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Avatar Riff Riders. Overcome the reef on an Avatar basis. (11x11, Cells: 110) [All Comments] [Add Comment or Rating]
💡📝Gerd Degens wrote on Tue, Sep 17, 2024 07:50 AM UTC in reply to HaruN Y from Mon Sep 16 03:31 PM:

This has very little to do with my idea.
The avatar idea is not included. The idea is also that the riff is a barrier that can only be jumped over, which means that the squares of the riff cannot be played on. For this reason, only riders are in play alongside the king and pawns. And why do the pawns have to be at the front?


@ HaruN Y[All Comments] [Add Comment or Rating]
HaruN Y wrote on Tue, Sep 17, 2024 10:01 PM UTC:Good ★★★★

Mokomon by Stuart Spence, AKA Zulban_tyr

files=8 ranks=8 promoZone=1 promoChoice=Q graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K borders=0 firstRank=1 rimColor=#958500 darkShade=#aaa053 lightShade=#e1dbaa coordColor=#f3f0d7 shuffle=G!BRQKIMF pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2 bishop:B:B:bishop:c1,f1 rook:R:R:rook:a1,h1 queen:Q:Q:queen:e1 amazon:Z:QN:amazon: beholder:F:cFcScLcG:ferz:,,d8 gryphon:G:BmR:gryphon:b1,g1 irongeneral:I:fhK:irongeneral:,,b6,c6,f6,g6,a7,b7,c7,d7,e7,f7,g7,h7,a8,b8,g8,h8 morph=Z medusa:M:cQK:medusa:,,c8,f8 king:K:KisO2:king:d1,,e8

But with shuffle.


Piececlopedia: Wildebeest. Members-Only A Knight/Camel compound from Wildebeest Chess.[All Comments] [Add Comment or Rating]

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Avatar Riff Riders. Overcome the reef on an Avatar basis. (11x11, Cells: 110) [All Comments] [Add Comment or Rating]
HaruN Y wrote on Wed, Sep 18, 2024 01:54 AM UTC in reply to Gerd Degens from Tue Sep 17 07:50 AM:

That was a reply to HGM since his comment gave me an idea for a variant where the holes don't stop movement. In that variant, if the Pawns aren't in front, the Rooks can capture each other from the starting position.


💡📝Gerd Degens wrote on Wed, Sep 18, 2024 06:32 AM UTC in reply to HaruN Y from 01:54 AM:

Okay. I was just wondering because it was under Avatar Riff Riders.


Mirodoly Chess. Members-Only A version of chess for a 10x10 board, the closest to the classic. Chess with Archer. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]

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Piececlopedia: Wildebeest. Members-Only A Knight/Camel compound from Wildebeest Chess.[All Comments] [Add Comment or Rating]

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Alice Courier Chess. Members-Only Alice Chess with two Couriers (BW) and a Jester (two step Ferz). (2x(8x8), Cells: 128) [All Comments] [Add Comment or Rating]

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@ Mirko Mirko[All Comments] [Add Comment or Rating]
Mirko Mirko wrote on Wed, Sep 18, 2024 04:09 PM UTC:

Brothers Challenge

files=8 ranks=8 promoZone=1 promoChoice=ACCW graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 archbishop:A:BN:cardinal:d1 chancellor:C:RN:chancellor:,,d8 champion:C:WAD:champion:c1,f1 wizard:W:FC:moon:,,c8,f8 king:K:KisO2:king:e1,,e8

@ H. G. Muller[All Comments] [Add Comment or Rating]
A. M. DeWitt wrote on Wed, Sep 18, 2024 04:11 PM UTC in reply to H. G. Muller from Thu Sep 5 07:07 AM:

Thanks.

I was thinking about having a short-range burning piece, which burns diagonally adjacent pieces, like what the Fire Dragon does in Minjiku Shogi. This creates the desired power gap while still allowing adequete defense against the power piece, even without jumping sliders. An example is shown below.

