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Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Larry Smith wrote on Wed, Apr 6, 2005 02:01 AM UTC:
I think that there might be a mis-understanding about the intention of my
remarks.  My advocation of certain forms of play are not demands for
compliance.

The whole concept of variants within the Chess game is that anything is
actually possible. Of course, the players would need to agree on the exact
form that they intend to use during a particular game.

Here is where mnemonic labels might aid in relating particular rules.  For
example:  If players want all the quantum to be re-cycled, regardless of
the determing condition, it might be called a Full Reset.  A single
player's piece being the only ones re-cycled might be called a Partial
Reset.  A Reset determined by deduction might be called, you guessed it,
Deductive.  And one by an actual move of the determing piece might be
called Actual.  And one which is determined by either player called a
Player.  And one determined by the entire field of quantum called a
Field.

So, now players could know what rules were being applied if one desired a
Full Field Actual Reset, a Partial Player Deductive Reset, etc. ;-)

Is a Partial Field Reset, whether Actual or Deductive, possible?

Gary Gifford wrote on Wed, Apr 6, 2005 02:32 AM UTC:
CarlosCarlos and I seem to be playing Bario Chess under what Larry Smith would call the 'Full Field Deductive Reset' variation. While all the options he mentions are possible, I prefer to see the rules standardized. If not, then it seems that there needs to be at least 4 sets of Bario rules. However, that would not be difficult because diffences are minor... even though their impact on the game is major.

Mark Thompson wrote on Wed, Apr 6, 2005 03:24 AM UTC:
I think the mechanism -- having an important game event triggered by whether something can be deduced by a decision of one of the players, along with the 'natural laws' operating within the game (in this case, the known composition of the armies) -- is interesting in itself. In fact I think it might achieve more of its potential in a game that's based much less tightly on usual chess. (Sometimes I wonder whether the same thing might hold true of Extinction Chess's concept.)

Larry Smith wrote on Wed, Apr 6, 2005 10:37 AM UTC:
One in-game difference between a Deductive Reset and an Actual Reset is
that the player may desire to utilize the determining piece for a possible
capture.  Also, the potential capture of this un-defined piece may have an
impact on the game, both positional and strategic.

What happens if the quantum has been reduced to a single piece and the
player has only a single potential?  With the Deductive Reset, the quantum
would never be expressed and remain in an un-defined state.  Of course, the
quantum can be considered to have the effect of the possible piece on the
field, it would only threaten its potential cells and never be actually
moved to them.

Gary Gifford wrote on Wed, Apr 6, 2005 04:34 PM UTC:
Larry Smith asked 'What happens if the quantum has been reduced to a
single piece and the player has only a single potential?' Answer: In the
Deductive variation we know what the final piece is (or more correctly,
what it would be if it were to move) unless an undefined Bario is in the
capture Zone. In the first case, for full-reset, if the opponent still has
Barios in play then the first player could even reveal his last Bario.  It
would be irrelevant and play would continue until reset time... which
would be determined by the opponent in this case.  In case 2, the Bario is
still unknown (as we don't know what the capture zone Bario is, or the one
on the board).  In the 'Deductive, Full-Reset' game that is now in
progress, the single Bario scenario is a non-issue in either case.  If the
identity is known, and it is the last Bario to be known, then the new cycle
starts.  

Note: In deductive variants of Bario, when a player only has one known
Bario (or 2 of the same, like two rooks in Bario guise)when a new cycle
starts he should just use the actual pieces and not the Bario piece image.

Larry Smith wrote on Wed, Apr 6, 2005 08:37 PM UTC:
So when the situation warrants, the quantum might remain a quantum although
it has moved as a specific piece.  This will be applicable if players have
a single quantum, either apiece or shared, regardless of the number of
potentials in hand.  The quantum would be moved as the desired piece and
yet never be replaced by such.

So if a player has a Knight, Bishop and Rook as their potentials and only
one quantum in which to express these, the quantum would continuously have
the power of an Amazon.  Interesting.

