[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Single Comment
How did you deal with:
<blockquote>
<b>Patch 1.12</b>
<p>
Pawns have become too powerful, so we have altered the behavior of the Knight. From now on a Knight may capture a Pawn belonging to the opponent by jumping over it, as well as by landing upon it. This new ability may be used to allow a Knight to capture 2 pieces per turn. Jump Captures may only be performed on Pawns, and no other piece, and cannot be used to place the opponent's King in Check.
</blockquote>
Since the Knight's path is not defined? Also, if I understand the restriction 'cannot be used to place the opponent's King in Check', that forbids removing a Pawn to create discovered check -- isn't that kind of tricky to test for with Zillions?
<p>
I'd be interesting in looking at the ZRF . . .