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Comments by joejoyce

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Wives Versus Guards. FIDE setup with additional pieces to offset white's first move advantage - two ferzes + two wazirs against two guards.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Thu, May 11, 2006 07:25 PM UTC:
Interesting setups. One thing I noticed playing David Paulowich: 8x8 games with high piece densities get very intense very quickly. (Especially against David.) Did you zillions them? The regular version looks like a problem setup: who wins the opening? The hidden version looks like people could find some interesting play in the opening.

[Subject Thread] [Add Response]
Joe Joyce wrote on Sun, May 14, 2006 03:18 AM UTC:
Tony, just saw the Go preset in 'What's new'. Thank you. Joe

Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Joe Joyce wrote on Tue, May 16, 2006 10:35 PM UTC:
Thank you very much for the comment, Mike, and I hope to be able to live up
to the compliment. After I accidentally designed Modern Shatranj, I got
interested in short-range and jumping pieces, and eventually realized I
had a series of games that could feature pretty much nothing but
short-range jumpers. And that seemed unusual enough to be worth pursuit.
Great Shatranj was the 1st, with no (rooks optional) piece moving over 2
squares, but some 'new' combo pieces; then Grand Shatranj, featuring
2-step pieces moving up to 4 squares, and 1 more 'new' combo piece (the
Squire/Jumping General/Mammoth). Finally, I found the idea of bent riders
irresistable, and decided to make a game with almost super-powered short
range pieces. The zigzag general comes close, and it may actually be a new
piece. All the 2-step pieces would be quite comfortable on larger boards,
also. 
I plan to continue exploring short and medium range pieces for a while.
I'm looking at some 3-square movers and contemplating what might go 5 or
6 squares. There's gotta be some opportunities for genuine new pieces
there.

Alfaerie Variant Chess Graphics. Set of chess variant graphics based on Eric Bentzen's Chess Alpha font.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Fri, May 19, 2006 01:52 PM UTC:Excellent ★★★★★
Generally tremendous graphics: clean, clear and simple. Is it possible to
offer pieces for inclusion, or make requests? I'm using some 'new'
graphics for shatranj variants, and will soon need to make more. These
pieces are or will be adaptations of your existing graphics. In some
cases, I'd like to replace an existing piece with a more themed graphic.
For example, in a shatranj-like game, I'd replace the squirrel with a new
piece consisting of the 'High Priestess' piece fronting a warmachine.
This will be a visual combination of knight, alfil, and dabbabah, whose
moves comprise the squirrel movement; and this doesn't put a squirrel on
the battlefield with elephants and horses and war machines.
Thank you for the great graphics and for making them so freely available.
When people start complaining that your graphics should be used more, you
are definitely doing something right.

Cannons of Chesstonia. Cannons launch a Pawn, Wazir, Ferz and Stone to increase strategical and tactical play. (12x8, Cells: 80) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sat, May 20, 2006 09:56 PM UTC:
I'd feel odd being the 1st to rate this game, as I'm mentioned as an
inspiration, but, from reading through it, I'd say this is another
excellent Gary Gifford game that examines the opening by giving a unique
way to set up some pieces. I'd say this do-it-yourself-setup game is more
subtle than Shatranj of Troy (another excellent game) except that he uses a
cannon to fire the pieces onto the board. Many games use drops to vary the
setup. Gary may be exposing this technique as deus ex machina. Pieces
don't just fall from the sky in Gary's games; they are maneuvered to the
spot where they land by the laws of chess as applied in the game. 
I quite enjoy our discussions about games and their nature; both of us get
ideas that turn up in games. I like that Gary says there's no connection
between chess and go*, then designs exquisite chess games that feature the
placement of pieces. Of course, he goes beyond go, which does feature
pieces falling out of the sky; so we can continue the dialogue and the
disagreements. There's more games in this conversation. Enjoy.
***********************************************************************
*Edit: in later discussions, we clarified our positions, and I need to 
clarify them here. Gary says there are plenty of connections between chess
and go; but he does not see them as variants of each other. I have no
problem seeing them that way. Gary tends to see games as sort of quantized,
they come in discrete, different games. I can agree with that idea, but I 
find it more productive to view all games as a continuum, as variants of 
one another. I will say he has put up the first game from this discussion, 
so he's proved his ideas work. I'm still working on mine - currently 
playing mini-go by placing stones that will become either wazirs or ferzes.
Enjoy! Joe

Jetan Variant Graphics. James Spratt's graphics for Jetan variant Game Courier presets.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sun, May 21, 2006 06:40 AM UTC:Excellent ★★★★★
A very beautiful set of graphics, close in spirit to ERB's treatment, but
how does anybody concentrate on the game? :-) 
Is there any way you could draw the Jetan Sarang board to match the
pieces, or would that take away from the game, or the ability to play the
game, too much?