Also, I noticed a weird bug where for burning pieces the diagram would stop generating moves early on normal board with no holes if the burning piece gets close enough to the board edge. For an example, go to the Tenjiku Shogi page move one of Sente's Fire Demon towards the top board edge. With enough messing around you should see the highlight generation fritz out when a Fire Demon is highlighted.

files=15 ranks=15 promoOffset=23 promoZone=5 maxPromote=20 promoChoice=+ royal=100 protected=43 counterStrike=43 protected=44 counterStrike=44 trackPieces=43 trackedTypes=2 spell=burn spellZone=F blastZone=F atomicCapture=0 captureMatrix=/"41/@45/" royal=23 royal=31 stalemate=win graphicsDir=https://www.chessvariants.com/membergraphics/MSdaishogi/ whitePrefix=w blackPrefix=b lightShade=#ffe682 darkShade=#ffe682 graphicsType=png?nocache=true squareSize=36 symmetry=rotate firstRank=1 newClick=1 Pawn:P:fW:p:a5-o5 Go Between:I:vW:go:e6,k6 Copper General:C:vWfF:c:e1,k1 Silver General:S:FfW:s:f1,j1 Gold General:G:WfF:g:g1,i1 Ferocious Leopard:F:FvW:fl:d1,l1 Blind Tiger:T:FsbW:bt:g2,i2 Drunk Elephant:E:FfsW:de:h2 Phoenix:X:WA:ph:i3 Kirin:O:FD:kn:g3 Lance:L:fR:l:a1,o1 Ram's-Head Soldier:RS:fB:fst:c1,m1 Reverse Chariot:A:vR:rv:a2,o2 Side Mover:M:sRvW:sm:b4,n4 Vertical Mover:V:vRsW:vm:c4,m4 Bishop:B:B:b:d3,l3 Rook:R:R:r:d4,l4 Dragon Horse:H:BW:dh:e4,k4 Dragon King:D:RF:dk:f4,j4 CHESS KNIGHT:CN:N:knight:h3 Queen:Q:Q:q:i4 Lion:N:KNScaKmcabK:ln:g4 King:K:K:k:h1 Tokin:+P:WfF:g2: Drunk Elephant:+I:FfsW:de2: Side Mover:+C:sRvW:sm2: Vertical Mover:+S:vRsW:vm2: Rook:+G:R:r2: Bishop:+F:B:b2: Flying Stag:+T:vRsWF:fs2: Prince:+E:K:k: Queen:+X:Q:q2: Lion:+O:KNScaKmcabK:ln2: White Horse:+L:vRfB:wh2: Free Wolf:+RS:sRfBbW:fw: Whale:+A:vRbB:wl2: Free Boar:+M:BsR:fb2: Flying Ox:+V:BvR:fo2: Dragon Horse:+B:BW:dh2: Dragon King:+R:RF:dk2: Horned Falcon:+H:BbsRfWfDfcavWfabW:hf2: Soaring Eagle:+D:RbBfFfAfcavFfabF:se2: POWER PIECE:+CN:KNS:fdm:h4 POWER PIECE:PP:KNS:fdm:h4 counterStrike=43


Minjiku Shogi. Wild shogi variant, with pieces that burn neighbors or jump many pieces. (10x10, Cells: 104) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, Sep 18, 2024 04:33 PM UTC:

The editor A. M. DeWitt has revised this page.


Tenjiku Shogi. Fire Demons burn surrounding enemies, Generals capture jumping many pieces. (16x16, Cells: 256) [All Comments] [Add Comment or Rating]
🔔Notification on Wed, Sep 18, 2024 06:38 PM UTC:

The author, H. G. Muller, has updated this page.


@ H. G. Muller[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Sep 18, 2024 06:48 PM UTC in reply to A. M. DeWitt from 04:11 PM:

You indeed caught a bug there. It was limited to the highlighting routine (the AI handled these cases correctly): when scanning through the blast zone for enemies to know if it should highlight by the 'flame' marker it would also access off-board ranks, which caused the script to crash at that point. Thus preventing further generation of moves. I fixed this now.


H. G. Muller wrote on Wed, Sep 18, 2024 07:18 PM UTC in reply to A. M. DeWitt from 04:11 PM:

I was thinking about having a short-range burning piece, which burns diagonally adjacent pieces, like what the Fire Dragon does in Minjiku Shogi. This creates the desired power gap while still allowing adequete defense against the power piece, even without jumping sliders. An example is shown below.

My only reservation is that introducing any form of burning makes it more a Tenjiku-Shogi variant than a Dai-Shogi variant. If it was up to me I would prefer to only use moves of a type that are already in Dai Shogi. A quite strong piece without solo-mating capability could be made by enhancing a Queen with linear two-leg moves like exist on the Horned Falcon and Soaring Eagle.


