Michael Nelson wrote on Mon, Jul 22 09:29 AM UTC:Excellent ★★★★★
What a fine concept. A new way of using reserves that makes for a different game from Chess but has a good Chess-like feel. The adjacent kings rule sets a trap for the unwary. Hold that Queen in reserve and when the opponent moves his king next to yours, you have 9 less points to count.
Rules question: does the requirement to evade check have priority over ending the game by moving next to the enemy king? I would think yes, but I'm not certain from the rules on this page.
I'd love to program this game for Zillions, but I have no idea how to implement the win condition for adjacent kings.
What a fine concept. A new way of using reserves that makes for a different game from Chess but has a good Chess-like feel. The adjacent kings rule sets a trap for the unwary. Hold that Queen in reserve and when the opponent moves his king next to yours, you have 9 less points to count.
Rules question: does the requirement to evade check have priority over ending the game by moving next to the enemy king? I would think yes, but I'm not certain from the rules on this page.
I'd love to program this game for Zillions, but I have no idea how to implement the win condition for adjacent kings.