[Subject Thread] [Add Response]
Joe Joyce wrote on Tue, May 30, 2006 02:27 AM UTC:
A very interesting piece, but I'm not sure of its valuation at 4, exactly
midway between rook and knight. I admit it's a crippled chancellor, but
is it  reduced that much? I would suspect it's more powerful than a
guard, say, which is also valued at 4. And while the knight component is a
weaker piece, I'm not sure the elk should be valued at less than a rook.
I'd guess it in the 5-7 range. I'd think a player's tendency would be
to use the knight move to post the piece in an advantageous position for
the rook and let it passively exert power for a while. And I'd be
inclined to move it like a dabbabah, staying on black squares as much as
possible to get the greater power; just using the knight move to leap over
pieces to get in and out. Admittedly you've made the elk's knight
component colorbound - no elknight can attack white squares - but the rook
component can attack any square on the board. Can't see how it's not in
the neighborhood of 6. But then, I'm far from an expert :-) and have been
wrong before. And speaking of being wrong, would it be wrong for me to
suggest considering making a few themed pieces and creating a game around
them? You're very creative with pieces, but replacing 1 FIDE piece with
your new piece and playing from there is kind of just training you in
using the new piece. You are showcasing pieces rather than creating a
whole new game. Replace the knights with elks instead of the rooks -
another new game, with a little more power. Since the knight component is
colorbound, replace the bishops with elks and get a different game still.
This soon becomes unsatisfying; there are a zillion pieces out there which
can somehow fit, but it becomes a slightly different FIDE game rather than
a truly unique variant. Hey, don't sell your pieces short. Give them a
standout game to be in. 
Enjoy.

Joe Joyce wrote on Tue, May 30, 2006 03:27 PM UTC:
The replacement of the knights with elks basically *had* to work, as would
the rook-elk swap [similar pieces in the same spot]. The replacement of
bishops by elks is a bit cludgier, but gives a hint of a theme. Replace
the bishops with elks and the queen with a chancellor (R+N). Give the king
a knight escape move instead of castling. Now you've got a bishopless game
that is fairly close to FIDE in power - if your elk valuation is correct,
within roughly a pawn's worth of power. [This might make for a decent
CWDA army.] It may not be the best of games, but it's a coherently themed
game, and showcases the elk equally as well as the FIDE version. You'd
offer your 'Elk Chess' as a training game for the elk, and a themed game
as the 'actual' variant. This way you're sneaking 2 games in under the
guise of 1, and you've done what you wanted. You showcased the piece, and
you got the alternate FIDE game into the mix. But you've also taken that
one step more and designed a game as well as a piece. I believe you
commented somewhere that you thought the elk and scorpion would work well
together. Come up with another new piece or three, [maybe the
squire/jumping general/mammoth could fit in] and give us a new game. Of
course, if I had some really cool new pieces that worked great in FIDE, I
wouldn't listen to some old guy who wants it done another way either. ;-)
Keep the pieces coming anyhow. Enjoy

Joe Joyce wrote on Thu, Jun 1, 2006 05:01 AM UTC:
Hi, Mats. Shouldn't I at least get honorable mention on your Elk Chess
page for coming up with Elk Chess II? ;-) Joe

Joe Joyce wrote on Fri, Jun 2, 2006 01:05 AM UTC:
Alfred, I think we've been dismissed. But that's okay, because I've been
thinking. I've come up with a couple new pieces. I'm calling them the
NightRunner and the BishopRunner. The NR moves like a knight or a rook,
depending on the color of the square the piece is on. There are, of
course, two complimentary types. The BR moves like a bishop or a rook,
depending on whether the number of squares the piece last moved was even
or odd. Again, there are complimentary types. I like these pieces, I think
there's a great future for them. I'm going to add them to my Jumping
General, a new piece I discovered last year. It slides 1 or jumps 2 in any
direction (orthogonally or diagonally). The JG isn't going to be just big,
it's going to be mammoth!
Now just between you and me, Alfred, I was inspired by your idea, but I
don't know whether or not to give you any credit. After all, I expanded
on the idea and made it uniquely my own. What's that? Eric Greenwood's
Squire is my jumping general, and he used it in Rennaissance Chess over a
quarter century ago, and it's still being played? Well, maybe he might
get some credit.

