Indeed. That means it should not be very difficult to support that too. In fact I don't even know if the brake spell as I implemented it is used in any variant; when I was implementing the spells I was just imagining what spells could be useful. The Hia power strikes me as a bit inconsistent (if you can make one step out of the spell zone, it would be natural that sliders only have to stop one step after first touching it), so I did not think of that. So perhaps I should add a spell slow, which turns riders into leapers while in the spell zone.
Come to think of it, what I now implemented as brake could actually be decomposed as terminating slides as soon as they touch the zone (catch?) and immobilization (freeze). Hia power could then be decomposed as catch + slow. So perhaps I should make the spell mechanism more flexible, allowing arbitrary combination of spells.
Indeed. That means it should not be very difficult to support that too. In fact I don't even know if the brake spell as I implemented it is used in any variant; when I was implementing the spells I was just imagining what spells could be useful. The Hia power strikes me as a bit inconsistent (if you can make one step out of the spell zone, it would be natural that sliders only have to stop one step after first touching it), so I did not think of that. So perhaps I should add a spell slow, which turns riders into leapers while in the spell zone.
Come to think of it, what I now implemented as brake could actually be decomposed as terminating slides as soon as they touch the zone (catch?) and immobilization (freeze). Hia power could then be decomposed as catch + slow. So perhaps I should make the spell mechanism more flexible, allowing arbitrary combination of spells.