There are a couple of points where the wording could be improved. 'If it steps on an opponent piece it is captured and is permanently off the board' seems to imply that the moving piece is captured, rather than the opposing piece. Also, the phrase 'your other Mook' in the description of seeing red could be taken to mean that one must have two Mooks in order to see red.
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Two other notes. First, ShoppingCarts should be able to promote on the square where a Rex began, as well as those you list. Second, you only need 71 squares--the last Fire is irrelevant to the play.
OK, I fixed those things. But I didn't remove the last square, because it isn't important to do that. I know the last Fire is irrelevant to the play, but I will keep it in, in case other variants of this game come up (copying rules from other variants) to see what happens and how relevant the extra square is in these variant rules.
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OK, I fixed those things. But I didn't remove the last square, because it isn't important to do that. I know the last Fire is irrelevant to the play, but I will keep it in, in case other variants of this game come up (copying rules from other variants) to see what happens and how relevant the extra square is in these variant rules.