Mike Nelson wrote on Fri, Nov 1, 2002 12:37 AM UTC:Excellent ★★★★★
I really like this game design. The use of unarmed warriors for blocking
and the aggressive king moves in the building phase give thew game a most
unusual flavor. Overall game machanics are complex but playable. The use
of familiar pieces for weapons helps keep the complexity in bounds. The
Swords weapon in an interesting type of superpawn--it might be usable in
other games as well.
A small suggestion. Rook/Swords and Bishop/Swords are overvalued and will
mainly come into play when there are no good alternatives. How about
allowing Rook/Swords to have the capture power of Swords/Swords and the
Bishop/Swords to have the non-capturing movement power of the
Swords/Swords? This would correct the overvaluation and bring the
interesting pieces into play.