Comments by vickalan
Agree 100%. My only comment is that 10x8 boards (compared to 8x8) have something peculiar: you can add a few variant pieces without taking away any of the classical pieces.
Of course there are other ways to do this: new pieces can be added after the original ones move out, or they can be put in place of pawns, or in front of pawns, or pawns can be moved up to make space for more pieces. But I really like the 10x8 board in favor of these options.
Just a little confused about some of this discussion: what is the distinction between "meta-color bound" compared to "color-bound"?
Oh thanks - I understand now. Other than bishops, I've never played with any piece restricted to a limited range of the board. I'm sure there are many such pieces, but unfortunately there is probably no existing catalog of "meta-color" bound pieces. Maybe something for me (or anyone) to work on for this year?
I agree that 10x8 would not make sense for Chess with Different Armies. The all-new pieces are already enough of a change.
As for any board-size being better than another, I think that's just a matter of preference. Going smaller than 5x5 might be too small because enemy pawns would be in contact with each other, and the complexity of the game becomes severely diminished. As far as I know, there is no upper bounds for the maximum size of a good board size, and even infinitelly-large boards are easily playable and fun.
@Aurelian, that is a really interesting comment, and I love that idea. Like you say, an unbounded board can be populated with an infinite number of pieces in many ways. In addition to what you mention, and "on top" of the "normal" armies (near the kings), pawns can be populated for example on every 10th file and every 10th rank. So the density in half the plane is 1/10 x 1/10 = 1%. Similarly bishops and rooks can be populated with a density such as 0.1%, and queens populated on 0.05%.
So now you really have an "infinite" game with "infinitely many" pieces. But still - only one king of each color. As in the diagram, the White king starts on (5,1) and the Black king starts on (5,8).
This could have amazing and very interesting mathematical properties. Obviously, the strategy of the end-game cannot be "simplification" to just a few pieces! Players will need to learn to mate as other pieces slowly march inward, trying to replenish captured pieces.
Who is going to solve this type of game strategy? You said it best: "But we as cyborgs of the future will get there". I agree with you 100%!!!
Do entries such as this stay hidden forever, or is there some mechanism to either place them in archive, or to release them? The championship game for this variant is currently in progress (see link below) although the competitors are using classical chess icons rather than Fergus's icons.
I think Fergus's icons are rather cool and would love to see this version made publicly available.
Chess on an Infinite Plane - Championship gameOk, thanks Greg. Let me think about it for a few days before it's deleted. I spent a lot of time learning about Fergus's abstract piece set, and was happy with the result. (The concept of "infinity" is somewhat abstract, and I felt that abstract graphics suited it perfectly).
What I might do, if it fits somewhere, is see if I can show this as an example of how the abstract piece graphics can be used for large-format games. But I have to get familiar with those threads again to see where it would best be placed. Either in the comments for the game's primary page, or the comments for the abstract piece set.
In the meantime thanks for your reply.
It has to do with the aesthetics of the game. To some people (but not all) the aesthetics of a game is an important element. For me, I enjoy games from both a mathematical context, but I also think style and appearance are important too.
Some websites and forums use links to connect readers from one web page to another - not everything is discovered by a prime search alone. As for the topic of infinite chess there is interest in it - both as a mathematical model for game theory and also for game-playing. You can find links to both here:
Chess on an Infinite Plane
YouTube - infinite chess
I would tend to agree that this particular game may not be the perfect showcase for this image set. Among other reasons, the game and the graphical set represent different periods in the development of variant chess games. The graphics were released in 1999, and this game was released last year (about a 19 year difference).
But there is a lot that can be said as far as aesthtics are concerned in linking a game to a particular image set. First, I think that Fergus Duniho's set of abstract chess graphics (see link below) is a very innovative and awesome design. The graphics are minimalistic, and the icons often give some indication of how a piece moves. It is somewhat "cubist" which pays homage to some of civilization's great art and artists, Pablo Picasso included. I am not familiar with any other chess graphics that are similar to Fergus's set, so I think his creation entered new ground as an artistic creation in the realm of board games.
Another comment is that to my knowledge, this set of graphics have not been used for any new games for several years (other than this game). The last comment on the page for these graphics was in the year 2011, about seven years ago. A new application of this set can be viewed as a "revival" or "allusion" to a style that has been absent in recent years.
Lastly, there can be some discussion about the "playability" of using this set of graphics. Although quite simple in appearance, it differs significantly from chess's classical piece design. The king and queen for example don't look anything like what most people are used to. I really like the designs a lot, but some can argue that they make playing a game more difficult. If not familiar with the design, recognizing the different pieces can have some affect on calculating chess moves. With this in mind, why would anyone use it? Well, just as in classical chess, many, many, shapes and designs have been created over the years - some beautiful, some ugly, some simple, and others garish. But some people just love to explore the different aesthetic elements of the game!
Link to Abstract Chess Pieces by Fergus Duniho:
Abstract Chess Pieces by Fergus Duniho11 comments displayed
Permalink to the exact comments currently displayed.
Do these "rules of thumb" work for the huygens chess piece? As far as I know this piece does not appear in any chess engines, but it could be a good exercise to test the robustness of any new code.