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Comments by GlennOverby

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Card Chess w/o R[Subject Thread] [Add Response]
Glenn Overby II wrote on Fri, Aug 23, 2002 12:30 AM UTC:
Just had another thought...a 10-card version with five cards each for King
and Pawn, two cards each for others, with the Wild card.  Or 9 without the
Wild card.  The optimum card mix, as you astutely noted, may not yet be
known.

KQ KB KN KR KP PQ PB PN PR (Wild)

Glenn Overby II wrote on Sat, Aug 24, 2002 01:09 AM UTC:
Does castling require one card, or two, as you see it?  I vote one, a King
card, since officially castling has long been viewed as a move of the
King.  But I could go either way.

A 19-card set sounds like a plan...White with nine, Black with nine plus
the Wild card, no card used on White's first move.

I can see some potential for endgame draws, where mating material is
hindered by a lack of sufficient cards to make the moves.  :)

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Aug 24, 2002 11:54 PM UTC:
CWDA is being considered for this tournament on the same basis as any other listed game, notwithstanding last year's CWDA-only event. It's likely to poll fairly well, because it is a high-profile variant compared to most on the list.

📝Glenn Overby II wrote on Sun, Aug 25, 2002 10:01 PM UTC:
Nuno, please consider voting anyway. :) I am a big fan of Wildebeest Chess,
but 11x10 is likely just too big for this tournament.  Notice that only
three games bigger than 9X9 got listed, and nothing bigger than 10x10. 
The same factor kept Omega Chess off the list, and Grand Chess was one of
the last three games to be placed on the list.

I hesitate to blow my own horn, but if you like leapers take a peek at
ximeracak.  And if the age-old battle between leapers and riders
fascinates you, as it did Schmittberger when he balanced leapers and
riders in Wildebeest, try Chigorin Chess.

Thanks for your interest.  I have recorded Wildebeest among the suggested
games, vote or no vote.  :)

📝Glenn Overby II wrote on Mon, Aug 26, 2002 01:26 AM UTC:
There are a couple of factors involved in skewing toward medium-size or
small variants instead of large ones.

One is time; a year is a long time, but some large variants are really
long games.  

One is intimidation; big games are more likely to make people nervous than
small games.  This event has a learning curve to it; for the first time or
two out, we want to monitor just how big that learning curve is.

One is the fact that we have lots of decent under-recognized small
variants, because of our contests, and perhaps not quite so many large
ones.

But the comments and votes are assuredly being noted and logged, and will
tell a story by the time the polling ends.  :)

📝Glenn Overby II wrote on Fri, Sep 6, 2002 07:23 PM UTC:
Vincent's comment represents a larger body of opinion.  The only games that
have been suggested multiple times in the suggestion blank on the ballot
are Gothic and Omega.

All the larger variants save one are polling strongly enough (well into
the upper half) that it is obvious that my concerns about size were
worrying about a non-existent problem.  Live and learn.

It should perhaps be clarified that 100 squares was not a magic threshold
which Grand met and Omega did not.  Anything over 64 squares was classed
as large, anything under 64 as small, and the final list reflected 2 small
to 4 standard to 1 large.  The three games larger than 9X9 (Xiangqi,
Glinski Hexagonal, Grand) were all among the last games to be added
because of their size.

I won't make any comments about the relative merits of the games Vincent
has elected to praise and dis, except to say that the case for relative
superiority and inferiority is not nearly as clear as presented.  And I
thank him for making a most pertinent observation.

📝Glenn Overby II wrote on Fri, Sep 6, 2002 11:15 PM UTC:
On the machines question: No decision has yet been made on whether or not
to permit machine entries.  I have no personal objection to them, but
understand that others do.  If any likely players feel strongly about this
one way or the other, let me know, either here or by email.

Regarding squares and size: Ben is of course right that squares are an
inexact way at best to classify a game.  But number of squares will still
correlate to a certain degree with size and speed.

About voting in general: We have a respectable number of votes in, and the
pack is spreading out.  We also have three unlisted games now which have
significant support for inclusion.  How would those who have voted or are
considering voting feel about cutting the list to 20 or so for a second
round of polls?  Evaluating 42 at once has always been chancy...although
given the huge universe we're drawing from, it was inevitable.  But a
follow-up round might allow for more considered judgements.  We want a
good range of good games as the foundation of a good tournament.

📝Glenn Overby II wrote on Sat, Sep 7, 2002 04:20 PM UTC:
There was an earlier discussion of time limits.  I post the following for
comments, as preparations continue.

