Ratings & Comments
The I.D. handles z and q moves through a special mechanism, and for no real reason the routine detrmining the trajectory also strips the n and j flags from the mode. I think otherwise these would be obeyed.
I will fix it when I return from Berlin. (No ftp access now...)
needing to figure out how to make some of the icons (Chef, Pie, and Fish Pawn) into compounds using either showpiece or fen2
I have not added this feature to showpiece.php, because I believe it is better to make individual images for each piece you may need.
That would indeed be better, but not everyone has the ability to do it. The feature in fen2.php was mainly intended as a solution for those who cannot. And a cleverly designed piece set, such as Bob's, can exploit the feature through having separate background and foreground symbols, which are intended to be combined. That could save an enormous number of images.
What a fine concept. A new way of using reserves that makes for a different game from Chess but has a good Chess-like feel. The adjacent kings rule sets a trap for the unwary. Hold that Queen in reserve and when the opponent moves his king next to yours, you have 9 less points to count.
Rules question: does the requirement to evade check have priority over ending the game by moving next to the enemy king? I would think yes, but I'm not certain from the rules on this page.
I'd love to program this game for Zillions, but I have no idea how to implement the win condition for adjacent kings.
INFO
Pages considered as ready:
- Reche’s Super Faceoff (Random) Masquerade;
- Recharging Janggi (Korean Chess with flips and power-ups);
- Mountain Slope Chess (ski track but white is at the threshold while black is on the summit).
Pages with undefined readiness:
- Modern Republican Chess (general page readiness to be defined; currently no setup picture but is it needed?);
- Regenerative Chess (writing and phrasing to be defined, because currently there’s no images, but some of them are doable).
Rules needing to be fixed:
- Ambitious Amphibians (playtest is needed!);
- 12 Miles For Glory (Pawns go back and forth with more opportunities to promote; tweak is maybe needed).
Plagiarism possible:
- Acid Chess (is it already created?).
Thanks for this, H. G. How to fix it in the GC preset, though? Just do a new export?
That would probably be easiest. Otherwise you would have to add 128 to the mode of each leg of the znDD move. And it will have a lot of legs...
I am still in Berlin, though. I'll let you know when it is fixed.
I'll let you know when it is fixed.
Yeah, I kinda figured youi would. But now I know how much work to expect -- which, thankfully, appears to be rather little. Thanks!
And a cleverly designed piece set, such as Bob's, can exploit the feature through having separate background and foreground symbols, which are intended to be combined.
And thanks for this remark as well.
Mansindam Definition For FSF variants.ini uses "stalemateValue = loss".
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
I'd love to program this game for Zillions, but I have no idea how to implement the win condition for adjacent kings.
Indeed, that's an interesting problem. My first thought was to use count-condition, but one somehow needs to implement the point values for the pieces...
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Since this comment is for a page that has not been published yet, you must be signed in to read it.
Lame crooked or circular riders such as nzDD should work now (after browser-cache refresh).
25 comments displayed
Permalink to the exact comments currently displayed.
No, this may work for potential moves, but it will not work for actual moves. I believe you should replace "empty where #0 0 -1" with "cond empty #0 capture empty #1". Also, the function would be better optimized for most legal moves, as well as for testing for check on the King, if you reversed its two parts. This will also allow you to use breaking logic all the way through.