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Comments by MarkThompson

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Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sat, Dec 18, 2004 03:46 PM UTC:Excellent ★★★★★
Robert Abbott now has a set of Ultima puzzles on his website!

http://www.logicmazes.com/games/puz1to4.html

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Mark Thompson wrote on Fri, Dec 24, 2004 02:07 AM UTC:
If Japan and the US have an extradition treaty, does anyone know why
Fischer is still in Japan? Are they refusing to extradite him for some
reason?

Mark Thompson wrote on Mon, Dec 27, 2004 04:06 AM UTC:
It does seem odd for someone to get in trouble for 'merely' playing
chess, but remember that economic sanctions are supposed to serve an
important purpose--namely, as a last-ditch effort to avoid a war. The US
(acting in concert with other countries, hooray) had imposed such
sanctions against Yugoslavia, Fischer knew about it and blew it off.

I'll grant you, of course, that the military actions Clinton eventually
resorted to would probably have been necessary even if Fischer had
complied. (In fact, forget 'probably', of course they would have 
been necessary.) But that will always be true of any single individual who
defects from the program, and if we make a regular practice of not
enforcing economic sanctions after we declare them, then we're not really
making as much effort to avoid war as we could. And that would be a Bad
Thing.

Mark Thompson wrote on Tue, Dec 28, 2004 01:40 PM UTC:
freebobby.org seems to have vanished--anyway, my service is telling me it
can't be found. (an hour later) ... Woops, there it is now. I guess if 
your ISP can't find it you should try again a little later.

Mark Thompson wrote on Thu, Jan 6, 2005 03:01 AM UTC:
I hope Mr. and Mrs. Fischer are very happy in their marriage. But this
business of the Japanese holding him prisoner on false charges is
disturbing. Surely the Japanese do not customarily hold people on false
charges? Are we quite certain that the charges are not in fact true? I
hope no one would assume automatically that anything alleged against a man
admired for his chess expertise is false.

XYMYX. Players make their moves at the same time. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jan 9, 2005 02:00 AM UTC:
If I wanted to play a game over-the-board, I think I would create a system in which each player would write down his move and they would reveal them simultaneously. If they finish so close together that it's not obvious which finished first they could flip a coin.

Grotesque Chess. A variant of Capablanca's Chess with no unprotected Pawns. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Thu, Jan 20, 2005 04:31 AM UTC:
Here's that page I couldn't find before, that describes how to make fairy
chessmen out of regular Staunton pieces:

http://www.chessvariants.org/crafts.dir/fairy-chess-pieces.html

It's listed in the alphabetical index under 'How to make ...', but I think 
it would be better to list it in the index page of the Crafts section:

http://www.chessvariants.org/crafts.dir/index.html

As I say, I've used the technique described to make a Marshall and
Cardinal, though I haven't followed the full instructions for
dismembering a whole chess set to make the full range of pieces the author
shows. But I have enough to make an attractive set for Grotesque Chess.

Ambiguous Chess. A modest variant, similar to Refusal Chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Jan 23, 2005 07:46 PM UTC:
Alternatively, you could castle by pointing to two squares, and declaring you intend to make a move that will occupy both of them. Since the only way that could be done would be by castling, it could not be refused.

Carrera's Chess. Large chess variant from 17th century Italy. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Tue, Jan 25, 2005 02:58 AM UTC:
Touche! :-)

I wrote that years ago and have forgotten the wording enough that when I
reread it nowadays I keep thinking, criminy, what pompous a$$ wrote this
stuff?

Tony Quintanilla is a new Father. Our Chess Variant Pages editor's new creation![All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 9, 2005 12:44 AM UTC:Excellent ★★★★★
Welcome Paloma and congratulations Tony! Excellent name, and I hope she grows up in a peaceful world.

Wildebeest Chess. Variant on an 10 by 11 board with extra jumping pieces. (11x10, Cells: 110) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 9, 2005 12:49 AM UTC:
I'd have to agree after our game of 'Zebrabeest Chess' (thanks to Greg Strong for setting that up on the courier) that Wildebeest C. is much better.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Feb 14, 2005 01:39 AM UTC:
That triangular arrangement of 10 objects is sometimes called the 'tetraktys.'