Gary Gifford wrote on Wed, Apr 6, 2005 10:36 PM UTC:
Woah! Hold the horses. Mr. Smith wrote, in part '.. the quantum might remain a quantum although it has moved as a specific piece. This will be applicable if players have a single quantum, either apiece or shared, regardless of the number of potentials in hand. The quantum would be moved as the desired piece and yet never be replaced by such.' This is way off of how CarlosCarlos and I are playing. As the new preset shows, each side has their own Barios. They are not shared. And when they move they are instantly identified and replaced with the appropriate piece. In fact, a second Bario might then be realized (in the Deductive variants) and replaced by the applicable piece. For example, In the CarlosCarlos game I had 2 Barios (undefined) on the board. These are seen as 'White Crescents.' I moved one from g1 to g2. It became a Rook. The only thing my remaining Bario (on A1) could be was a Knight. So I replaced the Crescent with a Knight. I now have no Crescents (unidentified Barios) and CarlosCarlos has 2. If he moves either one, both will be known and upon completion of his move all our Barios will reveret to the 'Unknown state.' But my Barios are seen as mine and CarlosCarlos's Barios are seen as his. You can play over our game up to now and see what is going on. The rules we developed are quite easy to understand. Also, I see no need to call Barios 'quantoms.'

Larry Smith wrote on Thu, Apr 7, 2005 12:01 AM UTC:
'Quantum' is a term actually put forth by the author of this page. 
'Bario' is the name of the game.  The only other name given to the
pieces is 'un-defined pieces'.

As to whether the 'un-defined pieces' are owner-specified.  This appears
to be open to interpretation.  Granted that if the 'un-defined pieces'
are neutral there will need to be conditionals for the player to use when
taking possession.  But this is merely a matter of determination.

The author of this article has stated that they are not fully aware of all
the rules governing this game. Does anyone know of an alternative source
for this game?

Gary, are you laying claim to this game?  Are you advocating that all must
adhere to your speculations as to the possible nature in play within this
game?

Gary Gifford wrote on Thu, Apr 7, 2005 12:19 AM UTC:
Of course I am not laying claim to Bario... though if I am seen as a
'Quantom' one might see that as a possibility.  As to wanting people to
play by the rules I am using... nonsense.  Reading my previous comments
will show that this is not the case.  In fact, the other day I commented,
and I quote, 'Perhaps there should be 2 variations of Bario? (1)
Bario,Logical Deduction Variant and (2) Bario, Quantom Variant {of course,
the names could be changed). The course of time would tell us whether one
was desireable over the other, or inform us perhaps, that each was equally
enjoyable. Regardless of which variant (or both) surface, one thing is
certainly true. The rules themselves are of a Bario language. Full of
potential, but remaining undefined, or atleast defined with definitions
not agreed upon by all.'

I also commented, 'So, what will the final established rules be? Mr.
Smith, I salute your logic. I think we are seeing the same things in
Bario, just disagreeing on how our observations should be used to develop
a set of standard rules.'

To me, none of this sounds like I am trying to claim Bario.  Or to force
others to play by rules CarlosCarlos and I are using.  Apparently my
salute to logic was pre-mature.

Larry Smith wrote on Thu, Apr 7, 2005 12:44 AM UTC:
Then I am permitted to actually move the quantum to defined it?  Many
thanks.

I have put forth a possible conditional for the use of neutral quantum. 
This could be their proximity to friendly pieces, meaning adjacent.  If a
piece was adjacent both friend and foe, it might remain un-defined or its
possesion might be determined by the surrounding material(number and/or
value).

This would create an interesting dynamic in play as quantum may pass from
one player to the other.  And players would attempt to control possession
of the quantum, while expressing their potentials when possible.  And
capturing of a quantum would still be a viable option as removing a
possible position from an opponent may be more desire-able than allow the
piece to remain on the field.

Under this rule, the quantum in the initial set-up would be under the
control of the player on that side of the field because of the proximity
to the Pawns.  Without any opposing pieces adjacent, the player is free to
express their potentials fully.

And this form of play would make a Field Reset very interesting.  As now
the player might express their pieces on other positions, creating a
possibly devastating game.  Imagine that such a Reset might actually
result in a checkmate.  If the Reset is the result of the attacked
player's last quantum, they might not be happy with the Deductive form.
;-)

Jared McComb wrote on Thu, Apr 7, 2005 12:09 PM UTC:
I am going to offer my interpretation/variant of the rules here.  This is
assuming each player has their own distinct set of quantae, which is how
it looks the game is played from the opening setup on this page.

