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another impressive game. as i've mentioned previously elsewhere, games that use standard chess pawns and boards with an odd number of rows tend to be unbalanced, but this problem is eliminated by the double-board aspect of the game. in most of my games, one player was able to get a slight upperhand on one board while the other player gained control of the other board, altho this is somewhat of a generalization. <P>
the tactics in this game quickly become complex and intense, and therefore zillions plays the game well. pawn endgames are particularly interesting because pawns can dodge threats by jumping from board to board. the ghost works well and is easy to visualize and remember (i know aikin discarded several other versions of the ghost before picking the final ghost).