I put it up to all. What does everybody think? Credit, or no credit?

Joe Joyce wrote on Fri, Jun 2, 2006 04:30 PM UTC:
James, you're right. I argued emotionally instead of logically, and
created a public display of irritation and bad manners. I hereby apologize
to everyone. I should not have done it. I will do my best to avoid such
things in the future. Joe

Joe Joyce wrote on Fri, Jun 2, 2006 06:11 PM UTC:
Mats, I must start with an apology. My statement was emotional and rather
over-the-top, instead of reasonable. I'm sorry. I should not have posted
that statement. I was wrong to do so. And my display of bad manners makes
my arguments about your conduct far more difficult to prosecute either
successfully or comfortably. 
Nevertheless, I will attempt to explain where our differences lie. I will
copy some of the CV comments:
2006-05-30	Mats Winther Verified as Mats Winther	None	Joe, I followed your
suggestion and replaced the knights with Elks, instead of the rooks. It's
implemented as a variant in my Elk Chess. It seems to work fine, too. I
think it has to do with the fact that the Elk's value is on a par with
the other pieces. If one introduces Chancellors to the Fide setup, I
don't think the game would work very well.
--Mats
(and now I've uploaded a bugfixed version)
2006-06-01	Joe Joyce Verified as Joe Joyce	None	
Hi, Mats. Shouldn't I at least get honorable mention on your Elk Chess
page for coming up with Elk Chess II? ;-) Joe
2006-06-01	Mats Winther Verified as Mats Winther	None	
Joe, no that does not qualify to be mentioned! But I am still not
convinced
that the notion of Elks together with Rooks works that well. What are the
Rooks supposed to do when the Elk takes control of an open file? They
can't oppose because the rook is worth more than the Elk. However, I
later found out that, thanks to Elks, one can play on the wings instead
and temporarily ignore the open files. So it's possible that this
variant
works anyway. Time will tell.
--Mats [end of quotes]
Quite a change in attitude in a very short period of time. Another quote:
2006-06-02	Mats Winther Verified as Mats Winther	None	
Joe, I don't know what got you upset. If it was the trivial idea of
replacing the knights with Elks, I had already investigated that before
you proposed it, and I had dismissed it, for reasons I already  told. But
when you proposed it again I investigated it again, and decided to add it
as a variant. [eoq]
If the variant is that trivial and you had already investigated and
dismissed it, why include it in your game? Especially without noting its
poorness? If it was worth including in the game, it was worth crediting.
You are trying to have it both ways. I object to that general attitude.
Further, you have changed your page to include references  and links to
everyone but me - thanks! That was a good laugh. (Seriously, I did laugh;
it reminded me so much of work.) That you went back and changed your pages
after I made my comments says something about the relative merits of our
positions. 
Here, I must apologize again. That I implied you gave no credit at all was
wrong and misleading. This is where I went over the top. You did, when you
became aware of their existance, name the games that contained the Squire.
I will state here that I do not remember any designers names associated
with the games you credited on your Mammoth Chess page when I looked at it
a few days ago. Again, I state this is wrong. 
Cavalier expropriation of ideas and a reluctance to credit either sources
or original creators coupled with a dismissive and condescending attitude
first made me seriously consider saying something. But, finally, it was
your dismissive and condescending statements toward others that prompted
me to respond. Telling Alfred Pfeiffer to, in effect, run along and stop
bothering you as you no longer have the time to bother with chess was what
got me irked enough to write. Mr. Pfeiffer wrote a nice expansion of your
initial idea, adding details that clearly could enhance the game. You
said:
2006-06-01	Mats Winther Verified as Mats Winther	None	
Alfred, I think I will have a break now. If you have a good game idea you
could always ask somebody at the Zillions site to implement it. Sometimes
they will.
--Mats [eoq]
Now run along home like a nice boy - not. I'm a New Yorker. I know when
I've been dissed, and when others have. I do not like to be in this
position, but, as it occurred in a public forum, I felt and still feel it
must be addressed publicly. In a forum like CV, all we have are our ideas
and our willingness to work. Everybody should be credited, no matter how
trivial the idea or how invisible the work. That everybody plays in good
faith should be a fundamental principle of this site. This is my main
position, and I have no hesitation in asking every member of this site to
weigh in on this question.
This post is already too long. While there is much more I wish to say, I
will sum up my 2 main points:
 I apologize for my improper emotional post, it should not have happened.
 Give credit where it is due, and it's due if you are aware, or should
be, of the existance of a reason to give it. 
Finally, I will say again that you are an excellent piece designer
(although I think you need to work a little on game design); and I'd much
rather we played nice together. 
 Joe Joyce

