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Comments by PeterAronson

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84 Spaces Contest. 84 Spaces Contest begins![All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Aug 6, 2002 08:25 PM UTC:
I have a slight concern that because nothing about the contest was being posted for so long, some people may have thought that the contest itself was on hold, and hence not sent in their entries. If that is the case, then it would, I think, be unfair to disallow them to submit those entries. <hr> As an aside, none of this affects me personally as I decided I've won enough contests here of late, and are only sending in non-competing entries.

Colorboundmost and Nearly Colorboundmost Chess. Games with all pieces either completely or almost completely colorbound. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Aug 6, 2002 10:36 PM UTC:Excellent ★★★★★
You could have a version of Castlingmost Chess with captures -- when castling with a friendly piece not separated from the castling piece by friendly pieces, any opposing pieces between them are captured. You may still castle with opposing pieces, just not capture in those cases.

Vierschach. 19th Century 4-player game where allies start off at right angles to each other. (14x14, Cells: 160) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Aug 7, 2002 10:34 PM UTC:
Ralf -- what browser were you using when your workstation crashed? I've tried this page with Netscape 4.7 on Solaris and IE 5 on Windows/NT and IE 5.5 on Windows 98 with no problems.

Vyrémorn Chess. Large variant on two overlapping square boards. (Cells: 132) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Thu, Aug 8, 2002 06:39 PM UTC:
Actually, the inventor's <em>ISP</em> seems to be missing. Has anyone heard anything about xoom.com lately? I couldn't find any news articles claiming it had been shutdown or anything, but I could have missed them.

All-mate Chess. Pieces are captured by having them `checkmated'. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Aug 9, 2002 04:18 AM UTC:
Having consulted the Encyclopedia of Chess variants, I think I can answer your questions: <ul><p><li> Yes, you must capture mated pieces. </li><p><li> All mated pieces are captured, in the order chosen by moving player. </li><p><li> If more pieces are mated (of either side) by the removal of mated pieces, then those pieces are captured as well. </li></ul>

Peter Aronson wrote on Fri, Aug 9, 2002 03:51 PM UTC:
My rules don't say, but in general in Chess you are not allowed to make any move that causes your King to be attacked, so the move you describe might not be kosher. I don't know.

Peter Aronson wrote on Fri, Aug 9, 2002 05:49 PM UTC:
Whoops!  I missed the part about check being ignored.  I guess if, by
selecting the order in which pieces are mated you mate the opposing King
before yours is, you do win.  Sorry about that!

Peter Aronson wrote on Fri, Aug 9, 2002 05:58 PM UTC:
I've updated the page, except for the last point, since I am not 100% sure of that one. <p> Thanks for the good questions, Robert!

Vierschach. 19th Century 4-player game where allies start off at right angles to each other. (14x14, Cells: 160) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Sun, Aug 11, 2002 06:53 PM UTC:
Jörg? Do you agree with Ralf? It's your article, but if you want me to make the change he says is correct, I'll make it.

Peter Aronson wrote on Mon, Aug 12, 2002 06:43 PM UTC:
OK, Jörg the figure is corrected and Ralf's author and reference information has been incorporated. <p> Ralf, I have made the diagrams one over the other instead of side-by-side. I haven't been able to reproduce your problem, even using a very similar release of IE, and I suspect the problem lies in the workstation's print driver. Possibly it was having problems with such a wide page. If so, this may have fixed it.

Hobbit Chess A game information page
. Two variants, 8x8 and 9x9, using hobbits as superpawns.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Aug 12, 2002 06:56 PM UTC:Good ★★★★
This is a nice idea, but the pieces you call Hobbits have been around for a while. For example, John Williams Brown called them Stewards, and used them in <a href='../large.dir/contest/cenchess.html'>Centennial Chess</a>; however, this is a nice use of them. <p> As for the 9x9 game, I notice that all four Bishops are on White. Now, some people like it like that -- consider Gabriel Maura's game of <a href='../large.dir/modern.html'>Modern Chess</a> which also has four Bishops on the same color -- but you still might want to consider something like Carlos Cetina's <a href='../varvar.dir/bcr.html'>Bishop's Conversion Rule</a>, when one Bishop has to change color on its first move.

