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Comments by JianyingJi

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Spinach Chess. Right to make powerfull move alternates between players in variant with two kings. (8x8, Cells: 68) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Jun 21, 2002 08:37 PM UTC:Good ★★★★
I would suggest that at the beginning of the game only allow the black
player to spinnach, this would balance the first move advantage.

PASGL 312 Chess. Critters steal lunch in the forest, while trying to get close to the campfire and avoid the train. (Cells: 68) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Jun 27, 2002 08:27 PM UTC:
What about pas--gal three twelve

Rule Zero. A base or starting rule set for most Chess variants.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Jun 28, 2002 11:39 PM UTC:Excellent ★★★★★
Absolutely a must read for formalizing variants. Will definitely be one
of my references for my variants in the future, and will safe a lot of
typing too :-) now that I can just refer to Rule zero

Jianying Ji wrote on Sun, Jun 30, 2002 06:35 PM UTC:
Then along these line one can establish a notation for describing 
the rule set of chess variants, in a similar spirit as Ralph Betza's
Funny notation for pieces. And if we have that, then we can have a
Funny variant notation to zillions translator, from that we can have 
a program that spits out random variants to play.

Whether this is good or not is in the mind of the bethinker

Rental Chess. You must pay rent for the squares where your pieces are: centre squares are more expensive. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Jul 11, 2002 08:46 PM UTC:Excellent ★★★★★
This variant can be easily handicapped by giving the weaker player 
an extra amount of zorkmids at the start. the amount depending on
the deference between the players.

Jianying Ji wrote on Fri, Jul 12, 2002 08:23 PM UTC:
I agree, it is hard to come up the specific scale of handicap, however
what I meant by 'easy' is that to give handicaps in Rental chess does
not require any special torture to the rules.

As for where the handicap zorkmid comes from, from the same the salary
per turn comes from. However my original idea that I discarded was to tax
the better player, but such a rule would be far too complex I would think.

Games and Pieces[Subject Thread] [Add Response]
Jianying Ji wrote on Tue, Jul 23, 2002 05:07 PM UTC:
google can do a fair job: <a href="http://www.google.co.uk/search?q=+%22murray+lion%22+site%3Awww.chessvariants.com&ie=ISO-8859-1&hl=en&meta=">http://www.google.co.uk/search?q=+%22murray+lion%22+site%3Awww.chessvariants.com&ie=ISO-8859-1&hl=en&meta=</a> <p>for example of the murray lion query. <p>a script that query google probably would be sufficient

Burmese Traditional Chess. An article that discusses chess as it was played in Burma. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, Jul 29, 2002 04:33 PM UTC:Excellent ★★★★★
this is absolutely amazing. a very clear exposition and easy to follow.

The thing that intrigues me the most is a move leading to stalemate is
not allowed. which get's away from the fuddily rules in FIDE and other
variants dealing with stalemates. I think this is a worthwhile rule to 
adopt in other variants.

Afterlife Chess. A game based on Ancient Egyption mythology, played on four boards totaling 42 squares. (Cells: 42) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Jul 30, 2002 12:02 AM UTC:Excellent ★★★★★
this is really cool! conceptually cohesive with every element contributing

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Aug 4, 2002 12:29 AM UTC:
I think part of the trouble with this variant, and the reason that people
hesitate to try it is the lack of a coherent theme, by theme I include 
abstract themes such as all pieces have abstract quality X. 

this game have various categories of pieces:

King : royal

Squire, Viceroy, Pawn, Crowned Knight, left/right schzzhi: normal, 
      i.e. no special powers but can be effected by others

Bobber: extending powers (to itself)

dazzler, hyenna : immobilizer

archer, zednick : confabulators

yanzee : invulnerable

extentialist : morph

teleporter: transports self.

I feel there's a excess of categories and overlap between the powers 
between the pieces. this game would be better I think if no two pieces
have the same higher power. for example having had the dazzler both 
hyenna and yanzee is somewhat superflous.

similarly archer is a more coherent piece than zednick which has 4 
unrelated powers, so it would be a better games without zednick.
A compromise would to give the power of the zednick to the bobber
which creates the stretegic tension of whether to keep the bobber 
around or to confabulate it with some other piece to increase that
piece's power.

I think the more constrained variant below might be easier to start 
with:

all the normal pieces and the king.

King : royal

Squire, Viceroy, Pawn, Crowned Knight, left/right schzzhi: normal

Dazzler: as the immobilizer and giver of invulnerability

archer: as the confabulator

bobber/zednick: moves as bobber or can confabulate as a zednick

teleporter: transports itself

extentialist: cycles through all the non-royal pieces, on 11th move it 
              sleeps, than another cycle, then explode.

I think I have preserved all the ideas in your game and simplified it
a bit. hope you find it interesting.

Mimics. Several pieces that can imitate the movement of other pieces.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Aug 11, 2002 12:18 AM UTC:Excellent ★★★★★
this is a very nice page that provide info on a whole class of pieces.
I like its organization very much

Highcastle chess. All pieces can castle. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Aug 11, 2002 12:43 AM UTC:
this variant similar to castlest chess?

