Comments by nelk114
As far as 3D (or in general non‐square) Betza extensions/analogues go, the only real problem is the different kinds of direction which don't necessarily correspond to the square‐board ones. But at least for Atoms that shouldn't be too big a problem: there's still plenty of capital letters left to go around; probably even enough to cover outlandish things like hex‐prism geometry if necessary
Directional modifiers (extending f
, b
, l
, r
, s
, v
, and the like) are more of a problem given the paucity of lower‐case letters left over
Since the Knight “moves” two squares and “jumps over” one, I'd go with the first interpretation: a Tape Chess Knight is a single‐leap TC Bishop. Iow they are Dabbabas/Dabbabariders
And what will be, if we stick a tape together as a Moebius Ring?
(per the page)
Since the ring basically is 1D (no ‘almost’ about it) and Möbius strips are a 2D idea (albeit realisable physically only bygoing into 2D/3D repectively) nothing special would happen; it'd be the same game
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Alas, Charles hasn't been seen here since 2016; I don't think anyone knows what's become of him
It's not the first time someone has suggested doing an editing pass on M&B; I've considered doing one myself and probably will in time
I wonder, though, if a Friend can pass on moves to another Friend....
Per the page, the rule for this is the same as the rule for the Orphan: a Friend defending another friend passes on all the moves of its own defenders
The interesting question (raised by Charles wrt the Orphan and Joker) regards interaction of distinct mimics: what happens if an Orphan defends a friend? Does it pass on its attackers' powers or (my preferred option but more obscure, especially if applied recursively) does it lets the friend move as an orphan (and thus as any of its own attackers)?
In any case, whilst interesting, this page is a bit of an anomaly: afaict it's the only piece in the piececlopedia never (yet — pending your idea) to have been used in anything, game or even problem
FyaqfF achieves the same effect much more parsimoniously, using the extended senses of z and q that H.G. introduced
Note that Charles Gilman proposed an equivalent definition of outward nearly ten years ago
As to [N-Q]
and its like, why not just have it equivalent to [N-R][N-B]
? After all, that would give symmetry with [Q-N]
as well as making useful an otherwise useless definition (as anything involving the ‘advanced geometry’ would never result in a combination of orthogonal and diagonal moves, making [N-Q]
a less elegant synonym for [N-R]
(or another leap followed by B)) into a nice shorthand (much like Q
itself)
Fwiw, if you're already referring to M&B, it might as well be noted that the AFX is already named there as a Gingaroo (extrapolated from Kangaroo as per Diverse Directions), though ofc that's a nonsense word so tastes may differ as to whether it's suitable.
I'd also be lightly surprised if it's been used anywhere before
I'm not sure what I'd call it
Per Diverse Directions, Narpenter?
Bn Em's quite right, of course; nonsense words are mainly useless, as they give no visuals to base the piece's appearance on.
The objection to nonsense words isn't really mỹ own; after all, (a) pieces with nonsense names are often a bit obscure anyway and (b) several of the more established pieces have nonsense names — not only our alfil and dabbaba but even orthochess pieces (our Rook — unrelated to the bird although the source of some Gilmanese extrapolations — as well as e.g. the Spanish Alfil or (former) Italian Rocco (other modern senses deriving from this one) are all meaningless words outwith Chess) and few seem to mind
Of course these have etymologies (as well, at least in English usage, as synonymous calques) that'll suggest visual representations, but names are not the only possible basis for such: again, the orthodox set often bears precious little resemblance to the standard names, whilst the move is often an equally good suggestor of visuals — see, for example, abstract designs (Bauhaus, f.ex., or H.G.'s Ultima set), or the various extrapolative images in Alfaerie (2‐square leapers with diacritics, Diagonal‐cannon ‘Vao’s, the perfectly evocative non‐animal gryphon and manticore…) and others (the nigh‐ubiquitous knight–slider hybrids)
But, as I said, tastes may (and indeed do) differ ;)
BNNY
Very Betzan thinking :)
Gilman did end up proposing, a few years later, Rabbit as a Baronwise (i.e. 3D‐exclusive) Chu‐shogi Lion relative; Bunny was tabled later in the same thread for its forward‐only counterpart. They (and the Dukewise — and thus available in Hex — Bull) never made it into Man and Beast though.
The same would go for things like [D-fQ] or [F-fQ].
Oh that's neat; gives a nice shorthand way of describing the likes of Tripunch pieces.
