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Win by noncheckmate (worth its own development) occurs when Pawn, however many, moves to a promotion-compulsory cube whilst its army's already having their full complement. In other words, Pawn x cannot move farther. 'Crocibised', 'Pawn-Forces', 'Piece Surfeit' --this Win by Noncheckmate figuratively. A fortiori, it defeats at once all other extant Armies in alternate win condition. Gilman's own 'The last player not checkmated wins', innocuous enough, is case thus of being either incomplete or redundant, a peculiar but logical dichotomy forced on the reader (not to say player when it's a Gilman) to select to tell what is meant. (Object of the game here is comparatively rather clear part of AOF write-up)