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Atlantean Barroom Shatranj. Atlantean Barroom Shatranj Rules. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Joe Joyce wrote on Tue, May 16, 2006 10:35 PM UTC:
Thank you very much for the comment, Mike, and I hope to be able to live up
to the compliment. After I accidentally designed Modern Shatranj, I got
interested in short-range and jumping pieces, and eventually realized I
had a series of games that could feature pretty much nothing but
short-range jumpers. And that seemed unusual enough to be worth pursuit.
Great Shatranj was the 1st, with no (rooks optional) piece moving over 2
squares, but some 'new' combo pieces; then Grand Shatranj, featuring
2-step pieces moving up to 4 squares, and 1 more 'new' combo piece (the
Squire/Jumping General/Mammoth). Finally, I found the idea of bent riders
irresistable, and decided to make a game with almost super-powered short
range pieces. The zigzag general comes close, and it may actually be a new
piece. All the 2-step pieces would be quite comfortable on larger boards,
also. 
I plan to continue exploring short and medium range pieces for a while.
I'm looking at some 3-square movers and contemplating what might go 5 or
6 squares. There's gotta be some opportunities for genuine new pieces
there.