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Comments by crazytom

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Rules of Chess: Pawns FAQ. Rules of promotion and movement of pawns explained.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Oct 19, 2005 09:36 PM UTC:
If even the official rules aren't good enough for your friend, how about some actual games played by GMs? For example, check out the last round of the recent FIDE championship; the games can be found at http://chessbase.com/news/2005/sanluis/games/wcch14.htm and probably numerous other places.

In these four games, I count three moves of the type in question: 6. dxc3 in Svidler-Anand, 25. bxc3 in Leko-Kasimjanov, and 50... hxg6 in Morozevich-Adams.

If your friend considers every word on the Internet to be inherently untrustworthy, you might try the local library. Just about any book on chess should contain either the rules or records of games, and you won't have to dig through very many games before finding examples.


Shatranj. The widely played Arabian predecessor of modern chess. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Oct 31, 2005 09:11 PM UTC:Good ★★★★
I would assume that the transposition rule is not being used, since as the rules are stated here it seems to be presented as a nonstandard variation.

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Thu, Nov 3, 2005 03:57 AM UTC:
This is a very appealing game which seems to have considerable strategic depth. I think it is worthy of serious study.

There are a couple of points where the wording could be improved. 'If it steps on an opponent piece it is captured and is permanently off the board' seems to imply that the moving piece is captured, rather than the opposing piece. Also, the phrase 'your other Mook' in the description of seeing red could be taken to mean that one must have two Mooks in order to see red.


Game Courier Tournament #2. Sign up for our 2nd multi-variant tournament to be played all on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Nov 4, 2005 01:14 AM UTC:

[2005-11-14: I've edited this table after the recent and long-dreaded demise of the Black army in Gifford-McElmurry. Just a few minutes later I'm already feeling withdrawal and hoping the last few games will be assigned soon. Has anyone heard from Fergus lately?]

I've been keeping track of the results, and I think the following is correct, although it's possible that I've made mistakes. The last column is the Buchholz-Solkoff tiebreaker, which is guaranteed not to break ties when the tournament is complete.

1Gary Gifford+10 =1  -010.5/11+10 
2Antoine Fourrière+7  =1  -17.5/9+6 
3Andreas Kaufmann+8  =0  -38/11+5 
4Roberto Lavieri+5  =4  -17/10+4 
5Fergus Duniho+6  =0  -36/9+3 
6Carlos Carlos+6  =1  -46.5/11+2+1
7Michael Madsen+6  =0  -46/10+2-1
8Joe Joyce+2  =2  -53/9-3+11
9Thomas McElmurry+3  =0  -63/9-3+10
10Greg Strong+3  =0  -83/11-5+12
11Michael Nelson+2  =1  -72.5/10-5+8
12George Duke+0  =0  -70/7-7 
13Hans Henriksson+1  =0  -101/11-9 

64 games have been completed, and 14 (listed below) remain.

Alice Chess

  • McElmurry-Duniho

Chess with Different Armies

  • Duke-Joyce

Extinction Chess

  • Madsen-Duke

Hostage Chess

  • Duke-McElmurry
  • Duniho-Fourrière

Marseillais Chess

  • Fourrière-Nelson

Maxima

  • Joyce-McElmurry

Rococo

  • Duke-Lavieri

Switching Chess

  • Carlos-Joyce
  • Duke-Strong
  • Fourrière-Madsen
  • Henriksson-Nelson
  • Kaufmann-Gifford
  • Lavieri-Duniho

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Nov 4, 2005 10:02 PM UTC:
Yes, they are, although they're replaced by the more basic concept of Rex capture. Strictly speaking, moving into 'check' is legal in EEEEEEEEEEEEEEEEEEEEEEEX! Chess, but it's a very bad idea to do so if you can avoid it, because it will result in an immediate loss if your opponent is on his toes. The AnalogComputer and Water ensure that the same applies to Seeing Red out of or through 'check', and the last sentence in the Main Rules section establishes that 'stalemate' counts as a draw.

Geodesic Chess. Variation of hexagonal chess on a geodesic sphere with a few new pieces added. (Cells: 279) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sat, Nov 5, 2005 04:50 AM UTC:
It's about time we had a spherical chess variant, and the 'GeoBoards' are certainly among the most natural choices. My intuition isn't good enough to tell me how playable this game is, but it would be fun to try.