Proposed time regulations for the Multivariant Tournament:

1.  The clock starts at noon Eastern Standard Time (GMT-5) on February 1,
2003.

2.  You must move within five days of receipt of your opponent's most
recent move to avoid using time units.

3.  A move requiring 120 hours or more to make costs time units:

	120:00 to 239:59 (5 to <10 days)....1 unit
	240:00 to 359:59 (10 to <15 days)...2 units
	360:00 to 479:59 (15 to <20 days)...3 units
	480:00 to 599:59 (20 to <25 days)...4 units
	600:00 to 719:59 (25 to <30 days)...5 units
	720:00 to 839:59 (30 to <35 days)...6 units
	840:00 or more......................forfeiture

4.  If you use more than six time units in a game, you forfeit the game.

5.  You should promptly notify your opponent if you do not receive a reply
within 10 days of sending your last move, with a copy to the Tournament
Director.  This notice should be repeated after 20 days, and after 30
days.

6.  If your opponent uses time units for a move, you must confirm the
number of time units used for that move with your reply.

7.  If a disagreement arises concerning time units or a time-forfeit, both
players are expected to notify the Tournament Director immediately, and
comply with his directions.

8.  The Tournament Director may, in extraordinary circumstances, and with
or without specific application by the players, add one or more time units
to both players' available units in any game.

9.  The Tournament Director is Glenn Overby II, [email protected].

(NOTE: This is the approximate equivalent of a rigid 5-day-maximum per
move with 30-days flexible leave, and without prior notice requirements
for leave.)

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Sep 24, 2002 12:43 AM UTC:
Doug, I did.  It's been resubmitted, so will probably be up soon.  Three
players, naturally.  :)

Glenn Overby II wrote on Wed, Sep 25, 2002 08:58 PM UTC:
Looks like I'm too far west...I live almost on the Illinois/Indiana border,
a couple of hours south of Chicago and around 90 minutes west of
Indianapolis.

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Thu, Sep 26, 2002 02:15 PM UTC:
As you can see, a second round of polling has begun.  It includes every
game save one which received multiple suggestions in the suggestion box,
plus the top dozen from the original poll after the top four (which had a
huge lead) were skimmed off and declared in.

Many of these games polled pretty close together, and hopefully looking at
only 15 at this stage will enable careful considerations.

Thanks to the many who have voted so far (yes, you may vote again in round
two).  Your response gives me additional hope for a successful event.

📝Glenn Overby II wrote on Thu, Sep 26, 2002 07:26 PM UTC:
I wondered how long it would take someone to say that.  :(

Seriously, I apologize to anyone in Ben Good's position.  It was simply
the feeling after extended discussion that reducing the size of the list
would encourage more refined consideration of the remaining listed games,
and that sufficient voter input had been received to make a preliminary
adjustment.

The ultimate responsibility was mine.  I regret any bad feelings it may
have caused.  (It's hard to start something like this from scratch, and
know how it will best proceed.)  Thank you for your comment; I urge you to
make your opinion count in round two between now and 1 November.

Orwell Chess. Three player variant themed on George Orwell's 1984. (7x12, Cells: 84) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Fri, Sep 27, 2002 09:46 PM UTC:
The idea of a circular board may yet be explored, if not here then for
another three-player game.  I had some of the pieces in mind first, and
their use made a board without squares more trouble than it was worth.

In face-to-face play, White and Black tend to sit at their respective ends
with Red along a long side.  It works.  Also, in face-to-face we always
structured the board with a thirteenth 'rank' just like the picture. 
Players freely swapped any piece on the 12th to either end as needed, to
help visualize the situation around the cylinder.

I'm glad you liked the game.  The Shifting Alliances rule is one design
feature I'm particularly happy about.

84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Sep 28, 2002 10:17 PM UTC:
OK. That's Tony and Mark in Chicago, and Glenn just outside Danville. Any others in driving range? Will the Midwest branch of the US Chess Variant Conglomeration please come to order? ;)

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Sat, Sep 28, 2002 10:22 PM UTC:
I'll omit a rating.  There are too many interesting concepts to be Poor,
but probably not enough cohesion or playability to truly merit Good. 
Actually, the bits and pieces of this game might well make two or three
variants of reasonable merit with better focus.

(I started to write a ZRF, but set it aside.)

