andy thomas wrote on Thu, Oct 27, 2005 12:37 AM UTC:
hi, andy here again... thanks for the interest and the comments... uh...
the 50-turn thing is more a 'feature' (idiosyncracy?) of the computer
program... interesting the comments on that... yes, the missile can move
to 'any' square (except back line)... when i've tested american chess,
typically, the first missile will shoot at the first 'queen' to come off
of the opponent's back line... then typically all of the missiles are
'fired' so one side ends up with 2 queens and a missile, the other with
3 queens...
as for the piece names, i'm open to suggestions... believe it or not, the
'queens' were called 'stars' before they became 'generals'... and the
'gauntlet' was called 'hollywood blvd'... get it?... 'you have to have
a star on the hollywood blvd'... then a chess-playing friend of mine was
like, 'dude you have MISSILES in the game!... how does that go with
'stars' and 'hollywood blvd?!' and i was like, 'i know'... so they
became 'generals'... and 'hb' became 'the gauntlet'
i chose 'colonel' for the 'knight' equivalent because it 'flies' or
'leaps' over other pieces... and a colonel has a 'bird'.. they were
'paratroopers' before... the knight in international chess always
reminded me of a paratrooper...
...
interesting that someone was able to plug this game into another program
and from the sound of it, colonels didn't get moved much?.... they are
fairly mobile what with the 'extra' range over 'classical'
knight/horse equivalents from international chess/xiangqi...
...i'm glad you are having some fun with it...
oh and someone mentioned the 'gauntlet' being kind of like the 'palace
in xiangqi?... yes... i wanted to have some kind of 'terrain' in the
game... like xiangqi.....
thanks for looking at it!... let me know if i can answer any other
questions, or if you think sections of the rules need re-writing... or if
the 50 turn limit really is unneccessary or makes the game less
enjoyable......
question... what do you think of the 'super cannons?'... the
'artillery' with diagonal capability in addition to the orthogonal?
as for the piece names, i'm open to suggestions... believe it or not, the 'queens' were called 'stars' before they became 'generals'... and the 'gauntlet' was called 'hollywood blvd'... get it?... 'you have to have a star on the hollywood blvd'... then a chess-playing friend of mine was like, 'dude you have MISSILES in the game!... how does that go with 'stars' and 'hollywood blvd?!' and i was like, 'i know'... so they became 'generals'... and 'hb' became 'the gauntlet'
i chose 'colonel' for the 'knight' equivalent because it 'flies' or 'leaps' over other pieces... and a colonel has a 'bird'.. they were 'paratroopers' before... the knight in international chess always reminded me of a paratrooper...
... interesting that someone was able to plug this game into another program and from the sound of it, colonels didn't get moved much?.... they are fairly mobile what with the 'extra' range over 'classical' knight/horse equivalents from international chess/xiangqi...
...i'm glad you are having some fun with it...
oh and someone mentioned the 'gauntlet' being kind of like the 'palace in xiangqi?... yes... i wanted to have some kind of 'terrain' in the game... like xiangqi.....
thanks for looking at it!... let me know if i can answer any other questions, or if you think sections of the rules need re-writing... or if the 50 turn limit really is unneccessary or makes the game less enjoyable......
question... what do you think of the 'super cannons?'... the 'artillery' with diagonal capability in addition to the orthogonal?