There are several points where the rules need clarification:

  • What is the definition of 'forward' for Pawns and Squires? The definition that seems most natural doesn't satisfy the statement that a Pawn has three forward directions to choose from.
  • Regarding promotion, what exactly is meant by 'any higher-ranking piece'? My guess is Queen, Rook, or Templar. Certainly promotion to a second King would change the game drastically. But can a Pawn promote to Squire? Can a Pawn or Squire promote to Obelisk? If so, how does that Obelisk behave, given that it is outside of its Home Territory?
  • Is promotion mandatory when a Pawn or Squire enters the opponent's Home Territory? If not, is it mandatory when it reaches the opposing King's starting hex?
  • How does a Templar move? There seem to be two contradictory statements: 'The Templar is a combination of the traditional Knight and Bishop.... The Templar moves three spaces diagonally, or two spaces forward and one to the side.' Which of these is correct?
  • Can a Queen, Rook, or (maybe) Templar make a 'null move', traveling all the way around the board and returning to its starting space?
  • Is the King really in Exile only when forced out of its Home Territory?
And a comment: I tend to be suspicious of games that let Pawns take multiple steps but don't allow en passant capture. But it's possible that the geometry of this game is different enough from Chess that this won't be a problem. Does anyone have thoughts about this?

[Subject Thread] [Add Response]
Thomas McElmurry wrote on Fri, Nov 11, 2005 03:59 AM UTC:
Hey, what happened to all the comments from the past two days?

Shatranj of Troy. A Shatranj variant with Shogi-like drops, a Trojan Horse (with 6 pieces inside),. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Thu, Nov 17, 2005 06:56 AM UTC:
Shatranj and Shogi are consecutive entries in the alphabetized listing of recognized variants, but to combine them like this is a very original idea. Like those two games, this one has a variety of short-range pieces with only a few powerful long-range ones. The Trojan Horse will add another layer of strategy to the game: with most of the pieces beginning off the board, should one deploy them early in order to control territory and build a solid defense, or keep them inside the Horse in order to strike a crushing blow from behind the enemy's walls?

I like the inclusion of the Wazir, Ferz, Camel, and Elephant. These pieces form a natural sequence: two Wazir's moves at right angles make a Ferz's move, two Ferz's moves at right angles make a Camel's move, and two Camel's moves at right angles make an Elephant's move. That makes me wonder, though, whether the Trojan Horse should contain a Bishop instead of a Knight. Or maybe I just think that because I missed the Bishops while playing Shatranj recently.

Speaking of which, the inclusion of drops will of course prevent the game from ending in a long slow war of attrition.

I would probably play quite badly at first, but I'd love to try this game.


Ulchesgi. Like Ultima and Chess and Shogi. (12x8, Cells: 96) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Nov 29, 2005 04:19 AM UTC:
12 x 8 = 896 ? That's new.

Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Dec 7, 2005 04:34 AM UTC:
Jared is right to point out that the board is not spherical, but it's not a torus either. It would be a torus with a half-twist if a1->d1 were joined to e8->h8 and e1->e4 to a8->d8, and it would be a sphere if a1->d1 were joined to h1->e1 and a8->d8 to h8->e8. But instead we have a1->d1 joined to e1->h1 and a8->d8 to e8->h8. This board is a compact nonorientable manifold with Euler characteristic 0, i.e. a Klein bottle.

Of course, chess on a Klein bottle has got to be at least as cool as chess on a sphere, right?


Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Dec 11, 2005 05:32 AM UTC:

The link on this page to the GCT1 game logs appears to have an incorrect tournament filter, and produces an empty list of logs.

Here is a working link.


Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Dec 11, 2005 11:01 AM UTC:
If a nickel is to be flipped, I propose the following:
  • If the nickel comes up heads, we believe the written rules, which have consistently indicated that Rococo's Long Leaper moves and captures in the same way as Ultima's Long Leaper.
  • If the nickel comes up tails, we believe the testimony of the game's inventor, Peter Aronson, who has consistently indicated that Rococo's Long Leaper moves and captures in the same way as Ultima's Long Leaper.
  • If the nickel balances on its edge, then we'll have to think of something else. Pistols at dawn?

Spherical chess. Sides of the board are considered to be connected to form a sphere. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Dec 12, 2005 09:25 AM UTC:
In related news, BrainKing offers a game called Froglet, and has just introduced a variant called 'Sphere Froglet' ... played on a torus, of course.