Three Elephant Chess. War Towers destroy 3 spaces at a time - protect your elephants while capturing your opponent's. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Joe Joyce wrote on Sat, Jun 3, 2006 12:41 AM UTC:
Jeremy, the Rules button in the preset brings me to Courier Chess (Modified), not 3 Elephant Chess.

[Subject Thread] [Add Response]
Joe Joyce wrote on Sat, Jun 3, 2006 01:27 AM UTC:
Thanks, James, for welcoming me to the human race. It means a lot to me; I
was a postal supervisor, and retired as an EAS17. You may be the first
person in decades to consider me human. I really appreciate this. ;-)
Please, don't tell the cat and confuse him! My wife is an animal lover
and I wouldn't want to upset her. And I'm allergic to cats anyway, so I
could probably deal with being hated by yours. So tell him we have 3 dogs
among the menagerie. This way he'll always feel justified. Enjoy. Joe

Joe Joyce wrote on Sat, Jun 3, 2006 04:16 PM UTC:
James, the Inspector piece should be short-range but unblockable;
effectively a Guard-Squirrel combo, say. After all, they're not always
around, but when they show, they come out of the walls. (Literally [for
non-postal people], there are secret passageways for the inspectors built
into post office buildings.)
Larry, the WELOJDGWAAK piece could be a customer. You'd probably need a
special capturing turn, where multiple capturing pieces could all move at
once. Possibly the piece might need to be totally surrounded to be
captured. So cornering a 'Gwaak would be a good idea, making it easy to
capture.
It should be a large variant; I suggest the Registry Clerk (the Keeper of
the Keys) as a power piece;  some more minor pieces like the On-Break
window clerk and the Route Inspector; and finally, the 204B*, possibly the
most dangerous piece of all, subject to blowing at any time.
My condolences on your experiences with the USPS, by the way. I've been
retired 3 years now, and the nightmares are starting to go away. There is
hope. And, no, you can't blast the jam out of a machine by running more
mail into it. Believe me, it's been tried by experts. I've seen it, and 
it's not pretty. And then you have to put each bit of remains into its own
 little plastic 'body bag' which says on its side how the PO is trying to 
fix this problem. Right! You ever see anybody working on it?
* 204B: an acting supervisor; in other words, a clerk or carrier who
probably wasn't doing their job anyway, so it doesn't hurt to take them
off the workroom floor...

Joe Joyce wrote on Sat, Jun 3, 2006 08:20 PM UTC:
How about we incorporate the spirit of the elk piece, and make our pieces
double-sided? One side: sane; the other: normal working conditions - okay,
no, but you could flip a piece to 'activate' it as a move. And if all
pieces had a sane and an insane side, you could get some good effects.
Maybe a shop steward could change the state of another piece.
The 204B thing is fair - the stress of having a real supervisor from
another office watching is enough to detonate many a 204B.
About here, I realized that most of these 'pieces' should be confined.
Just to keep this short, a final thought:
 Should the sides be Blue and Brown?

[Subject Thread] [Add Response]
Joe Joyce wrote on Mon, Jun 5, 2006 08:52 PM UTC:
Far be it from me to shy away from controversy. :-) I have to agree with
George. I am in favor of an open comments system. With all its faults, I
feel it is the best way to encourage people to become more active. [And,
honestly, I think 'good' or 'poor' gives me a lot of info. Not nearly
as much as I like, but who is going to fill out a survey that includes an
essay, for me?] Further, consider the Rules of Chess sections. We got a
lot of apparently one-time messages from fathers and mothers and
schoolkids. All of them know about this site now, and that it's friendly.
It will even listen to a non-member, and various members will respond. I
believe all this encourages repeat traffic, and if we have that, we get
more variants players. [That last sentence sounded so much better than: As
an aging hippie, that's how I want my world to be, open and encouraging.
But that's not a bad reason either.]
There should be things we can do to alleviate the problem without shutting
the doors. Maybe editors could have an automatic pass or a fast lane for
game comments that only consist of a rating. Maybe we could weight members
ratings. Let 'bare' game ratings directly on; and weight members to
non-members 5:1 to 100:1, depending on how little weight you wish to give
'outsiders'. 
Finally, making it 'Members Only' also eliminates all the posts from
outsiders who leave thoughtful comments on occasion. That would have the
effect of driving people away. I want more people to see and play these
games. Maybe someday, I'll find a face-to-face opponent! [Okay, that's a
selfish reason, but I don't think it's a bad reason for all that.]
I understand the reasons and frustrations, and in some ways I like some of
the ideas - maybe members should have to leave at least 5 words. But I
don't want to see the pool of players start drying up. Don't cut off the
supply. Channel it if you must, but keep this Comments system open, please.