A piece is not defined until it is moved, regardless of whether it can be
deduced as something or not.  In other words, the cycle is not complete
until every quantum on the board has moved and been defined.  When you
move a piece as a rook or bishop, you may choose to define it as a queen,
but you must define it as such immediately after moving it.  Once a piece
of yours has been captured, it's captured, and you can no longer define a
quantum to be that particular piece (of course, if you had two of them, and
one was captured, you can still use the other one).  If a quantum is
captured, we don't know what it was going to be, so after every piece of
yours has been defined, all the other ones that are still left are
considered captured and given to your opponent.  Of course, immediately
after the last quantum has moved, the cycle ends and each quantum suddenly
has the moving power of all the pieces you have left.

In other words, I'm for Full Actual resets, but I don't understand fully
the difference between Field and Player, so I can't say which I have just
stated I prefer.

The reason I like this method of play is that it more closely resembles
FIDE chess because once a piece is captured, it's removed from play, so
for example you can't redefine another quantum to be your Queen if
you've already lost your Queen.

Just my 2 cents.

Larry Smith wrote on Thu, Apr 7, 2005 01:14 PM UTC:
The original graphics for this page showed all the quantum as similar. 
They have since been changed to differentiate them. 
Right...wrong...best...worst.... At this point it appears to be a matter
of preference.

The difference between a Field and Player Reset: In a Field Reset all the
quantum on the field must be defined.   In a Player Reset, once one player
has defined all their potential quantum(there may still be other un-defined
quantum on the field).

I actually opt for the Field Reset.  It seems to comply with the stated
rules.  The same with the Actual determination of the quantum.  Thus my
preferred condition would be Full Field Actual Reset.

I would also opt for the quantum as neutral.  This would greatly increase
the level of difficulty in the play.  All that needs to be determined is
some form of conditionals by which a player may take possession of a
particular quantum.  

I have been working on a very intricate formula, involving not only the
adjacent pieces to the quantum but also including the conditions of cells
beyond.  Granted that this form of play may not appeal to most, but I
always look for ways to increase the difficulty in quantify a game rather
than making it easier.

And the author of this page states that the inventor intended for this
game to be the most difficult on Earth. ;-)

Gary Gifford wrote on Thu, Apr 7, 2005 11:48 PM UTC:
In the penswift/CarlosCarlos game a 'full-field reset' has taken place. 
We are using Player-defined Barios.  If we were using nuetral Barios, such
that they were up for grabs by the player on the move, then I would have
had to avoid the reset as my King would be under heavy Bario attack.  This
is not a criticism of the nuetral Bario concept... it is only a note that
may help Mr. Smith in figuring out his rules for nuetral Bario use.  At
this point in time I remain in favour of Barios that belong to the
players.

However, in regard to Mr. Smith's desire to create a very complicated
game, I would suggest the idea of getting together with David Short, the
creater of Existentialist Chess and creating a Bario version of that game
(if David Short was open to the idea.)  If Mr. Smith (like the creator of
Bario) is hoping for the creation of a complex game, then I think that a
Bario Existentialist Chess (or a Existentialist Bario Chess) would be hard
to top for complexity.  But, again, if that were to be attempted I think
that David Short should be contacted.  I believe that Existentialist Bario
Chess would be a most complex game, much more so than we are likely to get
from Bario which begins with a standard chess set, and is really a variant
of Fischer Random Chess with hidden pieces and resettable pieces.  Of
course, those factors do make for a tremendous difference in the 2 games.

Larry Smith wrote on Fri, Apr 8, 2005 12:52 AM UTC:
I think that I will concentrate on Bario for now.  Thanks for the attempt
at distraction.

With your statement that a neutral game would result in a possible large
number of quantum located around the King.  It would be necessary that the
King is a weighted factor in the determination of which quantum will be
utilize by the player.  Thus the closer your King to a quantum, there is
an exponential factor that you will increase the opportunity to take
possession of such.

The proximity of Pawns could also play a part in determining the
possession of a quantum.  A simple rule might be to state that a quantum
located on a file behind a player's Pawn(regardless of distance) would
have an added factor.  This would increase the opportunity to gain
possession of quantum on the player's side of the field.

As pieces are delevoped, their proximity to quantum will also have an
effect.

Gary Gifford wrote on Fri, Apr 8, 2005 02:02 AM UTC:
Sorry that my last Bario comment was incorrectly interpreted as a distraction by at least one individual. It was not intended as such, but perhaps some people are easily distracted. Should David Short be interested in that 'Existentialist Bario Chess' project I am sure he can accomplish it fine on his own. And I would be glad to assist him, but only if requested to do so. In regard to other Bario projects, best regards to all involved with them. Meanwhile, the variation CarlosCarlos and I are playing is working fine and seems quite intersting, while not being difficult to understand.

