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Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Tue, Jul 24, 2007 12:28 PM UTC:
I've been playing a lot of Pocket Mutation Chess games and I have concluded that a nightrider is worth so much more than a rook in this game because of its greater ability to traverse to the eighth rank where it can then promote. So I would favor moving the nightrider to Class 4. Or, possibly even to Class 5 (!) and move the nightrider compounds into Class 6. [Added note: It may seem preposterous to think a nightrider could be equal to a queen, but in this game, access to the 8th rank is such a critical factor and the nightrider may have equal chances of getting to the 8th rank.] I would move the Nightrider compounds into Class 6 regardless. [Added note: And push all the other nightrider compounds to the next class over]