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Truthfully, I enjoy shogi far more than Xiang Qi, but I've always felt that the latter did have an advantage with its very interesting cannons. 'If only shogi had incorporated such a marvelous piece into its beautiful system,' I thought. I'm glad to see that someone did exactly that. I am interested to see what sort of game would emerge if the use of cannons was scaled down so they didn't dominate the field so much; something perhaps replacing the rook and bishop, or perhaps paralleling them. Would the resulting game still retain more of a normal shogi flavor with the added excitement of cannons?