Ludus Equitum. Dice chess variant, using standard set and two dice, designed in a 13th-century style for the SCA. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Mon, Aug 12, 2002 08:13 PM UTC:Excellent ★★★★★
I do like to see a good Chess variant with dice once in a while. So many variant designers and players have an attitude about anything with a random element which I suspect stems from delusions about the predictablity of the real world.

Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Tue, Aug 13, 2002 05:10 PM UTC:

What about this situation (white to move):

   +---+---+---+---+---+---+---+---+
8  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
7  |:::| P |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
6  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
5  |:::|   |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
4  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
3  |:::|   |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
2  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
1  |:n:|   |:::|   |:N:|   |:::|   |
   +---+---+---+---+---+---+---+---+
     a   b   c   d   e   f   g   h

If white b8=Q or b8=R, then stalemate. If b8=B, then I believe there is insufficient material for mate -- thus b8=K. I'm fairly sure that K+N can mate bare N. If not, add a B at g1. Two B on the same color + N vs N is still not promising, but K+B+N vs N is surely enough!


Peter Aronson wrote on Tue, Aug 13, 2002 05:58 PM UTC:

Hmm. A Problem with my previous post -- White could move their Knight, then on the following move promote the Pawn to Queen.

However, this situation ought to do it.

   +---+---+---+---+---+---+---+---+
8  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
7  |:::| P |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
6  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
5  |:n:|   |:::|   |:N:|   |:::|   |
   +---+---+---+---+---+---+---+---+
4  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
3  |:::|   |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
2  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
1  |:::|   |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
     a   b   c   d   e   f   g   h

Since white better promote the Pawn or black will take it.


Peter Aronson wrote on Wed, Aug 14, 2002 04:12 PM UTC:
According to the Encyclopedia of Chess Variants, in Knightmate a K can
mate a N unaided, so my solution to your challenge stands.

Chaturanga. The first known variant of chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Aug 14, 2002 04:16 PM UTC:
The real problem in determining which came first, Chaturanga or Xiangqi (or more likely, the ancestors of each) that when you come down to it, historically games have not been considered important enought to be frequently mentioned in the historical record. Last I knew, we had earlier clear mentions for Chaturanga than Xiangqi, but this may not mean very much -- both games could easily have been played for centuries without making their way into a surviving document. <p> Of course, there is also the issue that with commerce between east and west, the two games could have 'co-evolved' with <em>neither</em> of them coming clearly before the other.

Knightmate. Win by mating the knight. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Wed, Aug 14, 2002 05:26 PM UTC:

Valid point. However, this version of the problem, with white to move:

   +---+---+---+---+---+---+---+---+
8  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
7  |:::| P |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
6  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
5  |:n:|   |:::|   |:N:|   |:::|   |
   +---+---+---+---+---+---+---+---+
4  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
3  |:B:|   |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
2  |   |:::|   |:::|   |:::|   |:::|
   +---+---+---+---+---+---+---+---+
1  |:::|   |:::|   |:::|   |:::|   |
   +---+---+---+---+---+---+---+---+
     a   b   c   d   e   f   g   h

Should do it. After b8=K, black Nb3 is forced. After white Kb7, the black N is pretty well trapped.


PBEM Tournament[Subject Thread] [Add Response]
Peter Aronson wrote on Thu, Aug 15, 2002 04:47 AM UTC:
I have a few games to recommend, some are mine, many are not: <ul> <p> <li> <a href='../41.dir/clash/clashrules.html'>Clash of Command</a> by Peter Strob. </li> <p> <li> <a href='../diffmove.dir/chosen-chess.html'>Chosen Chess</a> by Gianni Cottogni. </li> <p> <li> <a href='../41.dir/fastlane.html'>Chess in the Fast Lane</a> by Francois Tremblay. </li> <p> <li> <a href='../32turn.dir/wormhole.html'>Wormhole Chess</a> by Fergus Duniho. </li> <p> <li> <a href='../other.dir/chessonlongboard.html'>Chess on a Longer Board with a Few Pieces Added</a> by David Howe. </li> <p> <li> <a href='../diffmove.dir/augmented.html'>Augmented Chess</a> by Ralph Betza. </li> <p> <li> <a href='../diffmove.dir/golem-chess.html'>Golem Chess</a> by Peter Aronson and Ben Good. </li> <p> <li> <a href='../other.dir/rococo.html'>Rococo</a> by Peter Aronson and David Howe. </li> <p> <li> <a href='../diffmove.dir/separate-realms.html'>Separate Realms</a> by Mike Nelson and Peter Aronson. </li> <p> <li> <a href='../other.dir/ruddigore-chess.html'>Ruddigore Chess</a> By Peter Aronson. </li> </ul> <p> And that's 10, but I easily could add another 10, but that would be excessive.

