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Hi Mats! It seems necessary to explain something of SMIRF's concept. This program is designed to gain a maximum output at a minimum input. You might have noticed, that SMIRF's single multivariant engine is sized only about 60K (72K for the bonus version). Its intention is to reach success WITHOUT implemented chess knowledge (during the first stages of its development). Instead the goal is to create something like a machine intelligence REPRODUCING human behavior NOT by design but maybe only by chance. If you notice a less successful behavior (as you have reported) the solution of this thus would not be to implement chess knowledge as done in a lot of other chess programs, but to make the inner functions more appropriate, on what I am always working. There is nearly nothing less intelligent (despite of being successful) as to have a lot of looking up knowledge inside of a program. Nevertheless SMIRF should be able to handle sufficiently such things like Zugzwang, passed pawns and opposition by its own means.