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Assuming Thompson's theoretical assessment of feasibility is correct,
then human vs. computer or computer vs. human games (indistinguishable
under the simultaneous-move turn order) can be handled, with great finesse,
using Zillions. I wonder how and if human vs. human and computer vs. computer,
simultaneous-move games can also be handled, though.
<p>In any case, any Zillions implementation of a simultaneous-move game
would be a great service to inventors and players of this extremely-fair,
theoretically-fascinating new type of game. I know there are a few
programmers within our community with the requisite skill to do it
(if the project does not, in practice, get stuck in a quagmire of irreconciliable,
technical details). So, it is mainly a question of whether or not someone is
willing to undertake it.