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Comments by GlennOverby
The ZRF is done, except for debugging the King/Tetrarch escape-swap. It should be ready by the time judges are assigned.
My ability to take up additional games right now is very limited. But in the interest of seeing Orwell Chess (a three-player design) get evaluation games I am willing to play by email, using Zillions for recording, against pairs of judges who want to play. (I can play Beastmaster, too, but the three-player game which is harder to fill gets priority.)
This one won't be in anybody's pool (more's the pity) as it would have been Tony's third entry. Also, Peter has been in semiretirement from contests. ;)
I for one appreciate Sam's interest in upgrading the ZRF of this deserving game. I hope that when the upgrade is finished it will be made available here, as my original was.
Fergus, should I add this to the 43 squares contest page? If so, is it a competing or non-competing entry?
We have nine people who have entered so far. Surely there are others with cool ideas to throw in! All six categories are still open for suggestions, subject to the limits outlined on the <a href='http://www.chessvariants.com/contests/luotuoqi.html'>rules page</a>. (Any <i>new rules</i> suggested during the active poll will be held in waiting until that poll ends.)
Remember, as long as you make at least one official suggestion you get to vote in all remaining polls.
On to the politicking...
<ul>
<li>I like #1, although I don't know if I prefer #1 or #7. Those two would mutually conflict.
<li>#2 is indeed weird but playable It would certainly have potential to open things up.
<li>#3 is an interesting twist on double-move variants. (I wonder if Zillions can handle it...but if Peter thinks it can, it probably can.)
<li>The thought behind #4 is noteworthy, but will it slow up the game excessively?
<li>I don't know how much #5 would add even if a drop-chess rule were added.
<li>I can see #6 adding some nuances to play.
<li>#7 is the quirkiest of the lot. However, it's a quirk that appeals to me. It's interesting that we have both #1 and #7 proposed as one-shot rules.
</li>
I didn't bother to write a no computers rule because I dislike setting rules that are by nature unenforceable. (Would that lawmakers felt this way!) Peter also makes a good point...the availability of competent engines for several of these games is limited to non-existent. That's one advantage of a multivariant event with widely different stuff.
A tenth entrant has just had five suggestions posted. Keep 'em coming!
Robert: I sent email to each entrant on 2 January outlining how polls are conducted. (Only entrants are eligible to vote.) Each month I will send email to my list of all entrants with the current month's polling instructions. The following is excerpted from that email. ---begin excerpt--- To vote: Send me an email ([email protected]) voting for as many or as few nominees below as you wish, in order of preference. I will use Single Transferable Vote counting to establish the winner. While you have all of January to vote, if I hear from all nine entrants sooner I will announce the result ASAP. ---end excerpt--- Also included was the text from the webpage recounting the nominees. If you or anyone else was an entrant as of January 1, and did not get this email from me, please confirm your email address to me. Anyone who has entered for the first time in January, as well as prior entrants, should hear from me around February 2. Glenn
Just over 24 hours to go, in my time zone. Let your spirit of adventure thrive! Some of these games are really both quite good and not well known.
Douglas, that's a problem that can't be solved easily. The best answer I can give is simply to enjoy each game for what you get from it, and know that those who rely on a computer to win are cheating themselves. Also, playing variants helps (yes, I know that you're still new to regular chess), because many of the programs available are a lot weaker. Next, don't always trust everything you hear over IM--I've seen my share of false accusations in my time. Finally, over time you can find opponents you can trust. Good luck to you! Glenn Overby CVP Competitions Editor
I absolutely agree. But I note several practical difficulties. 1) Which variants? This also invites subquestions...how is a variant recognized for official play, how is the list determined for a championship series, how do we develop laws which cover the wide realm of variants... 2) Should games such as shogi and xiangqi (or Western chess!), with their own firmly established organizations, be considered as variants? 3) Should tournaments utilizing only one variant be counted, or only events involving two or more? 4) How does one balance the variants in issuing ratings, given that player proficiency is certain to vary across the spectrum of games? 5) Is there enough of an audience of variantists (who play more than one or two games with some proficiency) to be credible or worthwhile? Certainly as the contest guy here, I'm keenly interested in the idea you raise. But we'd have quite a road in front of us... Glenn Overby
The deadline has passed. Unless David has a last-minute entry that has not been forwarded (the entries route to him because of the fee), my pairings are complete and will be emailed this weekend. Good luck, gentlemen.