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Aug 11, 2002 02:47 AM UTC:
how cool, I was just wondering about leapers for a variant I was 
designing. this is perfect for it. and the diagram of the where all
the leaper go is great, a very good exposition

Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Wed, Aug 14, 2002 08:20 PM UTC:
It seems to me that the elephant in xiangqi (on the blackside) is
most likely and almost certainly an import from india since china
has no elephants. the character used on the black side is that of 
elephant which would be quite strange if it originated in china. so
certainly that perticular character and that piece must have come after
contact with india. 

The cannon piece almost certainly originated in china, since
china invented gun powder quite early on.

Also the different symbols on each side almost hint that it might be 
different army game once, with different powers on the sides, though
there might have been a more prosaic reason, that all the pieces have
different symbols between the sides since the original pieces were carved
and the only way to tell the sides were the characters. (red and black
came later)

And finally, since it is the elephant (xiang) that gives name to the 
whole game, that is if translated directly word for word xiangqi would
be elephant boardgame (qi having being derived from weiqi) and that 
elephants only known in china after contact with india, it is very likely
that modern xiangqi derives from indian source.

Byzantine Chess Theory. Towards the theory of Byzantine Chess.[All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Aug 20, 2002 01:49 PM UTC:Good ★★★★
A great and detailed page. However the images are not visible due to some 
mal formed link addresses ie the wrong slash being used. nonetheless the
contents are very useful

Jianying Ji wrote on Tue, Aug 20, 2002 05:03 PM UTC:Excellent ★★★★★
thanks, as all the graphics works now!!

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Thu, Aug 22, 2002 01:10 AM UTC:Good ★★★★
It might be interesting to try the following modest variant of ximeracak:

0: all rules as Ximeracak except as noted below
1: when the general is under check it can switch with
   the pegasus, provided of course the pegusus is not
   also attacked.

This simple modification will increase the pegasus's streategic value
which will make people be more careful before putting pegasus in harm's
way, and keep it in the game for the end game. In fact it should have
the overall effect of decreasing the apeal of captures in the game.

Jianying Ji wrote on Thu, Aug 22, 2002 07:33 PM UTC:
mating is not necessarily more difficult but endgame strategies are
dramatically impacted. What I think will happen is a sequence of checks 
that manuavers the general in to a square such that a final fork of the
pegasus and the general gives mate. To win a player must somehow 
construct the sequence, and not to lose by preventing them. Also it 
definitely impacts promotion choice and skew it toward pegasus for 
defense, or toward wizard/champion (maybe) for offence

Random Wormhole Chess (deleted). Introduces "wormholes" and "toroidal" movement to the game in a fun and manageable way. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sat, Sep 14, 2002 08:07 AM UTC:
Since ALL FIDE laws apply, I would say the answer for the question is 
most likely the following:

1: Fifty move rule, the stalemated player gets to roll the dice and if 
the opponent's roll or one's own removes stalemate before the opponent
manages a checkmate then the game continues otherwise if it is still a 
stalemate after fifty moves then draw (probably extremely unlikely)

2: This is a tricky one, most variants would probably say that definitely
double step allowed for a2 but a1 I'm not sure, though I think it 
probably should be allowed

3: I think that should be a yes

Hope we'll have adrain's take soon

White Elephant Chess. Four variants pitting the white Elephant army against black with the normal FIDE array. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Fri, Sep 27, 2002 04:46 PM UTC:
I wonder what about fWD? 
And what adjective should be used with this kind of elephant?

Jianying Ji wrote on Fri, Sep 27, 2002 05:06 PM UTC:
oops, I mean fWA

Influence Chess. Pieces on the top or bottom layer influence which chess pieces may move on the middle layer. (3x(4x7), Cells: 84) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Tue, Oct 1, 2002 02:49 PM UTC:Excellent ★★★★★
This been an idea I been thinking of for a while. It pleases me to no end
that someone has made a variant along these lines. It would be great to
see more variants using 'influencing' as an element in them.

No-Chess. Forbid one move to your opponent each turn. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Mon, Oct 14, 2002 11:54 AM UTC:Good ★★★★
Since white has slight opening advantage, it would be more equitable
if the game start with black refusing one move from white and then 
white move and refuse black then game continues as described ...

modest chess[Subject Thread] [Add Response]
Jianying Ji wrote on Fri, Nov 1, 2002 04:05 PM UTC:
The page was not index so I'm writing the comment here:

Here's a modest variant:

immortal pawns:

Pawns promotes on the owner's last three ranks. 
Promotion required on last rank only.
Pawns promote to captured pieces only.
Pawns are return to the owner to be dropped, if captured.
Dropped pawn drops only to the first four ranks of the Pawn's owner.
Drops takes a whole turn.

Comments:

These changes are motivated by the desire to make it possible 
to resurrect any piece and have after some captures to restore 
back on the board the full 32 piece complement, and to do so with
minimal change to the rules. It seemed tweeking promotion as the 
simplest way to do that

Abecedarian Big Chess (ABChess). Buy-your-own-army variant on a big board; 26 piece types. (11x11, Cells: 121) [All Comments] [Add Comment or Rating]
Jianying Ji wrote on Sun, Nov 10, 2002 04:00 PM UTC:Excellent ★★★★★
Really well designed and explained large variant without the clutter that
often afflict them

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