Comments/Ratings for a Single Item
'If I'm looking at this right, the Viceroy is not merely colorbound, but also rank-bound, visiting only 1 in 4 cells on the board.' It is not rank-bound but rank- (and filestack- and level-) switching. It always moves from an odd to an even plane or vice versa in all three dimensions. Nor is it colourbound in the same way as the Ferz. It is in fact bound to one quarter of each Ferz binding, rather than half of just one. A Dabbaba binding (on a cubic board) is the intersection of a Ferz and a Viceroy one.
'The Eunuch is colorbound, rankbound, and filebound, and given the particular geometry of this board, can only access 3 cells by itself.' True, but as the rules specify, it can never actually be by itself in this game.
'The Baron [FF'] and the Elk [AA'] can never get together to form their one allowable compound, the Imam, if I'm figuring the moves properly.' You're not, as the Baron, uniquely among two-component non-Wazir compounds, is unbound due to the Ferz and Viceroy bindings being independent. A Baron can reach an Elk square in two Ferz moves and a Viceroy one, without even interacting with another piece en route, e.g. a1-e2-j2-m1. Given that, are you now happy with the original array, or is your mind too blown to decide yet?
This all suggests that thinking of the Ferz, Viceroy, and Baron as variants of the same piece is not that helpful. Likewise for oblique directions the colourswitching 2:1:0 leaper, the 2d Knight, is a very different piece from a combined 2:1:1 and 2:2:1 leaper, let alone the compound of all three.
Lol, I'm certainly not the one to be serious about others taking a day or two to respond - look how long this took! Charles, it took me 2 days to come up with that slightly flawed analysis. Grin. Obviously I should have run it at least 3 days - I only looked 2 moves out. Would've helped if I'd used an actual board and pieces. Realized the Viceroy changed colors, but didn't adequately follow up, or I should have realized a third move would give the combination. [Moral of the story: don't try complex visualizations when you're sleepy, and always re-check the next day. Too bad I'm better at giving advice than following it.] So you think my analysis is too reductionist [in using A' and F']? If it causes others to make the same mistake I made, I'll agree with you. But for now, I think it was just mental sloppiness. If the piece move is diagrammed, you won't have someone like me pointing into empty air with both hands while calculating which imaginary cells the piece can or can't move to. I was thinking on the odd levels that it's one color, and on the even, the other. Full descriptions of piece movement and movement potential should prevent others from falling into my error. But it's easy enough to replace the F' with V and the A' with E. It's just that I think my version carries visual directional information [certainly it does for me] that isn't apparent using V and E. It's easier for me, at least. [And it saves letters, something I like.] Compare: [DWAF] PASHA, [DWAF] [FW]+[AD] [FW]+[AD] [DW]+[AF] [DW]+[AF] [AW]+[DF] [AW]+[DF] [DWA'F'] KHAN, [DWEV] [WF']+[DA'] [WV]+[DE] [DW]+[A'F'] [DW]+[EV] [WA']+[DF'] [WE]+[DV] [AFA'F'] IMAM, [AFEV] [FF']+[AA'] [FV]+[AE] [AF]+[A'F'] [AF]+[EV] [FA']+[AF'] [FE]+[AV] One thing I do not do is think of the Baron as a variant of either the ferz or the viceroy; I've played enough compound pieces to know better. As for the setups, I still think mine is more immediately dynamic. If a piece on this board has to spend an extra turn or two to combine into pieces that are then left on the back rank, good development by the opponent should beat that tactic. However, if the pieces, as they move toward contact, can join on the way, in a good location on the very small board, then that would be even better, most likely. The only way to see how it goes is to try it out with a board and pieces. Game Courier has a large range of pieces. Do you have any preferences for a preset for R3D? The 2 setups should be played against each other, as well as against themselves. Following is me quoting you quoting me... ? Anyhow, goes like this: ''The Eunuch is colorbound, rankbound, and filebound, and given the particular geometry of this board, can only access 3 cells by itself.' True, but as the rules specify, it can never actually be by itself in this game. ' So the eunuch only adds a couple moves to the piece it's part of, but gives it the potential to jump to a [somewhat] different area of the board. This adds to the 'chaos potential' of the game, but to a limited extent given the max move is 2. And given the tiny size of the 3D board, with only a 4x4 cross-section, the jump moves of the elephant and viceroy may provide needed maneuverability. I've been comparing and contrasting our pair of 3D games while trying to put this reply together. The similarities are strong; thus the differences should be instructive. The differences include: simple vs complex pieces, pawns vs no pawns, and a tight board vs a looser one - a lot of little questions for the theory boys to play around with. But what are the odds anyone will play either of these games?
