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@ H. G. Muller[All Comments] [Add Comment or Rating]
H. G. Muller wrote on Wed, Sep 18 06:48 PM UTC in reply to A. M. DeWitt from 04:11 PM:

You indeed caught a bug there. It was limited to the highlighting routine (the AI handled these cases correctly): when scanning through the blast zone for enemies to know if it should highlight by the 'flame' marker it would also access off-board ranks, which caused the script to crash at that point. Thus preventing further generation of moves. I fixed this now.