Though it's perhaps not 100% clear (which might be what H.G. was getting at?) how this interacts with e.g. `[K-fsQ] for the gorgon (gryphon/manticore compound)
Gilman (in Diverse Directions) names those pieces Mara and Capybara, the largest of the rodents (to go with the established Squirrel and his Beaver for Silverman's/Cazaux's Cheetah)
While thinking this I came up with a compound leaper where the (m,n) pair is any irreducible fraction
Iirc this is the Problemists' Wizard, also found in one of the later Man and Beasts. Indeed, its rider the Witch (as explained by H.G.) has only nonintersecting rides.
I haven't read this in detail, and I'll admit I find long(‐ish) lists of pieces in alphabetical order difficult to make sense of (I've long held alphabetical order is horrible for everything other than dictionaries and list numbering) so I'll definitely have missed some things. A couple of cursory reactions though:
The double promotion thing is rare but neat, and having different pieces promote in different ways (even if to the limited extent it is here) likewise. I wonder a little bit about the memorability of some of the promotions, but then part of that will be lack of familiarity with the pieces themselves, and anyways the large Shōgis have it several times worse
Is the Bodyguard's Hia power even possible in the Interactive Diagrams?
Unless H.G. adds it as a Spell (I don't think he has already?) I expect not without effectively doing the same yourself
I admittedly am only about 98% sure I got his intention right on how [the Satrap] moves
I think I'm with the 2%; Gilman gives the Satrap as Steward+Steamer, the latter of which is mDcA
(giving his “Wazbaba[…] capturing as a Fearful”), rather than what you seem to have taken to be mFcD
which is the Stevedore. What you describe (fmWcD
) is a nonroyal version of the Echidna (from Outback Chess), or Pawned Prince (using M&B terms), which lacks an atomic name.
Ofc it's up to you whether you want to keep the name and switch the piece, or keep (assuming you don't deem it too out of place — fwiw it seems fine to me) the piece and (presumably, to avoid confusion — even if with a nigh‐impenetrable source) adjust the name
Will move diagrams be needed, or are the text descriptions enough?
With the large number of unfamiliar pieces, it's probably worth at least putting each piece's image next to its name in the Pieces section; probably the moves themselves are mostly simple enough to get away w/o full diagrammes, especially since the long limited‐range moves would leave some of them arguably a bit unwieldy.
I would tend to suggest, though (as alluded to above), to order the pieces in some way more meaningful than alphabetical order; just grouping counterparts together would do a lot to give the piece list more structure and make it easier to follow imo
What are you referring to by its "image," though?
I meant the diagram image, so that it's easy to relate the Pieces section to the setup diagram (the listing of pieces helps too, but I always find it harder to deal with as it doesn't have as obvious a visual correspondence)
[mWmDcFcA] would kind of call for a mFmAcWcD somewhere
That was my thought too; if you are thinking sth more squirrel‐like, you could keep the value roughly similar to the Satrap (and retain its divergence) by going e.g. mNcAcD
[Edit: I hadn't seen you'd done the replacement already; Squirrel, or indeed Turtle, are also decent choices]
I've rearranged the pieces on the list, the tables, and even the setup board […] Hopefully that makes things a little easier for you (and folks like you)
It's definitely an improvement (though don't Pawn and Berolina count as a rotary pair too?), though there's no need for it to interfere w/ the setup unless you think it improves it game‐wise. Further improvements might include matching the order of promotees with their predecessors, and (if feasible) analysing the pieces' moves to find a more intuitive order — for all that his prose can be incredibly dense, Gilman's Piece sections are really exemplary in this regard imo
That kinda is what the table is for, actually.
Well the two serve slightly different purposes really; the table is useful for quick reference, whereas with the list it'd just be an ordering principle, and imo one that makes sense given the separation into first‐, second‐, and third‐stage pieces
On another note, do you happen to know of a mFmAcWcD piece?
I don't remember seeing it used, nor, therefore, any names for it besides Contrasatrap (whence one might also suggest Berolina Satrap). If we're looking for atomic names, perhaps another Persian rank? Either government, such as the Sasanian Shahrab or Mowbed, or military (cf. Guardian for the Berolina Steward) if you can find one
And that mNcAcD sounds like a fun possibility, if it has a mAmDcN to go with it.