A. M. DeWitt wrote on Wed, Sep 18, 2024 07:25 PM UTC in reply to H. G. Muller from 06:48 PM:

I also found another bug where a piece that promotes to a burner doesn't show in the promotion options and then promotes to a white burner if the moving piece was black. Take for example the Chess Knight in the diagram in my last comment.

[Edit]: Pieces that promote to burners upon being asked for promotion choice (at least for Shogi-style promotion) will also burn pieces regardless of whether promotion is accepted or deferred, even if the original piece does not burn.


Nutty Shogi. Pieces jump over many others, and a Fire Demon burns neighbors. (13x13, Cells: 169) [All Comments] [Add Comment or Rating]
NeodymiumPhyte wrote on Wed, Sep 18, 2024 08:23 PM UTC:

It appears that the Black Buffalo promotes to a White Fire Demon in the interactive diagram. This should probably be fixed.


Piececlopedia: Wildebeest. Members-Only A Knight/Camel compound from Wildebeest Chess.[All Comments] [Add Comment or Rating]

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@ Mirko Mirko[All Comments] [Add Comment or Rating]
Mirko Mirko wrote on Thu, Sep 19, 2024 10:36 AM UTC:

Brothers Challenge v.2

files=8 ranks=8 promoZone=1 promoChoice=NBACCW graphicsDir=/graphics.dir/alfaeriePNG/ squareSize=50 graphicsType=png symmetry=none royal=K pawn:P:ifmnDfmWfceF:pawn:a2,b2,c2,d2,e2,f2,g2,h2,,a7,b7,c7,d7,e7,f7,g7,h7 knight:N:N:knight:,,b8,g8 bishop:B:B:bishop:b1,g1 archbishop:A:BN:cardinal:d1 chancellor:C:RN:chancellor:,,d8 champion:C:WAD:champion:c1,f1 wizard:W:FC:moon:,,c8,f8 king:K:KisO2:king:e1,,e8

Lev Grigoriev wrote on Thu, Sep 19, 2024 03:32 PM UTC in reply to Mirko Mirko from 10:36 AM:Excellent ★★★★★

One of the best games on your comments’ wall, both v1 and v2. You can add Astras (XBetza AH) to the corners and you’ll get v3:)
Or not Astras, but Indices{Dragons} (FafafsfF) to Whites and Oxen (nDafafsfW) to Blacks.


Frog/Hannibal/Waffle chess with Gryphon/Manticore and falcon. Expansions of Kevin Pacey's Frog/Hannibal/Wafle Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
💡📝Aurelian Florea wrote on Thu, Sep 19, 2024 03:43 PM UTC in reply to H. G. Muller from Mon Jul 8 09:39 AM:

@HG,

I have put the pieces in the middle rank, but they can't be moved in the holes. What have I done wrong?


Chess with Different Armies. Betza's classic variant where white and black play with different sets of pieces. (Recognized!)[All Comments] [Add Comment or Rating]
Aurelian Florea wrote on Thu, Sep 19, 2024 04:11 PM UTC:

Why is the interactive diagram say Cloberers vs Cloberers does not work? It does for me.


CWDA & Joker[Subject Thread] [Add Response]
Aurelian Florea wrote on Thu, Sep 19, 2024 04:31 PM UTC:

One of my long term goals is to create a CWDA game that has jokers. It seems to me weird to have the joker imitate a piece from the enemy army. So I had thought at a transferrer. A piece that transfers the power from the enemy piece to it's counterpart from my army. So if such a piece should exist in the classic Betza's CWDA for example if the opponent moves a BEDE I get to move a charging rook (in a NN versus a CC). One trouble is that no programs implements this yet, firstly because that has not crossed anyone's mind. I can make my own program (I am progressing at my work for an apothecary chess program by the way) but this takes a bit of time. I'd like to try some basics. Anyone, any Idea how. Maybe the ID HG? It seems difficult to me though.

Anyway is the transferrer an interesting concept, or the joker should be enough even in this context?


Warui-shogi. A morden twist on shogi and advance calculated attacks. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
🔔Notification on Thu, Sep 19, 2024 04:33 PM UTC:

The author, Dans Niemmann, has updated this page.


Piececlopedia: Wildebeest. Members-Only A Knight/Camel compound from Wildebeest Chess.[All Comments] [Add Comment or Rating]

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