💡📝V. Reinhart wrote on Wed, Jan 24, 2018 05:15 PM UTC:
Ok, thanks Greg. Let me think about it for a few days before it's deleted. I spent a lot of time learning about Fergus's abstract piece set, and was happy with the result. (The concept of "infinity" is somewhat abstract, and I felt that abstract graphics suited it perfectly).
What I might do, if it fits somewhere, is see if I can show this as an example of how the abstract piece graphics can be used for large-format games. But I have to get familiar with those threads again to see where it would best be placed. Either in the comments for the game's primary page, or the comments for the abstract piece set.
Ok, thanks Greg. Let me think about it for a few days before it's deleted. I spent a lot of time learning about Fergus's abstract piece set, and was happy with the result. (The concept of "infinity" is somewhat abstract, and I felt that abstract graphics suited it perfectly).
What I might do, if it fits somewhere, is see if I can show this as an example of how the abstract piece graphics can be used for large-format games. But I have to get familiar with those threads again to see where it would best be placed. Either in the comments for the game's primary page, or the comments for the abstract piece set.
In the meantime thanks for your reply.