LCC wrote on Sat, Oct 26, 2002 10:35 PM UTC:Excellent ★★★★★
This is a suggestion for the variant, in the spirit of the original idea.
The 32 empty squares in the beggining of the game contain 'rings' (poker
chips, for example). Whenever a 'fast' piece moves over or to a square
with a ring, it 'gets' those rings (put them below the piece). A Fast
piece with rings under it can't be captured by other fast pieces -
instead, when a capturing move is made against it, the capturing piece
just bounces back. All the rings under the piece that would have been
captured are lost.
Just like in Sonic :-)
It is even possible to make a whole variant with only 'fast' pieces and
rings, the object of the game being to have the most rings below your
pieces when there aren't any more uncaptured rings left!