🕸Fergus Duniho wrote on Thu, Dec 4, 2008 02:55 AM UTC:
It can handle larger boards. You just need to know what to do. Your board will need to be cut out of a parallelogram shaped area of hexagonal spaces. Since the hexagons for this board are vertical, this area will consist of files that each begin half a space above the file to its left, like this:
Besides the Code and Board fields I mentioned to you before, you also need to change the value of the Columns field. This tells Game Courier how many columns wide your board will be. Since you're working with vertical hexagons, which naturally align into columns, instead of horizontal hexagons, which naturally align into rows, counting the number of columns needed by your board area is straightforward. Just count the number of vertical files on your board. This is 19.
One thing that makes this board tricky to do is that it is an unusual shape that doesn't include the corners of the area it must be carved out of as part of the board. You might start with a value for Code that includes your board area, then with that in view, you can begin to figure out what to remove. Another idea is to put your graphic image back in your paint program, place hexagons of another color all around it until you have a parallelogram shaped area of hexagons. This will then serve as a guide to what size area you need Game Courier to make and what cells you need to cut out of it to form your board.
It can handle larger boards. You just need to know what to do. Your board will need to be cut out of a parallelogram shaped area of hexagonal spaces. Since the hexagons for this board are vertical, this area will consist of files that each begin half a space above the file to its left, like this:
Besides the Code and Board fields I mentioned to you before, you also need to change the value of the Columns field. This tells Game Courier how many columns wide your board will be. Since you're working with vertical hexagons, which naturally align into columns, instead of horizontal hexagons, which naturally align into rows, counting the number of columns needed by your board area is straightforward. Just count the number of vertical files on your board. This is 19.
One thing that makes this board tricky to do is that it is an unusual shape that doesn't include the corners of the area it must be carved out of as part of the board. You might start with a value for Code that includes your board area, then with that in view, you can begin to figure out what to remove. Another idea is to put your graphic image back in your paint program, place hexagons of another color all around it until you have a parallelogram shaped area of hexagons. This will then serve as a guide to what size area you need Game Courier to make and what cells you need to cut out of it to form your board.