Thank you for the insights. The game will require a lot more play before I
go monkeying too much with it. The piece values are very, very hard to
tie down. I don't see occasional unbalanced matchups as a problem, since
experimenting with new armies is what it's all about. But a piece,
especially a higher-priced piece, that is markedly over- or under- priced
will be a Bad Thing in the long run.
The Teleporter was picked in part because of that anti-positional nature.
It made a very different, divergent piece, which in my version is also a
color-changer like the orthodox knight. (And pieces starting with T are
not commonplace.) Zillions finds it hard to handle, but the astonishing
mobility has its uses. Its price is, frankly, the most likely to change
with experience.
I finished a Zillions-vs-Zillions round-robin between the eight armies
supplied in the ZRF. A crosstable and notes will be up in the next few
days. Marshal Immobilizer and Varan Unicorn armies tied for first at 5-2;
last place was 2-5. White scored 15.5-12.5.
MI army: XSEMZ-IAZWS
VU army: VHEDD-JJEHU