Peter Aronson wrote on Thu, Aug 15, 2002 05:17 PM UTC:
Just commenting on the overlaps, <a href='../41.dir/takeover.html'>Takeover Chess</a> and <a href='../other.dir/captain-spalding.html'>Captain Spalding Chess</a> were on my next list, too. And on any given day, which game is on which list could change easily. <p> <hr> <p> It's not what you meant, David, but I had a sudden thought of Double-Move <a href="../other.dir/chessonlongboard.html">Chess on a Long Board with a Few Pieces Added</a>. I can see players being <strong>very</strong> willing to expend some material to nail their opponent's Wall! Might be fun, though.

Captain Spalding Chess ZIP file. Find an Elephant in your Pajamas.[All Comments] [Add Comment or Rating]
📝Peter Aronson wrote on Thu, Aug 15, 2002 06:13 PM UTC:
Glenn, what's your rev of Zillions, and what operating system are you running on? I had problems with the ZRF earlier, but they were fixed by not combining self-capture and add-partial in the same move. <p> As for not repeating the board position, I'm only checking for the simple case of undoing a previous neutral move -- Zillions isn't capable of anything else, unfortunately (but then, human players are pretty limited there too). Actually, I just noticed a slight error in the neutral move code that if your opponent captures with a Dust Demon, it won't let you move the Dust Demon back to its previous square right away. That I can fix.

📝Peter Aronson wrote on Thu, Aug 15, 2002 09:26 PM UTC:
Revision of the ZRF is now 1.1, and the problem with Dust Demon capture and ko is now fixed.

Zillions of GamesA computer program
. Game package for Windows that allows you to play nearly any abstract board game or puzzle in the world.[All Comments] [Add Comment or Rating]
Peter Aronson wrote on Thu, Aug 15, 2002 09:28 PM UTC:
I will note that figuring out what pieces are worth in a variant in the first place is often a thornier issue than trying to manipulate Zillions into having the values you want. That's why I have never attempted to tune the values in Interweave or Rococo.

ximeracak.. A leaper-heavy fantasy variant designed for play with a standard set. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Fri, Aug 16, 2002 06:25 PM UTC:Excellent ★★★★★
Nicely fluidly weird. Normally leapers greater than maybe (3,0) or (2,1) don't work on a board this size, but with <strong>everything</strong> but the King/General and Pawns/Sergeants leaping, this isn't the usual problem. <p> One thing I noticed is that it is very common for Pegasi to be exchanged, which is unfortunate as they are interesting pieces. It might be nice to treat them as like Lions in Chu Shogi (or Golems in Golem Chess, which borrowed the idea from Chu Shogi) and not let them be exchanged easily.

Captain Spalding Chess ZIP file. Find an Elephant in your Pajamas.[All Comments] [Add Comment or Rating]
📝Peter Aronson wrote on Sat, Aug 17, 2002 05:27 AM UTC:
OK, it simply flatly blows up in Windows XP, then I have something I can tell the Zillions people. I hope they have an XP box in-house!

📝Peter Aronson wrote on Sat, Aug 17, 2002 09:41 PM UTC:
The following from Jeff Mallett: <p> <i><blockquote> Bad news -- it crashes for me on XP in 1.3.1 (and also crashes when I tried 1.3). It doesn't crash when I use Zillions 2, which is in development, so it's a problem already fixed. <p> I'm betting the difference is that Zillions 2 has had a lot of its reading code rewritten to support parsing larger files. The XP difference is just that some machines need to reallocate memory at some point in the parsing and others don't. It's this reallocation that was causing problems in Zillions 1.3.1. <p> Your ZRF itself is pretty small and elegant (23K), but when its 28 macros are expanded it is over a megabyte and contains about 175,000 symbols. Is there any way to simplify it a bit? </blockquote></i> <p> I will look at simplifying it, but I have my doubts -- the thing was hard enough to write in the first place.

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