Mark Thompson wrote on Mon, Feb 14, 2005 02:03 AM UTC:
The links to the other contests don't seem to be working.

Experiments in Symmetry. Several experimental games to test whether perfect symmetry makes a game better.[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Wed, Feb 16, 2005 04:24 AM UTC:
If you really want to go for the ultimate in symmetry, I would suggest we
need to do away with the notion of a square board. A square has only eight
symmetries: reflection NS or EW, 180 degree rotation, or any (or no)
combination of these. Indeed, the ultimate in symmetry would be to do away
with the board's edges: the board should be infinite, hence giving it
translational as well as reflectional symmetry. And we should do away with
the notion of cells within the board: the most symmetrical 2-dimensional
object being the entire Euclidean plane, in which any point is equivalent
to any other. Then we have complete rotational symmetry, about any point,
as well as translations and reflections.

But since we're pursuing symmetry as the ultimate goal here, we need to
embolden ourselves to take the next vital step as well. To do away with
the last vestiges of ugly asymmetry, we must also abolish the pieces: for
once pieces are introduced into our pristine continuum, they render the
game asymmetrical again, by causing some points and directions to have
more importance than others: in particular, the points pieces occupy, and
the directions they would need to move to attack other pieces, would have
special importance. Our ultimate, perfectly symmetrical chess must
therefore consist of an infinite plane with NO PIECES AT ALL.

It might be objected that without pieces it will be difficult to state
rules of movement, capture, initial setup, and object. But clearly, since
we desire a perfectly symmetrical game, we must abolish these notions as
well: because the perfectly symmetrical chess game must be symmetrical in
time as well as in space, and therefore it must have no beginning, no end,
and no change: the state of the game at any point must be the same as its
state at any other point. 

And so, at last, we have our perfectly symmetrical game: no cells, no
pieces, no goal, no players: is not its perfect, chaste serenity a thing
of beauty? Have we not achieved true theoretical perfection? And can we
not get back to discussing real chess games now?

Chess. The rules of chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Feb 20, 2005 11:40 AM UTC:
Does anyone have any quantitative information about the advantage White has
over Black? The kind of thing I'd like to know is: supposing two
experienced, average rated players, with equal ratings, play many games
against each other until 100 games have ended decisively (not in draws),
how many should we expect to have been won by White? Is it 55-45, or
60-40, or what? Supposing our pair of equal players were more skilled than
average, does that make it closer or farther to 50-50?

Another thing that would be of interest: supposing we experiment with
matching many pairs of unequally-rated players, with the stronger player
playing Black, until we find pairs in which the White-win, Black-win ratio
is 50-50: will we find any consistency in the number of rating points that
separate the two players? Does playing White worth 20 points to your
rating? 40 points? 100 points??

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

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Mark Thompson wrote on Tue, Feb 22, 2005 01:19 AM UTC:
Greg Strong wrote: 'When exact refutations to every single opening can be
calculated, and are published, then professional Chess will no longer be a
game of Chess skill, but rather just a game of memorization. Ok, you could
still try to substitute Chess skill, but a person with a fantastic memory
will probalby clean your clock.'

Indeed, I feel we have already witnessed the Scrabble-ization of Chess:
the step from amateur to tournament player already requires loads of rote
memorization. However, if we switch to Grand Chess the number of openings
will be far greater and hence harder to learn, for any human being
(without cyborg cortical implants); if we switch to any variant with a
large number of variable opening setups, I think it will be impossible. 

The objection someone made to Mercenary Chess that whatever makes the
'best' army and opening setup would be soon discovered misses one of the
points: the best army and opening setup for White would depend on the army
and opening setup Black is using, and vice versa; hence if they choose
them one piece at a time it would be unlikely that the same one would
always be used. Also, remember that there's a 'catalog' of pieces with
prices: I should have stipulated that the catalog offerings and prices
would continually be reviewed by the World Mercenary Chess Federation,
which would periodically raise the prices of pieces in the greatest demand
and lower the prices of pieces no one wants to hire. Also the WMCF might
introduce new pieces from time to time. Hence, I don't believe exhaustion
could ever happen.

Computers may play better than humans. But we're still a long way from
building a machine that can enjoy the game as much as we can.