I think we need to start teaching topology in elementary schools.


Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Fri, Dec 16, 2005 02:39 AM UTC:
I rather like the whimsical, hyperactive feel of the Smess board and of the Smess-style board Fergus has created for Storm the Ivory Tower. I haven't played the game yet, but I expect that this board would add to the experience in one way, by giving it a unique flavor, but detract from it in another way, as the loud colors and diverse styles of arrows might make it hard to see several moves down the game tree. (But perhaps playing a few games would help me to understand the structure of the board better, so that I wouldn't have to rely as much on the visual representation.)

I also like the more minimalistic look of Michael's board. I don't think I would have any trouble playing on this board. I can see where Fergus is coming from, though; I wouldn't call them optical illusions, but in some parts of the board the patterns formed by the triangles are noticeable. Some of these patterns have their own kind of beauty, and to my eyes they don't obscure the squares, but I can easily understand how some people could find it hard to play on this board, just as others find it hard to play on the Smess-style board. My own opinion is that Fergus's board is more fun to look at, but Michael's would probably be easier to play on.

As I write this I've just noticed Fergus's recoloring of Michael's board, which I like very much. The checkering helps a great deal (more than I expected), the texture gives the board life, and the colors are very well chosen. And it preserves the elegant simplicity of Michael's design.

If there's any interest in yet another StIT board, I think it would be nice to have one in the style of All the King's Men, which I think in at least two ways would be an appropriate complement to the Smess-style board. In All the King's Men, the squares resembled a wooden floor, and the arrows had a simple, uniform style, easy to see but not distracting. Iff Fergus and others are interested in having such a board, and if no one else wants to create it, I would be willing to try my hand, although I probably won't have the time until after New Year's Day.

BoardGameGeek's Smess page has some nice images of various editions of Smess, Take the Brain, and All the King's Men.


Thomas McElmurry wrote on Sat, Dec 17, 2005 07:19 AM UTC:
The only thing I would recommend changing on the latest board would be to extend all the arrows to the centers of the squares. On squares with both long and short arrows, the long ones are more prominent, and this may make it easier to miss the short ones.

I like the new Clodhopper and Fuddy-Duddy pieces in the Smess-style set. I preferred the name Dumbo, though, as it seemed so perfect for a piece based on the elephant. Fuddy-Duddy makes some sense too, but I've known ministers who are anything but dull, conservative, and unimaginative.


Nova Chess 100. Missing description (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sun, Dec 18, 2005 05:51 AM UTC:
Perhaps I'm a bit too fond of counting things, but I tried to count the number of piece sets, and came up with 1492992 (using standard pieces) and 34992000 (using extended pieces). This led me to notice that the Armiger, Duke, and Earl are not listed in any family. If I add two of these pieces to the Knight family, then I get 1658880 and 38880000, but that still leaves one piece unfamilied.

I also count only 864 starting arrays.


Thomas McElmurry wrote on Sun, Dec 18, 2005 08:39 PM UTC:
Michael,

In Case 2, 4 BCQ pieces must be placed on 4 squares (c1, d1, e1, d2),
giving only 1 combination of filled squares.  The same applies to Case 3. 
Removing this factor of 4 reduces Case 2 to 72 combinations and Case 3 to
144, making the total number 864, which matches the figure I found by
counting in a somewhat different way.

Nova Chess features a great many unusual and interesting pieces, but the
pieces in any given set should be fairly easy to learn, and the game looks
quite playable.  Nevertheless, it will be a while before I've played all
possible scenarios. ;)

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Dec 20, 2005 06:54 AM UTC:
The plain, uncheckered Shogi preset uses PNG rendering, but when I use the wooden Japanese pieces with this preset, the characters indicating promoted pieces show up in a sort of brown, rather than the desired red.

[Subject Thread] [Add Response]
Thomas McElmurry wrote on Sun, Jan 1, 2006 02:20 AM UTC:
I won't say much about game selection and tournament structure; I'll play
in just about any event as long as the games are appealing and I have the
time.  All the ideas posted here so far are good, but I hope the
multivariant tournaments with democratically selected games won't go
away; part of the fun of these has been the exposure to games that I might
not have played otherwise.  My only real 'complaint' about the polling
process is that good old Chess doesn't seem to stand much of a chance of
getting through, and I'd like to play it alongside other games.  (Hmmm...
maybe a 'Big Three' chess/xiangqi/shogi tournament?)