Larry Smith wrote on Fri, Apr 8, 2005 03:36 AM UTC:
Here's a simplified formula for determining use of a neutral quantum.

Factors
(The following values are tentative.)

+1 for each friendly piece adjacent
-1 for each enemy piece adjacent
+1 for each friendly piece defending
-1 for each enemy piece attacking.
+1 if on file behind a friendly Pawn
-1 if on file behind an enemy Pawn
+10 if adjacent friendly King
-10 if adjacent enemy King
+5 if friendly King two cells away
-5 if enemy King two cells away.
+1 if friendly King three cells away
-1 if enemy King three cells away.

(The following factors are applicable if players are concerned about
the diagonal pattern of their Bishops and can be weighted accordingly
to deter Bishops occupying the same diagonal pattern.)

+n if piece is to be a Bishop and 
	there is no friendly Bishop on that particular diagonal pattern
-n if piece is to be a Bishop and 
	there is a friendly Bishop on that particular diagonal patteern

There are many other possible factors to consider when evaluating the
potential of a quantum.  All factors should be considered for each
quantum.


Conclusion:

If quantum . . .
	> 0 belongs to player
	< 0 belongs to opponent
	= 0 remains undefined

*********************************************

It may be suggested that whatever values are utilized that they should be
fairly uniform for easy recall, and that the result be a whole number
rather than a possible fraction.

Larry Smith wrote on Sat, Apr 9, 2005 12:29 PM UTC:
Another factor which might be used to determine a neutral quantum is the
number of potentials which each player has in hand.  This will allow one
with the larger amount more opportunity to express them.  It can also be a
decisive factor in the end-game when the players might be reduced to Kings
and a single quantum.

This will also have an effect during the mid-game, allowing players to
utilize pieces which might be rather remote from the fray.  Although the
number of quantum may be reduced by capture the number of potentials will
continue to have a factor on the field.

Thus,

+1 for each potential in hand by player
-1 for each potential in hand by opponent

This will also have an effect during the opening as the players will
express their potential in a rather even fashion, attempting to avoid the
loss of one of their quantum.  A player will be able to express several
potentials before the reduction will be a detriment to the initial set-up.

Gary Gifford wrote on Sat, Apr 9, 2005 01:56 PM UTC:
The quantom mathmatical factors would change on every half move and I think
that making the calculations manually might be a bit tedious at times.  To
determine, for example, whether a quantom belonged to white or black, may
detract from the fun of the play. Aside from that, the game should be
enjoyable.  But I imagine in most cases the Bario numeric aspect could be
easily seen to be + or - and so no actual calculation would need to be
made.

A good strategy in this game would be to move (define and identify) the
quantoms that you had marginal control over... thus making them pieces
that your opponent could not control.  Another logical move would be to
capture quantoms whose numeric value favored the opponent.

To make Mr. Smith's proposed game more impressive (perhaps he already has
this in mind) I suggest not using a 'standard' chess set of Black and
White at the start of the game... but rather nuetral pieces (that will/can
become black or white).  This would allow the following, for example: 
Assume an endgame with White having King, 2 Bishops, 2 Knights.  Black
having: King: 1 Knight, 2 Rooks.  Also assume there are 3 unknown quantoms
on the board (ones that in the simple deductive variation would be 2 Black
Bishops and 1 Black Knight) .  With White previously having his Queen and
2 Rooks captured, what could he make of a Bario? [Note: In the
deductive/assigned variant these 3 Barios would already belong to
Black]... Using the nuetral quantom and neutral piece-color concept White
could make a third Knight or third Bishop.  And later a fourth knight or
fourth Bishop.  Thus, we would still be playing with a 32 piece set, but
only the King and Pawn colors would be true White or true Black at the
start of a game.  Of course, the quantoms behind each pawn are so
obviously under each players control there is no danger of the opponent
controlling these during cycle 1.  

It is the first new cycle that the undefined color aspect would really kick
in.  I would not mind playing this tye of game.  But I would not want to do
the math each time.  Of course, for most cases the Bario control would be
obvious and no calculations would be needed except in cases where the
quantom value was near '0.'  When it is at '0' is the Bario up for
grabs or off limits?  I may have missed that answer in an earlier
comment.

I think this has the potential to become a great game.