Symmetrical Chess Collection Essay. Members-Only Missing description[All Comments] [Add Comment or Rating]

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The Game of Jetan. Extensive discussion of various versions of the rules of Jetan. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Feb 27, 2005 06:51 PM UTC:Good ★★★★
One possible drawback to playing any CV with a wagering system based on
putting a price on each piece is that it seems it would make the game more
materialistic. One of the endearing features of Chess is that its focus on
the Kings makes spectacular sacrifices for the sake of achieving checkmate
worthwhile. But if the point of the game is to end with the greatest value
of pieces still on the board, I think this aspect will be lost. A player
who hopes to win would play conservatively, trying to keep his own pieces
on the board rather than let their value fall into the hands of his
opponent, while a player who fears losing would try to make exchanges,
thereby reducing the value of the ultimate prize for the winner.

For whatever it's worth, I proposed a variant called 'Contract Jetan'
in a letter to a 2001 issue of Abstract Games magazine, which went about
like this: In Contract Jetan, a player could propose in mid-game some rule
change that would make it more difficult for his opponent to win,
accompanied by a 'proffer' of some tokens that would be added to the
ante if the opponent accepts the dare. Such a proposal would probably be
made by the player in a weaker position. For example, 'You must win in
the next 15 moves or forfeit,' or 'My Thoat can only be captured by your
Warrior', etc. If the opponent accepts the rule change, the proffer is
added to the ante and the rule change is in effect. If the opponent
refuses, then the player who offered it has the option of 'buying out the
contract' as follows: from the proffer he removes a number of tokens equal
to the excess of value of the other player's army over his own, plus his
own Chief's value, and gives that to his opponent; then he adds the rest
of the proffer to the ante, and rotates the board half a turn. Then they
play on, but having reversed their roles, and with the proposed rule
change in effect.

This variant is played in an unpublished work that ERB left unfinished,
'Corporate Lawyers of Mars.'

Capablanca Random Chess. Randomized setup for Capablanca chess. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Mon, Feb 28, 2005 02:11 AM UTC:
Just curious, why 3 or fewer? Rather than zero?

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Mark Thompson wrote on Sat, Mar 26, 2005 03:49 AM UTC:
I've read that the USA has an extradition treaty with Iceland also.

Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, Apr 3, 2005 04:59 PM UTC:
My impression on reading the rules was that when a player defines his last piece, all of THAT PLAYER's pieces go back to being undefined, but the description on the page doesn't specifically limit it to the player's own pieces. Did anyone else have the same idea?

Mark Thompson wrote on Wed, Apr 6, 2005 12:11 AM UTC:
Also, if we were requiring that friendly Bishops occupy squares of opposite colors, it could be possible to deduce that the last Bario on light-colored squares (or dark) has to be a Bishop. If there were four Barios left, two on light and two on dark squares, being a Knight, a light-square Bishop, and two Rooks, and I move one of my light-square Barios as a Knight, that would set of a chain reaction that would define all four pieces -- and, in the version that seems most natural to me, would therefore reset all my pieces, though not my opponent's. One reason I like the idea of requiring opposite-color Bishops and independent, one-player resets is that it would make this kind of combination more likely, and more desirable. I just had another thought: what if captures with Barios were obligatory? No, that wouldn't work, unless you change the geometry and opening setup. But oh, what combinations ...

Mark Thompson wrote on Wed, Apr 6, 2005 03:24 AM UTC:
I think the mechanism -- having an important game event triggered by whether something can be deduced by a decision of one of the players, along with the 'natural laws' operating within the game (in this case, the known composition of the armies) -- is interesting in itself. In fact I think it might achieve more of its potential in a game that's based much less tightly on usual chess. (Sometimes I wonder whether the same thing might hold true of Extinction Chess's concept.)

Dave's Silly Example Game. This is Dave Howe's example of a user-posted game. (2x2, Cells: 4) [All Comments] [Add Comment or Rating]
Mark Thompson wrote on Sun, May 1, 2005 05:30 PM UTC:
How can we make the text of our user-submitted pages use the proportional fonts that are standard on most of the CVP, rather than the monospace type that I got by default? Is there an html tag we should add?

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