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Comments by GlennOverby
Does castling require one card, or two, as you see it? I vote one, a King card, since officially castling has long been viewed as a move of the King. But I could go either way. A 19-card set sounds like a plan...White with nine, Black with nine plus the Wild card, no card used on White's first move. I can see some potential for endgame draws, where mating material is hindered by a lack of sufficient cards to make the moves. :)
CWDA is being considered for this tournament on the same basis as any other listed game, notwithstanding last year's CWDA-only event. It's likely to poll fairly well, because it is a high-profile variant compared to most on the list.
Nuno, please consider voting anyway. :) I am a big fan of Wildebeest Chess, but 11x10 is likely just too big for this tournament. Notice that only three games bigger than 9X9 got listed, and nothing bigger than 10x10. The same factor kept Omega Chess off the list, and Grand Chess was one of the last three games to be placed on the list. I hesitate to blow my own horn, but if you like leapers take a peek at ximeracak. And if the age-old battle between leapers and riders fascinates you, as it did Schmittberger when he balanced leapers and riders in Wildebeest, try Chigorin Chess. Thanks for your interest. I have recorded Wildebeest among the suggested games, vote or no vote. :)
There are a couple of factors involved in skewing toward medium-size or small variants instead of large ones. One is time; a year is a long time, but some large variants are really long games. One is intimidation; big games are more likely to make people nervous than small games. This event has a learning curve to it; for the first time or two out, we want to monitor just how big that learning curve is. One is the fact that we have lots of decent under-recognized small variants, because of our contests, and perhaps not quite so many large ones. But the comments and votes are assuredly being noted and logged, and will tell a story by the time the polling ends. :)
Vincent's comment represents a larger body of opinion. The only games that have been suggested multiple times in the suggestion blank on the ballot are Gothic and Omega. All the larger variants save one are polling strongly enough (well into the upper half) that it is obvious that my concerns about size were worrying about a non-existent problem. Live and learn. It should perhaps be clarified that 100 squares was not a magic threshold which Grand met and Omega did not. Anything over 64 squares was classed as large, anything under 64 as small, and the final list reflected 2 small to 4 standard to 1 large. The three games larger than 9X9 (Xiangqi, Glinski Hexagonal, Grand) were all among the last games to be added because of their size. I won't make any comments about the relative merits of the games Vincent has elected to praise and dis, except to say that the case for relative superiority and inferiority is not nearly as clear as presented. And I thank him for making a most pertinent observation.
On the machines question: No decision has yet been made on whether or not to permit machine entries. I have no personal objection to them, but understand that others do. If any likely players feel strongly about this one way or the other, let me know, either here or by email. Regarding squares and size: Ben is of course right that squares are an inexact way at best to classify a game. But number of squares will still correlate to a certain degree with size and speed. About voting in general: We have a respectable number of votes in, and the pack is spreading out. We also have three unlisted games now which have significant support for inclusion. How would those who have voted or are considering voting feel about cutting the list to 20 or so for a second round of polls? Evaluating 42 at once has always been chancy...although given the huge universe we're drawing from, it was inevitable. But a follow-up round might allow for more considered judgements. We want a good range of good games as the foundation of a good tournament.
There was an earlier discussion of time limits. I post the following for comments, as preparations continue. Proposed time regulations for the Multivariant Tournament: 1. The clock starts at noon Eastern Standard Time (GMT-5) on February 1, 2003. 2. You must move within five days of receipt of your opponent's most recent move to avoid using time units. 3. A move requiring 120 hours or more to make costs time units: 120:00 to 239:59 (5 to <10 days)....1 unit 240:00 to 359:59 (10 to <15 days)...2 units 360:00 to 479:59 (15 to <20 days)...3 units 480:00 to 599:59 (20 to <25 days)...4 units 600:00 to 719:59 (25 to <30 days)...5 units 720:00 to 839:59 (30 to <35 days)...6 units 840:00 or more......................forfeiture 4. If you use more than six time units in a game, you forfeit the game. 5. You should promptly notify your opponent if you do not receive a reply within 10 days of sending your last move, with a copy to the Tournament Director. This notice should be repeated after 20 days, and after 30 days. 6. If your opponent uses time units for a move, you must confirm the number of time units used for that move with your reply. 7. If a disagreement arises concerning time units or a time-forfeit, both players are expected to notify the Tournament Director immediately, and comply with his directions. 8. The Tournament Director may, in extraordinary circumstances, and with or without specific application by the players, add one or more time units to both players' available units in any game. 9. The Tournament Director is Glenn Overby II, [email protected]. (NOTE: This is the approximate equivalent of a rigid 5-day-maximum per move with 30-days flexible leave, and without prior notice requirements for leave.)
Doug, I did. It's been resubmitted, so will probably be up soon. Three players, naturally. :)
Looks like I'm too far west...I live almost on the Illinois/Indiana border, a couple of hours south of Chicago and around 90 minutes west of Indianapolis.
