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Sam asks about the possability of a chess variant where it is hard (at least for a computer) to know who is ahead. Perfect example - Anti-King Chess. In Anti-King, it can be good to have a lot of material, but it can also be good to have almost none. Having it is good because it is easier to checkmate the opponents king. But not having material is also good because it's easier to checkmate the anti-king. Same deal with occupying the center. In fact, almost all of the usual things that computers use to evaluate positions do not apply to Anti-King Chess.