Anonymous wrote on Sat, Apr 28, 2007 08:27 PM UTC:
Abdul-Rahman Sibahi, Thank you for commenting. Your idea would certainly work and I did think about it back when the game first appeared. The way I imagined it was simple, accomplished by linking pawns: K and Q pawns, both B Pawns, both Knight Pawns, both Rook Pawns... each a Doppelganger to their 'linked' associate. Since Pawns change files from time to time, they would need an identifier to show Doppelganger relations.
I prefer the idea of more player control which exists in the current version. As to which is the better concept? That probably is a matter of opinion, like comparing Chinese Chess and Korean Chess. On that call, I am in the minority.
Your idea is certainly logical, has merit, and would prove easier for programmers. I sort of like coming across games that computers do not yet play... but usually it is only a matter of time before they do.
I seem to recall seeing a set of pieces with different colors at the bases. Pawns of that design would work with your suggestion.
If you want-I will add the variant to Doppelganger and call it something like 'the Abdul-Rahman Sibahi Doppelganger Variant' and give you credit. You could modify the pawn Doppelganger aspect if desired, based on proximity. There are several different pawn-link possibilities. Just let me know. Or, if you'd like to create a separate page with your rules - as your variant of Doppelganger - I have no problem with that. It would need its own pre-set to keep the ratings aspect fair.
Thanks again, very much, for the comment. Best regards, Gary