Multivariant Tournament 2003. 2003 Multivariant PBEM tournament headquarters page.[All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Fri, Oct 18, 2002 04:42 PM UTC:
Eric: I'll be happy to put Renniassance Chess on the poll the next time we
do a tournament of this style.  The polling process is too far advanced to
tamper with it for this tournament.

I have only recently become familiar with RennChess, after Ben Good did
the updated page a short time ago.  It certainly falls into a style of
variant that seems to resonate with the voters.  In fact, a large-variants
theme is under active consideration for a future PBEM tourney.

📝Glenn Overby II wrote on Sat, Nov 2, 2002 06:59 PM UTC:
The results are in.  The voting was very, very close.

Registration for the tournament opens in not quite two weeks.

📝Glenn Overby II wrote on Sun, Nov 3, 2002 02:38 AM UTC:
The Zillions file is now available with all the tournament games (except Extinction, which comes with Zillions) in a single ZIP file.

Fidchell. A large Great Chess variant with blended historical elements, invented for an RPG. (12x12, Cells: 144) [All Comments] [Add Comment or Rating]
📝Glenn Overby II wrote on Sat, Nov 9, 2002 05:46 PM UTC:
Thanks for the comments, and the interest.  The Marshal commands only 24
squares...below is a diagram which I hope will come out.

+---+---+---+---+
|   | * | * |   |
+---+---+---+---+
|   | * |   | * |
+---+---+---+---+
|   |   | * | * |
+---+---+---+---+
| R |   |   |   |
+---+---+---+---+

This shows one-fourth of the Marshal's coverage.  I hope it helps.

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Sun, Nov 10, 2002 11:53 PM UTC:
You won't have to wait long for a ZRF; a few days at most. A preliminary version already exists. I just need to clean it up a little before putting it out. (The current version requires manual input of armies by right-clicking on the pieces...eight test armies with 28 matchups are also provided ready-to-go. It will take a while to design the interface to automate army buying, but you don't need one to play.)

💡📝Glenn Overby II wrote on Mon, Nov 11, 2002 03:25 PM UTC:
Responding to several comments at once...

Nightriders: The Yeomen on third rank, on the 11x11 board, do help in
slowing down the Nightriders.

Link: It's fixed; thank you for pointing it out.

Pawns and lettering: There were two reasons why I gave the Yeomen a
letter.  One was thematic consistency in my eyes...26 letters, 26 pieces. 
The other was the lack of suitable 'Y' pieces out there--I tried to avoid
inventing pieces or stretching too far for names, preferring instead to
draw from a rich variety of existing concepts.

Thanks for the feedback!

Renniassance Chess ZIP file. Game played on several sizes of large board with 68 pieces per side.[All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Tue, Nov 12, 2002 07:44 PM UTC:
I salute Mr. Jackman for even attempting this ZRF. I started to code a couple of the odder pieces for a different design, and found them to be formidable. No rating yet, but surely worthy of attention.

Glenn Overby II wrote on Tue, Nov 12, 2002 09:25 PM UTC:
Jackman is what Holzman morphs into when you've been staring at a screen
for too long today and start writing from faulty memory.  :)

Glenn

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
💡📝Glenn Overby II wrote on Thu, Nov 14, 2002 05:42 PM UTC:
Thank you for the insights.  The game will require a lot more play before I
go monkeying too much with it.  The piece values are very, very hard to
tie down.  I don't see occasional unbalanced matchups as a problem, since
experimenting with new armies is what it's all about.  But a piece,
especially a higher-priced piece, that is markedly over- or under- priced
will be a Bad Thing in the long run.

The Teleporter was picked in part because of that anti-positional nature. 
It made a very different, divergent piece, which in my version is also a
color-changer like the orthodox knight.  (And pieces starting with T are
not commonplace.)  Zillions finds it hard to handle, but the astonishing
mobility has its uses.  Its price is, frankly, the most likely to change
with experience.

I finished a Zillions-vs-Zillions round-robin between the eight armies
supplied in the ZRF.  A crosstable and notes will be up in the next few
days.  Marshal Immobilizer and Varan Unicorn armies tied for first at 5-2;
last place was 2-5.  White scored 15.5-12.5.

MI army: XSEMZ-IAZWS

VU army: VHEDD-JJEHU

Renniassance Chess. With 68 pieces on board of 12 by 12. (12x10, Cells: 120) [All Comments] [Add Comment or Rating]
Glenn Overby II wrote on Thu, Nov 14, 2002 05:50 PM UTC:
The movement table shows the same symbol for Page and Cavalier. The graphic used for the Cavalier in the picture--if that's the right graphic--is not found in the table.

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