Larry Smith wrote on Sat, Apr 9, 2005 04:43 PM UTC:
It is necessary to utilize similar tokens to indicate these neutral quantum
in a real-world game of Bario.  May I suggest red Checkers, they are quite
apparent on the field.  The players then put their pieces on these tokens
as they move them at the turn.  So when a Reset occurs, the players can
quickly remove their pieces but leave the quantum on the field.

Most neutral quantum will be fairly easy to determine which player has
control. There will only be a few instances where 'long' calculation
will be required, and this will often only occur during some of the
mid-game and the end-game.  

Quantum which are equal to 0 would remain un-defined.  Players would have
to perform moves in order to gain control(remember that the proximity of
the King is one of these factors).

The difference in number of pieces that the players have in hand will be a
fairly easily calculated factor.  And any advantage in the exchange will
allow the player opportunity.

Gary's suggested form of play is quite interesting, rather than the
players having potential pieces in hand they could hold owner-specified
quantum(Checkers, red for White and black for Black).  Pawns and Kings are
owner-defined, the remaining pieces in their standard set-up are all of a
neutral color.  Thus players can take control of any of these neutral
pieces, regardless of rank, under specified conditions.  When a Reset
occurs, rather then the pieces, the quantums are returned to their
specific player.  This might be called Reverse Bario.

In Reverse Bario, when a Pawn promotes the player will gain an
owner-specified quantum with the neutral piece.

Larry Smith wrote on Sat, Apr 9, 2005 08:25 PM UTC:
Upon further reflection, it would not be necessary for the chess pieces to
be of neutral color in Reverse Bario.  There need be the rule that only 
the player may move their King, their Pawns and any other piece occupying 
one of their quantum(and, regardless of color, all pieces other than 
Kings and Pawns may be claimed with a quantum under specific conditions).  
It just may be difficult to visualize the state of the field without much 
practice.  But this should not be impossible.  And this would mean that 
players need not obtain any special equipment to play a real-world game.

Or they could simply paint the neutral set themselves with model paint.  I 
suggest bright green, this should make the color of the Checkers(quantum) 
stand out.  Plastic Chess and Checker Sets often can be found for only a 
dollar or two. So that would not be a huge investment in material.

Gary Gifford wrote on Sat, Apr 9, 2005 10:54 PM UTC:
In a Quantom Variant which allowed a player to obtain 3 or even 4 of the 4
Bishops, Knights, and Rooks, and both of the 2 Queens we would need
markers for the Quantoms (checkers, dimes, pennies, etc. would suffice).
But we would also need 2 chess sets to allow White and Black to get their
third Bishop, third knight, etc.  

A danger in this game [of nuetral Quantoms] is that the
'Player-on-the-move' immediately after the reset has a strong initiative
(in an otherwise equal position) because he can likely 'define and move a
Quantom' to gain control over one or more of the other Quantoms.  And, if
pieces were of nuetral color and he had lost a Queen during the opening
phase, he could now define the Bario (Quantom) as a 'Queen.' (Whereas in
the Deductive/Dedicated Bario variant, a player could not make a Queen this
way, as his lost pieces are off the board and pieces that were just on
board remain reserved for their owners, plus the color-dedicated Barios
remain the property of their owner throughout the game... however, they
can be captured.)

But it is important to note that being the one to initiate a cycle reset
can be extremely hazardous to one's chess health in a 'Neutral Quantom /
Neutral Color Variant.'

Larry Smith wrote on Sat, Apr 9, 2005 11:54 PM UTC:
Yes, the dynamics of Reverse Bario could be quite cruel.  But it could be
said that a player who left a powerful piece in a position of
vulnerability before a Reset deserves to have it taken from them.

One problem with looking at a game merely from its potential and not from
its actual play is that often its negative aspects are over-rated.  A
designer must take into account not only the tactics of the players but
also the overall possible strategy.

With examples, we can point out potential pit-falls but this does not
necessitate that every player will succumb.  Just as the Fool's Mate is a
potential in FIDE Chess.

And the advantage after a Reset would not be the sole propriety of one
player.  Both players will have the potential for this advantage, given
the opportunity.

Question: Would a player holding the last quantum before a Reset play it? 
Or would they allow the last neutral piece to be captured?

This would be considered an area for strategy.  Keeping a quantum in hand
to be able to control the Reset, or holding a neutral piece in reserve. 
Imagine the small battles over the control of the Reset.

