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Sonic the Hedgehog Chess. After capturing, the capturing piece bounces off the enemy piece and continues moving. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Peter Aronson wrote on Sat, Oct 26, 2002 06:42 PM UTC:Good ★★★★
This is interesting (although I'd like to have seen it better developed and
more completely written up), but what about the Knights -- which way do
they capture?

William Overington wrote on Sat, Oct 26, 2002 09:17 PM UTC:Excellent ★★★★★
This is interesting.

I wonder if the inventor might please consider inventing one or two
versions which use an 84 spaces board and entering the one or two games
thus produced into the 84 Spaces Contest.

Ed Kolis wrote on Sat, Oct 26, 2002 09:25 PM UTC:
Oops, forgot about the knights! 3-0 Hmm, well there are several possibilities... One is that they move normally... another is that when they bounce off, they bounce off as knightriders... and another is that they move completely differently... Let's see, maybe Tails would be appropriate, since he can fly over things... what would Tails do that could be translated onto a chessboard? I dunno, I can't think of anything at the moment! :)

LCC wrote on Sat, Oct 26, 2002 10:35 PM UTC:Excellent ★★★★★
This is a suggestion for the variant, in the spirit of the original idea.

The 32 empty squares in the beggining of the game contain 'rings' (poker
chips, for example). Whenever a 'fast' piece moves over or to a square
with a ring, it 'gets' those rings (put them below the piece). A Fast
piece with rings under it can't be captured by other fast pieces -
instead, when a capturing move is made against it, the capturing piece
just bounces back. All the rings under the piece that would have been
captured are lost.

Just like in Sonic :-)

It is even possible to make a whole variant with only 'fast' pieces and
rings, the object of the game being to have the most rings below your
pieces when there aren't any more uncaptured rings left!

Flash Leopard wrote on Thu, Feb 5, 2004 05:41 PM UTC:Good ★★★★
Has any one heard of Sonic Heros?

David wrote on Tue, Dec 2, 2008 08:54 PM UTC:
One thought on knights might be to have them take by 'jumping on' the
piece they take (instead of the spin-dash used with the other major and
minor pieces), and then 'bounce,' essentially making another knight move
in the same direction (instead of the opposite, like with riders).  If
there's a piece in that square, they take it, and 'bounce' again,
otherwise, they just stop.  Maybe if they hit the end of the board they'd
be reflected off the side and wind up moving in the opposite direction (so
a knight on B1 that takes a piece on A3 would wind up on B5, etc), and
keep going until they land in a square that doesn't have a piece.  Not
sure how to handle a situation where the destination square would contain
an allied piece, though... possibly have them bounce off the allied piece
without taking it (obviously only allow this if their first move was a
take).  

I realize this is radically different from the spindash bouncing being
applied to other units, but I still think it's kind of appropriate for
the sonic like theme :-p.

Anonymous wrote on Fri, Mar 26, 2010 04:49 PM UTC:
LLC suggested game with rings. So, i can suggest variant with emeralds! 7 emeralds are placed randomly on empty squares(use draughts). Any piece can go trough it as it where empty. When piece lands on square with emerald, it gets it. Pieces moves to squares with emeralds with thier non-capturing moves: pawn takes it with orthogonal move, after emeralds placed randomly at least second time, king and rook can get them at same turn if castling. As you get emerald, you must remember, wich piece have taken it (just don't remove draught). One piece may have several emeralds at same time. If piece with emerald(s) is captured, capturer will get it. Depending on number of emeralds your army total have, you can use different special moves. These moves don't take separate turn, they can be used during turn. After special move is used, army losts emeralds, and they are placed on empty squares randomly again. If player used special move wich requirs less emeralds, than player have, not all emeralds are 'lost', player mus choose, wich emeralds to leave. But i'm sorry that i didn't decide, which special moves this game have... Any suggestions? I have only two ideas: when player have all 7 emeralds, player can promote any piece expect king to Amazon (Q+N) - 'Super Sonic'. If you think that it's not really worth to collect all emeralds, you may change rules and promote piece compound of Queen and Knightraider. Another idea - 'Chaos control': player may make 2 turns in one. Capturing King is illegal. Emeralds are on board again AFTER second turn. Any other ideas? I think, something like 'capture any piece expect king and queen without moving...' or another anusual capture? Also, need to decide, how many emeralds requirs different special moves...

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