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Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, Apr 7, 2005 11:48 PM UTC:
In the penswift/CarlosCarlos game a 'full-field reset' has taken place. 
We are using Player-defined Barios.  If we were using nuetral Barios, such
that they were up for grabs by the player on the move, then I would have
had to avoid the reset as my King would be under heavy Bario attack.  This
is not a criticism of the nuetral Bario concept... it is only a note that
may help Mr. Smith in figuring out his rules for nuetral Bario use.  At
this point in time I remain in favour of Barios that belong to the
players.

However, in regard to Mr. Smith's desire to create a very complicated
game, I would suggest the idea of getting together with David Short, the
creater of Existentialist Chess and creating a Bario version of that game
(if David Short was open to the idea.)  If Mr. Smith (like the creator of
Bario) is hoping for the creation of a complex game, then I think that a
Bario Existentialist Chess (or a Existentialist Bario Chess) would be hard
to top for complexity.  But, again, if that were to be attempted I think
that David Short should be contacted.  I believe that Existentialist Bario
Chess would be a most complex game, much more so than we are likely to get
from Bario which begins with a standard chess set, and is really a variant
of Fischer Random Chess with hidden pieces and resettable pieces.  Of
course, those factors do make for a tremendous difference in the 2 games.