Joe Joyce wrote on Tue, Jun 6, 2006 05:59 PM UTC:
David, in general your proposal is excellent. I'd ask for 2 simple
modifications. 
Don't close out the general public even from your excellent 5-part rating
system. If you weight each member answer as 100 non-member answers, you
have effectively eliminated non-members from affecting the rating, but we
still get their comments. A 10:1 weighting would pretty much do the same
thing; and a 5:1 would actually give non-members a slight say in how
things are rated.
Add a '5 - Outstanding' to the numeric ratings. I think some games, such
as Alice Chess or Ultima, are so good that it's unfair to have the many
excellent games have to go up against them as a comparison for what
qualifies as excellent. Either that, or add a 'Very Good' category
between good and excellent. 
While the second proposal is just a 'splitter vs. lumper' argument, with
me favoring a couple more categories, the first proposal is something I
urge we accept. It should be easy to implement and leaves us open without
being vulnerable to hit-and-run opinions, or even a campaign by 1 or 2
people to praise or condemn particular games, because after 50 or 60
anonymous greats or terribles for any game, not only would an editor
notice and erase those posts, but, at 100:1, that's still only half an
opinion. 
Please leave the door open, even if only a crack.

[Subject Thread] [Add Response]
Joe Joyce wrote on Wed, Jun 7, 2006 02:41 AM UTC:
My son does a lot of the computer work for me, and when I asked him to help
with more new pieces, he said he might as well make every crazy piece he
could think of, figuring I'd use them sooner or later. He suggested
making a 'Ferris Wheel' piece. Different [or maybe the same] pieces
could be in each 'seat' of the Ferris wheel, and , each time the wheel
moves, a different piece would rotate to the 'top'. The Ferris wheel
would move as that piece next turn. Number of 'seats' in the wheels
would range from maybe 2 to 5. Players might start with a predetermined
set of wheels, or they could each get a kit with empty wheels and a set of
pieces to fill them. 
This carries the general concept of the elk piece another step.
Interestingly, the game Walter Labetti has just brought to our attention,
'chess to the second power', is another version of Elk chess, in which
every piece is doubled and the 2nd piece is hidden until the first is
captured. Of course, his is patented, unlike ours. Hmmm...
James, no matter who designs the pieces and rules, you will undoubtedly be
co-opted to do the board and piece icons for postal chess. :-) Figured I'd
warn you ahead of time. [Probably not much of a surprise, though.] But I'm
sure you'd make awesome little blue and brown pieces. The board needs
buildings that will be important game features, too. Clearly, some kind of
terrain is required to fight over. 
After all, it's all about pickups and deliveries and mayhem over
specified physical areas.

Great Shatranj. Great Shatranj. (10x8, Cells: 80) [All Comments] [Add Comment or Rating]
💡📝Joe Joyce wrote on Fri, Jun 9, 2006 01:32 AM UTC:
Hey, Greg. The pieces used are all part of a 26 piece set I submitted to go
along with the 5 presets I've posted [so far] for 'Two Large Shatranj
Variants', 'Grand Shatranj Alfaerie'. The FIDE pieces are there,
represented by their customary letters, and some of the ancient chess
pieces, like the Ferz and Wazir, are in the set, represented by their
customary letters. The 'D' piece actually is a Dabbabah, but I don't
use it; instead the piece used is a D+W, which makes it a lot more
flexible. Anyway, all the other letters got used up by other pieces, and
the last piece and the last letter were the D+W and 'Y'. [As it's the
slowest and least 'forward' of all the pieces and I think of it as
looking like a sort of large robot lawnmower trundling along,  privately I
call it the 'Yardboy'. ;-) ] The 'extra' pieces are there to allow
people to easily change the preset so they can try out different pieces.
The series of games from Modern Shatranj through Atlantean Barroom were
put together to look at the effects of changing piece powers, and to be
able to do it in a systematic way.
Hope that helps. [Hope that makes sense.] Joe