I have some thoughts about scheduling, which apply mainly to largish round
robins.  In GCT1 the games were divided into three rounds; this worked, but
led to periods of relative inactivity if a round had one or two very long
games.  For GCT2 it was decided that games would be assigned as players
became available.  This was a good idea in principle, but in order to run
smoothly it seems to require an inordinately large (and prolonged)
time commitment from the director, who must continually check for finished
games and determine which players are available, how many new games can be
assigned, which of the remaining games should be assigned first, etc.

It seems to me that the game-assignment process could be automated.  I'm
thinking of a script which could run periodically (once a day, maybe) and
assign games until it couldn't assign any more without exceeding a
specified maximum number of ongoing games for any player.  The algorithm
to work out which games to assign wouldn't have to be very complex.  The
part that I don't know anything about would be the interface with Game
Courier.  Perhaps Fergus can tell us whether this would be feasible.

Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Sat, Jan 7, 2006 08:09 AM UTC:
The 404 when trying to view an entire comment is something I've noticed before. A workaround is to first go to the 'all comments' page and then click on the 'view entire' link for the relevant comment.

The problem seems to be that the link from the PBM Game Logs page points to /play/pbmlogs/displaycomment.php?commentid=11172, while the link from the corresponding Comment Listing page points to http://www.chessvariants.org/index/displaycomment.php?commentid=11172.


[Subject Thread] [Add Response]
Thomas McElmurry wrote on Fri, Jan 20, 2006 12:41 AM UTC:
Antoine's proposal should work very well if the number of players is
prime.  If the number is divisible by 2 or 3, there's a small weirdness. 
Look at the Shogi pairings in the 9-player example: players 1, 4, and 7
play one another; 2, 5, and 8 play one another, and 3, 6, and 9 play one
another.  No one in any of these groups plays Shogi against anyone in
another group.  A similar partitioning into 2 groups would happen with
Xiangqi with an even number of players.  I don't know how much, if at
all, this should bother us.

Here's an interesting possibility, inspired by Fergus's idea of having a
champion for each game.  Perhaps the final round could consist of the top
Chess player, the top Xiangqi player, the top Shogi player, and the top
overall player (and, if some of these should be the same person, the 2nd
overall player, etc.).

I would prefer to allow draws by agreement even in Shogi, although they
should be discouraged except in clearly drawish positions.  It doesn't
seem fair to me to penalize both players for playing equally well just
because the game ran long.  If length is a concern, there must be some set
of carefully chosen time controls that will address the issue.

Invader Zim Chess. Chess based on the show, Invader Zim. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Tue, Jan 31, 2006 01:30 AM UTC:
I can't tell whether the game is good or bad, because I can't parse the rules. Nevertheless, if sets are ever sold at a price such that immortal_invader can afford 99999999999999, I'll buy one too, just to make it an even hundred trillion.

Besides, I could always use it as a chess set.


Thomas McElmurry wrote on Wed, Feb 1, 2006 05:45 AM UTC:
Well, I meant 10^14, which is called 100 trillion in the American system and 100 billion in the British system. Being an American, I called it 100 trillion as I've been trained, but I agree that the British system is more logical.

Chess/Xianqi/Shogi Tournament #1. Enter the First Chess/Xiangqi/Shogi Game Courier Tournament![All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Wed, Feb 1, 2006 05:59 AM UTC:
Some semantic nitpicking:

  1. When the tournament rules mention 'White' and 'Black', presumably 'White' means the first player (White in Chess, Red in Xiangqi, Black in Shogi) and 'Black' means the second player (Black in Chess and Xiangqi, White in Shogi)?
  2. The first round will be a true round robin (meaning everyone plays everyone) only if exactly seven players participate.
  3. If my understanding of the Buchholz-Solkoff and Sonneborn-Berger tiebreaks (as explained here) is correct, then this page's description of Buchholz-Solkoff is incorrect, and that of Sonneborn-Berger is incomplete and potentially misleading.

Oh, and sign me up, please.


Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
Thomas McElmurry wrote on Mon, Feb 20, 2006 12:28 AM UTC:
It seems that, when viewing a game of chess, one can't change the piece set by adding a query to the URL for the log. For example, this link should display the game with Alfaerie pieces, but the Abstract pieces show up instead.

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