I still prefer my original array, as there is a method behind it, and will gladly give authorisation for an implementation based on this. As for your notation, why not go the whole hog and start from the orthogonal with Ferz as W', Viceroy as W'', Elephant as D', Eunuch as D'', and so on?
Okay, I'll put a preset together. Do you have any preferred piece icons, or shall I just do it, then we can discuss possible substitutions? [If we play our cards right, we just might suck someone in to playtest our 2 games in a compare and contrast mode, which might be some kind of record for this site. Have we ever had 2 higher-D games looked at together this way?] As for the notation, be careful! You've got me thinking... Seriously, the simpler the notation you can describe things in, the deeper the understanding you might get. [There's a branch of math where you start with 0, then the next number is the successor to zero: S0, and the next is the successor to the successor..., so that 3 is written SSS0.] As you might have imagined, I'll be happy to discuss notation with you, too. The problem with using an 'orthogonal prime' as a 'diagonal' in your game is that 'orthogonal prime' is not appropriate for that, in your game. W' is most logically a 3D wazir, not a 2D ferz. The way your pieces work, you want, for ease of handling, a way to look at 2D and 3D components of both orthogonal and diagonal moves. My notation is a compromise between your simple and unambiguous but directionless notation and something that only a math major could love. Now, in 3D Great Shatranj, the W' and D' notation are far more useful, because my 3D elephants are just 3D warmachines rotated in 2 of 3 dimensions, and have 'exactly' the same moves otherwise. Weak analogies to particle physics are noted, as the rotation of the 3D wazir splits it into 3 3D elephants, breaking symmetry... and now I gotta run. Enjoy.
Okay, I've started: /play/pbm/play.php?game%3DRedistribution+3d+chess%26settings%3DRed3d Some pieces are easy, if you accept the 2D version. Others are going to likely be a little strange. [We need a piece artist onsite.] Figure I'll go with some of the crown-like and odd bishop-type icons for what I haven't got, except for the Elk, which apparently is going to a a sort of mooselike pawn. And the Dybbuk is likely to be a hydra or griffin or somesuch.
Okay, Charles, step 1 is done, tentatively. I wanted a dabbaba with a black crescent moon on its side for the DA'/DE. No joy, so I went with some sorta bishopy type pieces to complete the basic setup. Those 3 pieces, the MI, PA, & 1M, I originally thought I might save for the remaining pieces in the game, and I may need them for those other pieces yet. The massive piece listing is Alfaerie: Many, and that is what I am looking through to find the game pieces. When I've found them, I'll drop all the unused ones. Fergus has provided a nice little check-box for that purpose. And I changed the letters and numbers. If you see anything you like in the list, let me know. Now I have to come up with the 3 combo pieces, and the 6 remaining breakdown pieces. I'll put those icons in the middle of the preset, and have them removed when the game starts. /play/pbm/play.php?game%3DRedistribution+3d+chess%26settings%3DRed3d
Charles, my apologies. I have been quite tied up with various things, and have not had the mental energy to try to push past the current block with the preset, which is that I have 3 pieces where I need 6. Part of the answer might lie with the Duke and Elk. There is an unadorned crown in the piece set called 'Duke' [I first saw it in Rennchess], which is appropriate, and there is also a pawn with antlers that could double for the Elk. The remaining problems are that I'm still short 1 piece, and our elk will look suspiciously like a pawn with moose antlers. As for the slowness, several family health issues have flared up in the past months which often eat up all my free time. I am hoping they will resolve soon, but I'm not expecting it. Thus my lack of obvious presence onsite. It is not from lack of desire.
Hey, Charles, these seem to be our choices. Do you have any preferences? /play/pbm/play.php?game%3DRedistribution+3d+chess%26settings%3DRed3d The Duke is the trapezoidal crown by the all too obvious this-is-not-really-an-Elk piece.
Now I'm confused. I understood that the array pieces - including the Duke and Elk - were the ones displayed on the end ranks. Are you using different images for array and non-array Dukes, Elks, et cetera? If you are, I see no reason to do so. Any news on whether you're taking up my idea to arrange the cells in the form .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... instead of .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... .... to get the ranks as numbers and files as either letters or pairs of letters and reduce the need to scroll?