Larry Smith wrote on Tue, Apr 19, 2005 05:19 AM UTC:
In Reverse Bario, factors similar to the one used to deter Bishops from
occupying the same diagonal pattern could be used to deter a player from
obtaining more than the standard number of particular pieces.  For
example:

If piece to be claimed by the quantum is a Bishop,
     -n if the player has 2 or more Bishops on the field
     +n if the opponent has 2 or more Bishops on the field

If piece to be claimed by the quantum is a Rook,
     -n if the player has 2 or more Rooks on the field
     +n if the opponent has 2 or more Rooks on the field

...

If piece to be claimed by the quantum is a Queen,
     -n if the player has 1 or more Queens on the field
     +n if the opponent has 1 or more Queens on the field


As long as both players remain below the standard number of pieces, these
values would have no effect on the game.  But when one achieves the
conditions, whether through quantum or Pawn promotion, these values would
aid or deter each players' subsequent quantum claims.

I suggest that this value be 5, this should greatly assist the wanting
player while not overly penalizing the achieving player.  The positions
where a player would be able to obtain more than the standard number of a
particular piece should not be often but this potential will influence the
game.

But this value could be weighted differently for each piece type.  For
example, according to their exchange value, 3 for Bishops and Knights, 5
for Rooks and 9 for Queens.  Adding a level of difficulty for those who
enjoy such. [Hand in the air.]
 
This could also be applied to Bario with neutral quantum, making it
difficult to re-introduce a promoted piece after a Reset if there is more
than its standard number on the field.  Although a potentially rare
position.

(zzo38) A. Black wrote on Sun, Dec 4, 2005 06:26 PM UTC:Excellent ★★★★★
This is a good game, and I like Bario Shogi better. I invented Bario Shogi, and it works good! Try play it sometimes

Alfred Pfeiffer wrote on Thu, Jan 19, 2006 09:01 PM UTC:
Dear chess variant friends,

now I querried in my old magazines and found the relevant text:

Panos Louridas: 'Eine Skala der Intelligenz', ROCHADE 3/1998.

Here I summarize some facts from the article:

Inventor: Panos Louridas (also known as problem composer)

First(?) public presentation: 1985 in the chess club 'Aachener Schachverein 1856'

Rules: The text does not contain a formal listing of rules, but describes the essential ideas with examples.

The pieces in this variant (execpt the King and the Pawns) exist in two states: the 'real' and the 'virtual' state.

The King and the Pawns are real pieces always.

At the start of a game on the board virtual pieces are on the places where in an orthodox game the other real pieces stand. (A common hint is to use checker disks for the virtual pieces)

The potential pieces for the changing of the virtuals are outside of the board in reservoirs for each player.

If a virtual piece moves it becomes a real piece. Each virtual piece can move like each potential piece of its player that is still outside of the board. The player who moves one of his virtual pieces replaces this (while or after the move) by one of the potential pieces (from the outside of the board) that can move in this manner so it becomes a real piece. For example: If he does a diagonal move he may take a Bishop or Queen (assuming both are still available) from the outside to replace the disk (virtual piece) with the choosen piece.

If a real piece on the board will be captured, it is out of the game (means it does not go back to the reservoir outside of the board, also it does not become a potential again).

If a virtual piece will be captured, the owner of the captured virtual stone must assign a potential piece from his reservoir (outside) that then is removed from the game.

So always the number of potential pieces (in the reservoirs) match the number of virtual pieces on the board for each player.

If the last virtual piece of a player disappears (by moving or because captured) then this event ends the actual cycle and a new cycle starts with virtual pieces for both players. This means following: All real pieces on the board (of both players) goes to their reservoirs (outside of ther board) and on the board they will replaced with virtual stones.

But there is a relevant exception: If a player owns only pieces of the same type (only Q, or only R, or only B, or only N) then he will not switch to the virtual state. (The case what will happen if in a such situation one of the player's equal pieces is still in the virtual state remained undiscussed.) Also: cycling take effect only to players with more than one kind of pieces.

Castling: Possible with the usual conditions, here for the Rook this means, that the virtual piece in the corner never moved and a player's Rook is still available in his reservoir outside of the board. Of course when castling this virtual piece then becomes a real Rook.

The article does not contain remarks about promotions.

I propose, if a Pawn promotes it becomes a usual real piece, and this piece should go into the virtualisation also when a new cycle occurs. In this manner also a player who for lack of pieces did no longer take part in the recyclings can get back this special feature of Bario.

I hope I could help,
Alfred Pfeiffer


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