgoing meaning than 'intrinsic' would convey since a dilemma cannot be driven out of existence via adjusting the limited factors within one's control to one extreme or the other. Ultimate causes can be overlooked with effects misidentified as causes when trying to minimize game-design problems. YES, people who seek games which are a mixture of luck and skill, probably for the purposes of gambling, are after something we do not offer- an opportunity to wreck their lives!
Well, don't buy a non-refundable airline ticket to Iceland for this event just yet. Fischer is notoriously eccentric and difficult to negotiate with. The weird thing is that I suspect all of the publicity surrounding his detention in Japan and fugitive status in US-America made this tentative event hold stronger interest to the public and hence, more feasible as a business venture.
The social customs at the tournament level sharply contrast those at the amateur level where NOT announcing check can cause you grief as you wait for your opponent to move and finally, he/she tries to make a move unrelated to their condition of check. [Note- This message did not make it under the correct category 'Rules Of Chess FAQ' because the internet connection kept crashing.]
Game Over: Kasparov and the Machine http://www.imdb.com/title/tt0379296/
'Problem is that while ChessV has the option to search to fixed-depth, as
far as I know, Zillions does not have this option.'
<p>Actually, the Zillions program will let you select a search-depth by
number of plies. This capability is sure as Hell well-hidden, though.
<p>Deep-linking at the Zillions web site is not supported.
Just work your way to:
<p>Zillions Of Games
<br>Discussion Forum
<br>Desired Features For Zillions Of Games
<br>Time Keeping
<p>Read the messages by Derek Nalls and Jeff Mallett.
'If it's a dead product, it sure would be nice if they would open-source
it ...'
<p>For your private purposes of furthering the development of ChessV, I see
no harm in your attempting to reverse engineer the main Zillions program
*.exe via a decompiler. Some may strongly disagree, however.
Wikipedia Zillions Of Games Votes For Deletion http://en.wikipedia.org/wiki/Wikipedia:Votes_for_deletion/Zillions_of_Games At least one not-as-smart-as-he-or-she-imagines editor at Wikipedia (the online encyclopedia) is trying to get the Zillions Of Games entry deleted on the grounds that it is only an advertisement. Please register any opinions otherwise before it is too late?
The decision from a senior editor at Wikipedia was to KEEP the article. Congratulations! We won. Thank you all for helping esp. Fergus Duniho who did a needed, comprehensive revision and expansion of this entry which entirely put it out-of-reach in terms of quality and completeness (in my opinion).
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