Comment withdrawn; I answered my own questions. Reading is wonderful; I should try it more often. :)
I prefer Marshal (one l, Freeling's usage notwithstanding) in part because there are a lot of piece-names that start with C and I often strive for unambiguous English notation. I also tend to use Archbishop instead of Cardinal for the same reason. I'm not sure there is a consensus for Chancellor or Marshal, but I would use neither name for any other piece-move. Both names seem to be strongly associated with the specific R+N combination.
Zillions also overvalues dramatically the Teleporter in my ABChess. That's a divergent piece which can move anywhere (outside Xiangqi-like fortresses) to a space of the opposite color, but captures only as a Wazir (including into or within a fortress). ZoG makes it worth about 1.5 Queens on an 11x11 board. I figure it for perhaps half that, and that may still be high.
I haven't settled on nominating another game yet, but Hostage Chess is quite possible. It's an outstanding modification of the idea of drops to fit a standard chess set. David Pritchard called it the variant of the decade for the 1990s; he may well be right.
I think the solution is education and encouragement, not some sort of unenforceable faux compulsion. To this end, I think that encouraging the use of a slightly tightened Betza notation on a widespread basis has clear merit. I also think that designers for their part would be well-served by some modest research before they jump to publication--and their games are in fact better served by forging their links to the family tree with good naming.
<p>I have reread Ralph's summary of funny notation. It is on a page that isn't tied into the comment system, so I'm starting a thread here.
<p>Question: What needs to be added to this page to reflect later developments? I'm prepared to edit a Funny Notation 2003 (I think we should call it Betza notation!) page, but I want to make sure it's up to date...especially if we begin to actively promote its use.
<p>The page is <a href='http://chessvariants.com/d.betza/chessvar/pieces/notation.html'>here</a>.
Thanks, John. I have z in my list of modifiers. While compiling my notes, I was thinking about compound notation for such pieces as bent riders and Xiangqi horses. I have an idea involving () and &, but wonder if other solutions exist. Defining y as a modifier for 'away from the square of origin' (a common enough limitation in these moves), we might have: (W&yF) for the Xiangqi horse F(F&yR) for the Gryphon. I also considered extended notation for leaps greater than (3,3). Since there is an indefinite number of such leaps, the possibility of something like [14] comes to mind in lieu of another hard-to-remember letter for a (1,4) leaper. [17][55] for the Root-Fifty Leaper. I don't know what other extensions may be in existence or proposed.
I think that's pushing it. :) Defining moves alone (with a provision for divergent pieces) is hard enough. Note that Betza Notation doesn't begin to define castling, promotion, or en passant...just to name 'powers' of the orthodox pieces. And to attempt to do so would make it less useful, not more. My $.02, of course.
I have written a summary of the notation as it stands, including the extension introduced for the Rhino. It is a bit more organized than Ralph's earlier notes, but probably could use some enhancement. It will be up soon. I didn't intend to start an animated debate, and I apologize for doing so.
Okay, I put up a page. We can continue the discussion over here. :) Question: How would some of you try to unambiguously describe the Horse of Xiangqi in Betza notation? nN is not perfect, because the Horse can be blocked on the orthogonal but not the diagonal. It's a question that has likely been solved, since the notation provides for things like p for the cannon. But I have not run across the answer.
I think that outward is the default usage within square brackets; the Rhino is simply z[WF]. I don't know about [nWF] for the Horse. Does nW make sense? I'm still mulling over how to define a long leap, short of using up more of the alphabet. The curly brackets are possible. Or parentheses. And I think the comma would be optional in that context.
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