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Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
David Paulowich wrote on Wed, Jul 25, 2007 01:59 PM UTC:

At various times Joe Joyce, Greg Strong and myself have stated that it may be unwise to start the game by pocketing a Rook and changing it to Nightrider. As Greg once pointed out, the Nightrider is most powerful when you are holding it in the pocket, but this means that you cannot use the pocket for any other purpose while you are waiting.

Also, I am a big fan of the SuperBishop (Dragon Horse), which is the most powerful [Class 3] piece in 'normal' chessvariants, that do not allow dropping pieces. See this game - 287 days ago for a Nightrider and a SuperBishop working together to win the game. On the other hand, in [Class 5] I prefer the CardinalRider (Unicorn) to the SuperCardinal (which Roberto Lavieri praises in his 2005-04-19 comment). We are a long way from reaching a concensus on piece values in this excellent game.