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IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Rich Hutnik wrote on Wed, Apr 2, 2008 11:06 PM UTC:
Singh, can I give you the perspective that the IAGO Chess System comes from?  It is a framework for an attempt to integrate variants into an association that promotes abstract strategy games, and insure that the play doesn't deadend so chess that is played is stuck in the margins.  It is meant as a practical solution, not as some, 'WOW that blows me away as new'.  It isn't meant to blow anyone away, but work.  That is its intent.

Anyhow, if your view is one of that it will happen, and we can't do anything about it, so don't try, then that doesn't fit anywhere into the IAGO Chess discussion. 

What I will say is that, in order for what you suggest to happen, it has to get there incrementally, and in a framework that will allow it.  A sudden jump isn't going to happen.  People won't jump all at once to something new, and abandon what they know.  It will have to happen in an evolutionary manner.  If you care to explain how FIDE Chess framework would enable that, please state how.  If you actually have any ideas to explain how it can come about, please state them.

If you just know this, but can't state, then I would say to feel free to be a player in what develops, as a recipient, and leave it sat that.