Hey, Charles. The Duke and Elk are now as shown in the set-up on the 2 end boards [labeled 'an' and 'fn'], but we are short 6 pieces for the breakdown products of your combo pieces. I was theming the pieces as best I could, sharp angles being ferz-type pieces, crescent moons being the trigonal 2-space leapers, that sort of thing. But that's busted with the last 6 pieces. I can replace the current Duke and Elk with the crown and moose pawn, but that just offends my sense of aesthetics so much I'd want to bring the squirrel in, so we could have a moose and squirrel combo, and then maybe a Boris and Na...ahh, well, I may just look for the 6 least-offensive pieces and stick them in. Might swap the Duke pieces, so I could free up the one currently used for one of the 6, if it looks better that way. Any suggestions you may have, from ditch the moose to having a specific Boris piece to use, I will take at this point. If something becomes too annoying, it can be changed. Alright, I see what you mean now by the board configuration. You want me to cut the board the same way, but spread it out north to south [up and down on the screen] instead of east to west [right to left]. Is this correct? The reason I did it across is to get the biggest possible board on the screen, and there's more room side to side. The pieces are kinda small now, and if I shrink the board any more, I, if no one else, will have problems distinguishing them. What I can do is turn your whole array sideways, like I did for 3D Great Shatranj. It looked and felt ugly to me in the raumschach-type configuration. /play/pbm/play.php?game%3D3D+Great+Shatranj%26settings%3D3D+GtS+1 /play/pbm/play.php?game%3D3D+Sideways+Great+Shatranj%26settings%3D3D+SGtS+1 Please give me the specific alphanumerics you want for your up and down layout, and I will rotate them also, so that if you turn your monitor on its side, the gameboard will be laid out and numbered the way you want. To lay out the board up and down and have it fit on one screen, I'd have to shrink everything around 20%. It's doable, should you wish.
A couple quick comments. First, I just expanded both 3D shatranj boards to give the largest possible size on my screen. I'd originally had the 'scale' setting at 49, but kicked it up to 65. If that takes the board off the side of your screen, you should be able to reduce the scale back toward 49, or whatever size fits your screen. But now, I'd have to reduce the size of the boards 40% anyway, to stack them top to bottom on one screen. [No, I don't have a Mac with a rotatable screen.] Second, I'm curious about something. The 2 3DGtS presets are exactly equivalent, but I believe that people would play them a little differently, that they would sometimes make different moves from the same starting positions, because the boards look different. It seems to me that this is one way computers and people would have to be different; a computer's 'thinking' is not channeled by appearances [only by algorithms].
'You want me to cut the board the same way, but spread it out north to south [up and down on the screen] instead of east to west [right to left]. Is this correct?' No, if you look at the diagram you will see that it is still spread out in the same direction, but each block is a level rather than a rank. The numbers will thereby exclusively represent ranks. 'It looked and felt ugly to me in the raumschach-type configuration.' As Raumschach has a 5x5x5 board, this could serve as an illustration of the effect of my suggestion on scrolling. For a Raumschach board it would make no difference. For a Redistribution board 6 blocks 4 high and 4 wide are replaced by 4 blocks 6 high and 4 wide. Does this clarify things?
Okay, I think I get the board config. It will have 4 white pieces across the bottom and 4 black pieces across the top of each 4x6 rectangle. You want the board cut perpendicularly to the way I did it. [I gotta be closer, at least, with this one...] As for the pieces, much as I loved Rocky and Bullwinkle, I agree they don't belong in this game. I will use the pieces we have available, but they will not fit the patterns established by the other pieces. With luck, I'll be able to put this together over the weekend.
To Joe Joyce: it looks to me as if the pieces are shown as follows: ba/bd - Wazbaba Prince Fazbaba bb/bc Pasha Fearful Alibaba Waffle ca/cd - Dybbuk Wazbaba Vicbaba cb/cc Khan Duke Vinnock Wazzock da/dd - Baron Fearful Wilful db/dc Imam Elk Vinnock Fezzock Is this correct? If so, these images work for me. To George Duke: I judge by who takes up my variants for implementation. It looks like Redistribution 3d Chess is a success by that measure.
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