Fwiw it feels to me less in need of a counterpart than the Satrap, perhaps because of the less‐obvious correspondence with the pawn/steward. And like those but not their Berolina counterparts, its noncapture is unbound.
I know I've seen it somewhere, as an explicit second‐perimeter Steward counterpart, but I alas don't remember where or what it was called. It seems to have been beyond Gilman's radar
It seems that in any case Hia power is described somewhat inconsistently; some sources seem to present it as only having what H.G. has called catch
, which for my taste is the nicer rule; not least, a catch
‐only hia also diminishes concerns about completely neutering lame leapers.
Of course, the sources Mats lists both disagree with him: Wikipedia has a catch
+slow
Hia, whereas afaict Cazaux only explicitly lists slow
, though it's possible to interpret it as including catch
too. Wikipedia's other source (besides this site's link to Mats' page) again only mentions catch
explicitly (clarifying with examples), but is ambiguous in both text and example regarding slow
I am not sure to understand what you call "slow" and "catch"
slow
is anything starting on an affected space being limited to one step; catch
is anything trying to move throught the space having to stop (more‐or‐less as if there were enemy pieces stationed in those squares)
This is kind of "catch" with my understanding. Why you see an explicit "slow" here, I don't know.
I may have misinterpreted your use of “on” in “on its 8 surrounding squares, all (allied or ennemy) pieces can only move 1 step only”; to me that reads like ‘from’ rather than through, giving slow
. Your A World of Chess description is fairly explicitly catch
‐only
It is a frequent mistake by modern players to think that rules were scrupulously followed by everyone for ancient and traditional games
Of course, the rules probably varied; I was mostly pointing it out as Bob's choice of ‘Hia’ power (catch
+slow
) differs from my preference (catch
only) and raised some awkward questions regarding lame pieces
I personally like the second one better, but I rather expect that most people will prefer the first
Fwiw even for those who like the second figurine better, the first is not w/o its uses: it's a practically perfect match for the Orphan
Contravention seems like a much more playable relative of Parton's Contramatic (from Curiouser and Curiouser) with an orthodox set, if less conceptually pure. Ought to be worth a shot
Just got a chance to read through this; some things I noticed:
Melek is Arabic for "king,"
Which dialect is that? I can only find مَلِك (malik) — or, perhaps closer, Hebrew מֶלֶךְ (melech)
[The Emir] is borrowed from Robert Shimmin's game Scheherezade
Afaict it looks like this piece, as well as most of the other Scheherazade [sic] ‘Queens’, was not actually named by Shimmin; H.G. needed names for the ID. Not really sure how best to cite such a thing though
I'm actually not sure where the Snake originated
Betza's Bent Riders article. The shortening to ‘Snake’ is due either to Jean‐Louis or to Eric Silverman, first attested on these pages here
The Satrap moves [as
mFmAcWcD
]
I assume it's an oversight that you've switched the capturing and non‐capturing moves — Gilman's Satrap operates in pawn/steward directions. Not a big deal ofc; you can trivially swap the Satrap's and Ayatollah's names
the earliest place where I can find [the Arabic/Arabian Spear] is in Hans Bodlander's game Pick-the-Team Chess
Note that in that game, the Arabic Spear is divergent in pawn directions (i.e. it's a mfRcfB
or ‘Pawnrider’). The nondivergent piece you describe I remember only as the Princess of several Gilman games, but I'd be surprised if a piece w/ that move wasn't in the larger Shōgis too
As noted in the Piececlopedia, the word "pawn" has its origin in the Sanskrit word "padati"
Pedantically speaking, the word itself only goes back as far as Late Latin pedōnem (pedestrian or footsoldier), albeit as an indirect calque (in French) going back to the Sanskrit term
The emphasis on Camel leaps is certainly striking!
pending someone pointing out that those moves are already in a game somewhere under some other name
Other names, sure: Gilman has Giselle; the unpublished Mirodoly calls it a Sagittarius; and Aurelian's Grand Apothecaries have closely‐related (albeit Duke‐Falcon‐style lame and augmented) Vultures. Use in other games, not so much: only the Apothecary Vultures, and those are the most tenuous. But in any case I imagine none of those (nor Gilman's Lookout or Hovercraft for your Aurochs and Impala — names which he ofc uses elsewhere for hex‐specific (and in the latter case also 3D) pieces) are much to your taste ;)
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There was a little bit of discussion regarding the (4,2) leaper's names in this thread a couple years ago