As you can see, a second round of polling has begun. It includes every game save one which received multiple suggestions in the suggestion box, plus the top dozen from the original poll after the top four (which had a huge lead) were skimmed off and declared in. Many of these games polled pretty close together, and hopefully looking at only 15 at this stage will enable careful considerations. Thanks to the many who have voted so far (yes, you may vote again in round two). Your response gives me additional hope for a successful event.
I wondered how long it would take someone to say that. :( Seriously, I apologize to anyone in Ben Good's position. It was simply the feeling after extended discussion that reducing the size of the list would encourage more refined consideration of the remaining listed games, and that sufficient voter input had been received to make a preliminary adjustment. The ultimate responsibility was mine. I regret any bad feelings it may have caused. (It's hard to start something like this from scratch, and know how it will best proceed.) Thank you for your comment; I urge you to make your opinion count in round two between now and 1 November.
The idea of a circular board may yet be explored, if not here then for another three-player game. I had some of the pieces in mind first, and their use made a board without squares more trouble than it was worth. In face-to-face play, White and Black tend to sit at their respective ends with Red along a long side. It works. Also, in face-to-face we always structured the board with a thirteenth 'rank' just like the picture. Players freely swapped any piece on the 12th to either end as needed, to help visualize the situation around the cylinder. I'm glad you liked the game. The Shifting Alliances rule is one design feature I'm particularly happy about.
OK. That's Tony and Mark in Chicago, and Glenn just outside Danville. Any others in driving range? Will the Midwest branch of the US Chess Variant Conglomeration please come to order? ;)
I'll omit a rating. There are too many interesting concepts to be Poor, but probably not enough cohesion or playability to truly merit Good. Actually, the bits and pieces of this game might well make two or three variants of reasonable merit with better focus. (I started to write a ZRF, but set it aside.)
Eric: I'll be happy to put Renniassance Chess on the poll the next time we do a tournament of this style. The polling process is too far advanced to tamper with it for this tournament. I have only recently become familiar with RennChess, after Ben Good did the updated page a short time ago. It certainly falls into a style of variant that seems to resonate with the voters. In fact, a large-variants theme is under active consideration for a future PBEM tourney.
The results are in. The voting was very, very close. Registration for the tournament opens in not quite two weeks.
The Zillions file is now available with all the tournament games (except Extinction, which comes with Zillions) in a single ZIP file.
Thanks for the comments, and the interest. The Marshal commands only 24 squares...below is a diagram which I hope will come out. +---+---+---+---+ | | * | * | | +---+---+---+---+ | | * | | * | +---+---+---+---+ | | | * | * | +---+---+---+---+ | R | | | | +---+---+---+---+ This shows one-fourth of the Marshal's coverage. I hope it helps.
You won't have to wait long for a ZRF; a few days at most. A preliminary version already exists. I just need to clean it up a little before putting it out. (The current version requires manual input of armies by right-clicking on the pieces...eight test armies with 28 matchups are also provided ready-to-go. It will take a while to design the interface to automate army buying, but you don't need one to play.)
Responding to several comments at once... Nightriders: The Yeomen on third rank, on the 11x11 board, do help in slowing down the Nightriders. Link: It's fixed; thank you for pointing it out. Pawns and lettering: There were two reasons why I gave the Yeomen a letter. One was thematic consistency in my eyes...26 letters, 26 pieces. The other was the lack of suitable 'Y' pieces out there--I tried to avoid inventing pieces or stretching too far for names, preferring instead to draw from a rich variety of existing concepts. Thanks for the feedback!
I salute Mr. Jackman for even attempting this ZRF. I started to code a couple of the odder pieces for a different design, and found them to be formidable. No rating yet, but surely worthy of attention.
Jackman is what Holzman morphs into when you've been staring at a screen for too long today and start writing from faulty memory. :) Glenn
Thank you for the insights. The game will require a lot more play before I go monkeying too much with it. The piece values are very, very hard to tie down. I don't see occasional unbalanced matchups as a problem, since experimenting with new armies is what it's all about. But a piece, especially a higher-priced piece, that is markedly over- or under- priced will be a Bad Thing in the long run. The Teleporter was picked in part because of that anti-positional nature. It made a very different, divergent piece, which in my version is also a color-changer like the orthodox knight. (And pieces starting with T are not commonplace.) Zillions finds it hard to handle, but the astonishing mobility has its uses. Its price is, frankly, the most likely to change with experience. I finished a Zillions-vs-Zillions round-robin between the eight armies supplied in the ZRF. A crosstable and notes will be up in the next few days. Marshal Immobilizer and Varan Unicorn armies tied for first at 5-2; last place was 2-5. White scored 15.5-12.5. MI army: XSEMZ-IAZWS VU army: VHEDD-JJEHU
The movement table shows the same symbol for Page and Cavalier. The graphic used for the Cavalier in the picture--if that's the right graphic--is not found in the table.
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