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Disturbingly funny. Its upgrade reasoning has an air of familiarity. ;-)
If anyone is interested, I've worked up a Zillions implementation of this game. After about the tenth turn, the field will look like it got hit by a blizzard.
How did you deal with:
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<b>Patch 1.12</b>
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Pawns have become too powerful, so we have altered the behavior of the Knight. From now on a Knight may capture a Pawn belonging to the opponent by jumping over it, as well as by landing upon it. This new ability may be used to allow a Knight to capture 2 pieces per turn. Jump Captures may only be performed on Pawns, and no other piece, and cannot be used to place the opponent's King in Check.
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Since the Knight's path is not defined? Also, if I understand the restriction 'cannot be used to place the opponent's King in Check', that forbids removing a Pawn to create discovered check -- isn't that kind of tricky to test for with Zillions?
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I'd be interesting in looking at the ZRF . . .
Good point about the discovered check with that particular rule. I used a little programming trick to get this to work. I'll send you the implementation so that you can admire it. But basically, I used the Zillions engine itself to perform most of the function. As to the shape of the Knight leap, I opted for the simple 'L' pattern. This means that Pawns orthogonally adjacent to the Knight's position are captured using this rule. This would continue to allow Pawns to threaten the Knight un-opposed. But if there is a big demand to include any adjacent Pawn, I can implement this in a variant. This implementation is still in need of some serious play-testing.
Peter, I tried to send you a copy of the implementation. The e-mails are returned as undeliverable. Is your address listed on this site active?
I wonder where to get the zrf file from My mail adress is [email protected] Marc
Patch 1.01 d- and e-Pawns no longer move 2 squares. Patch 1.25 deals with asymmetry. Castling asymmetry. 4 possibilities now, Queen castles Queenside, Queen Kingside, King Queenside and King Kingside, all fixed as before.
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