[Subject Thread] [Add Response]
Joe Joyce wrote on Tue, Jun 13, 2006 07:53 PM UTC:
Hi, James. Been away for several days or I would have answered sooner. I'd
be happy to take a stab [so to speak] at the pieces. I see short, medium
and long range pieces in the game, with some pieces restricted to small to
medium areas of the board. Clerks in buildings are like guards in XiangQi,
but carriers and drivers may be 'restricted' to much larger areas of the
board. I'd think the board would need buildings; possibly streets,
possibly just colored lines representing 'routes'; certainly pick-up and
delivery 'points'; maybe 'hazards', like bars or speed traps. We should
probably continue the actual work by email, just posting good results, like
some of our subjects. Now, is there anyone else who would actually do
anything? 
Send me a postcard, drop me a line, stating point of view...

Poll number Approval Poll for Game Courier Tournament #3. Vote for which games you want in the third Game Courier tournament.[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Thu, Jun 15, 2006 12:32 AM UTC:
Just a mention of a game I wanted to vote for but didn't see: Shatranj of Troy by Gary Gifford. I think it's worthy of being in a tournament. Any idea why it was left out? Were any more left out, deliberately or conceivably accidentally?

Joe Joyce wrote on Thu, Jun 15, 2006 04:58 AM UTC:
Found Shatranj of Troy. It is mislabeled as Shatranj, and has 2 votes currently, as does the historic Shatranj. Please correct this; thanks. [I'd also like to point out that 'pretty darn good' means that Gary and I are 1 & 1 in our 2 games. ;-) Actually, against the reigning variants champion, that is pretty darn good.]

Joe Joyce wrote on Thu, Jun 15, 2006 08:09 PM UTC:
Thank you, Fergus, for fixing the label on Shatranj of Troy. I hope more
will vote for it now. I admit to prejudice; I think this is a Gary Gifford
gem. It takes the concept of openings to a whole new level. That
overstuffed Trojan Horse piece feels like having a full candy dispenser in
your pocket when you were a kid. [Now, for Jared. ;-) ] The tactical and
strategic possibilities are immense. It's a definite chess-player's
game.
Another game I would like to see in the tournament is Jeremy Good's Royal
Pawn Chess. That single change does amazing things to the game, and to my
chess instincts at least. The Royal Pawn can literally eat itself to
death: a series of sacrifices can force the RP across the board into the
opposing army. Opening strategy is turned on its head; what you need is
more of a Closing strategy, to wall off and protect the RP. Armies are
very self-blocked, and players have to work through the flanks rather than
coming up the middle.
As for STIT, I didn't originally vote for it, but you convinced me to
vote to include it [even though if given a choice I will avoid it, as I am
not very good at Chinese Chess]. It's hard to argue with a good,
established designer who says: 'This is good'. And I've enjoyed your
games before, so... As for the 2 designs of mine that are currently [I
think] in, they're the 2 best choices in my opinion. I lean toward the
Dabbabah versions over the Rook versions as the games were always intended
to be short range, but there are obviously people who prefer the rooks.
[And saying this for real is a fantasy come true. Thanks to all the
voters.] 
I assume the specific setup will be similar to last time, in that we will
have a choice of games to play within the finalists; the goal being that
all players have at least half their games in common. I thought that was
excellent last time. Whatever, it's beginning to look interesting.

Chess Variant Pages Rating System. Missing description[All Comments] [Add Comment or Rating]
Joe Joyce wrote on Fri, Jun 23, 2006 04:39 AM UTC:Good ★★★★
This seems to be making everybody who wants a tighter and more informative
rating system happy, but it may take a while for the games to actually
make it to the 'rated' stage, as it requires 5 individual ratings. 
Next, how do I sign up? As far as I'm concerned, every game I post I want
rated, so is there an automatic sign-up? I've currently got 4 public
presets, 2 of them with a rook option. How do I get them put into the
rating pool? And how do the 2 presets with the optional rook get rated?
Does someone have to play all [preset] versions of a game to rate it? And
any other games I get posted? Can they go in automatically?
I guess that's enough questions for now. Thanks. I'm interested in
seeing how this works out. I hope it does well.

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