P=100, N=300, B=300, R=500, Q=900 on the standard 8x8 board.
F+W=400, N+F+W=700, B+W=600, R+F=700 and N+F+W+A+D=925
are tentative values for the pieces called Commoner, Centaur, Scirocco, Dragon Kite and Lioness in this variant. Now I am going to have some fun with numbers. On the 12x12 board: riders increase to 120 or 125 percent of their previous values, giving something like R=600, B=375 and Q=1075 to 1100. Knights remain constant at 300. Pieces that can move only one square are reduced to around 80 percent of their previous value. Since the value of a Pawn will vary according to its chances of promotion, perhaps P=100 is still a reasonable choice. Listing some 12x12 board values:
F+W=325, N+F+W=625, B+W=650, R+F=750 and N+F+W+A+D=850
which makes one Scirocco worth two Commoners! These calculations are background material for my own (low piece density) 12x12 variant, which is nearing completion. People with different styles of play will naturally come to different conclusions concerning piece values. So it would be helpful if all game designers included their opinions on such matters.
P=100, N=300, B=300, R=500, Q=900 on the standard 8x8 board.
F+W=400, N+F+W=700, B+W=600, R+F=700 and N+F+W+A+D=925
are tentative values for the pieces called Commoner, Centaur, Scirocco, Dragon Kite and Lioness in this variant. Now I am going to have some fun with numbers. On the 12x12 board: riders increase to 120 or 125 percent of their previous values, giving something like R=600, B=375 and Q=1075 to 1100. Knights remain constant at 300. Pieces that can move only one square are reduced to around 80 percent of their previous value. Since the value of a Pawn will vary according to its chances of promotion, perhaps P=100 is still a reasonable choice. Listing some 12x12 board values:
F+W=325, N+F+W=625, B+W=650, R+F=750 and N+F+W+A+D=850
which makes one Scirocco worth two Commoners! These calculations are background material for my own (low piece density) 12x12 variant, which is nearing completion. People with different styles of play will naturally come to different conclusions concerning piece values. So it would be helpful if all game designers included their opinions on such matters.